12 KiB
B19 - Unnamed building
PLATEAU tileset, 20 x 5 cells (40 x 10 tiles of 8px, 320 x 80 px). Appears 1 time in the game. Tile ids index assets/generated/tilesets/plateau.png, 16 per row.
Coordinates are 1-based and local to the building: cell x=1..20, y=1..5; tile column c=1..40, tile row r=1..10. No terrain padding is included - edge rows and columns that were pure ground have been trimmed.
Symbol grid
x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12 x13 x14 x15 x16 x17 x18 x19 x20
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y1 | A B | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | A B |
| D E | F F | F F | F F | F F | F F | G H | C C | C C | C C | C C | C C | C C | G H | F F | F F | F F | F F | F F | D E |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y2 | I J | K K | K K | K K | I J | K K | L M | C C | C C | C C | C C | C C | C C | L M | K K | I J | K K | K K | K K | I J |
| N O | K K | K K | K K | N O | K K | L M | C C | C C | C C | C C | C C | C C | L M | K K | N O | K K | K K | K K | N O |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y3 | N O | K K | K K | K K | N O | K K | A B | C C | C C | C C | C C | C C | C C | A B | K K | N O | K K | K K | K K | N O |
| I J | P P | P P | P P | I J | P P | D E | F F | F F | F F | F F | F F | F F | D E | P P | I J | P P | P P | P P | I J |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y4 | Q Q | Q Q | Q Q | Q Q | Q Q | Q Q | I J | K K | K K | K K | K K | K K | K K | I J | Q Q | Q Q | Q Q | Q Q | Q Q | Q Q |
| R Q | Q Q | R Q | Q Q | R Q | Q Q | N O | K K | K K | K K | K K | K K | K K | N O | R Q | Q Q | R Q | Q Q | R Q | Q Q |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y5 | Q Q | Q Q | Q Q | Q Q | Q Q | Q Q | N O | K K | K K | S T | S T | K K | K K | N O | Q Q | Q Q | Q Q | Q Q | Q Q | Q Q |
| Q Q | R Q | Q Q | R Q | Q Q | R Q | I J | P P | P P | * U | * U | P P | P P | I J | Q Q | R Q | Q Q | R Q | Q Q | R Q |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Same grid, raw tile ids
x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12 x13 x14 x15 x16 x17 x18 x19 x20
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y1 | 37 38 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 37 38 |
| 40 41 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 32 33 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 32 33 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 40 41 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y2 | 21 22 | 15 15 | 15 15 | 15 15 | 21 22 | 15 15 | 46 47 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 46 47 | 15 15 | 21 22 | 15 15 | 15 15 | 15 15 | 21 22 |
| 5 6 | 15 15 | 15 15 | 15 15 | 5 6 | 15 15 | 46 47 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 46 47 | 15 15 | 5 6 | 15 15 | 15 15 | 15 15 | 5 6 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y3 | 5 6 | 15 15 | 15 15 | 15 15 | 5 6 | 15 15 | 37 38 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 37 38 | 15 15 | 5 6 | 15 15 | 15 15 | 15 15 | 5 6 |
| 21 22 | 14 14 | 14 14 | 14 14 | 21 22 | 14 14 | 40 41 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 40 41 | 14 14 | 21 22 | 14 14 | 14 14 | 14 14 | 21 22 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y4 | 35 35 | 35 35 | 35 35 | 35 35 | 35 35 | 35 35 | 21 22 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 21 22 | 35 35 | 35 35 | 35 35 | 35 35 | 35 35 | 35 35 |
| 45 35 | 35 35 | 45 35 | 35 35 | 45 35 | 35 35 | 5 6 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 5 6 | 45 35 | 35 35 | 45 35 | 35 35 | 45 35 | 35 35 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y5 | 35 35 | 35 35 | 35 35 | 35 35 | 35 35 | 35 35 | 5 6 | 15 15 | 15 15 | 11 12 | 11 12 | 15 15 | 15 15 | 5 6 | 35 35 | 35 35 | 35 35 | 35 35 | 35 35 | 35 35 |
| 35 35 | 45 35 | 35 35 | 45 35 | 35 35 | 45 35 | 21 22 | 14 14 | 14 14 | 27 28 | 27 28 | 14 14 | 14 14 | 21 22 | 35 35 | 45 35 | 35 35 | 45 35 | 35 35 | 45 35 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
As a 1-based Lua array, rows[r][c]:
local rows = {
{ 37, 38, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 37, 38 }, -- r1
{ 40, 41, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 32, 33, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 32, 33, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 40, 41 }, -- r2
{ 21, 22, 15, 15, 15, 15, 15, 15, 21, 22, 15, 15, 46, 47, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 46, 47, 15, 15, 21, 22, 15, 15, 15, 15, 15, 15, 21, 22 }, -- r3
{ 5, 6, 15, 15, 15, 15, 15, 15, 5, 6, 15, 15, 46, 47, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 46, 47, 15, 15, 5, 6, 15, 15, 15, 15, 15, 15, 5, 6 }, -- r4
{ 5, 6, 15, 15, 15, 15, 15, 15, 5, 6, 15, 15, 37, 38, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 37, 38, 15, 15, 5, 6, 15, 15, 15, 15, 15, 15, 5, 6 }, -- r5
{ 21, 22, 14, 14, 14, 14, 14, 14, 21, 22, 14, 14, 40, 41, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 40, 41, 14, 14, 21, 22, 14, 14, 14, 14, 14, 14, 21, 22 }, -- r6
{ 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 21, 22, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 21, 22, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35 }, -- r7
{ 45, 35, 35, 35, 45, 35, 35, 35, 45, 35, 35, 35, 5, 6, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 5, 6, 45, 35, 35, 35, 45, 35, 35, 35, 45, 35, 35, 35 }, -- r8
{ 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 5, 6, 15, 15, 15, 15, 11, 12, 11, 12, 15, 15, 15, 15, 5, 6, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35 }, -- r9
{ 35, 35, 45, 35, 35, 35, 45, 35, 35, 35, 45, 35, 21, 22, 14, 14, 14, 14, 27, 28, 27, 28, 14, 14, 14, 14, 21, 22, 35, 35, 45, 35, 35, 35, 45, 35, 35, 35, 45, 35 }, -- r10
}
Legend
Legend pending.
*= tile 27, used 2xA= tile 37, used 4xB= tile 38, used 4xC= tile 3, used 84xD= tile 40, used 4xE= tile 41, used 4xF= tile 13, used 32xG= tile 32, used 2xH= tile 33, used 2xI= tile 21, used 12xJ= tile 22, used 12xK= tile 15, used 80xL= tile 46, used 4xM= tile 47, used 4xN= tile 5, used 12xO= tile 6, used 12xP= tile 14, used 24xQ= tile 35, used 84xR= tile 45, used 12xS= tile 11, used 2xT= tile 12, used 2xU= tile 28, used 2x
Collision
Cell walkability reads the bottom-left 8px tile of each cell (src/world/Map.lua:6):
y1 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y2 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y3 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y4 DOOR DOOR DOOR DOOR DOOR DOOR SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID DOOR DOOR DOOR DOOR DOOR DOOR
y5 DOOR DOOR DOOR DOOR DOOR DOOR SOLID SOLID SOLID DOOR DOOR SOLID SOLID SOLID DOOR DOOR DOOR DOOR DOOR DOOR
Enterable cells: (1,4), (2,4), (3,4), (4,4), (5,4), (6,4), (15,4), (16,4), (17,4), (18,4), (19,4), (20,4), (1,5), (2,5), (3,5), (4,5), (5,5), (6,5), (10,5), (11,5), (15,5), (16,5), (17,5), (18,5), (19,5), (20,5).
Silhouette
1621 of the 25600 px inside the box are ground outside the black outline, so the 320x80 box is not a solid rectangle - a pixel-perfect cutout has to follow the outline. Terrain pixels by tile row:
r1 c1:14px, c2:14px, c3:4px, c4:4px, c5:4px, c6:4px, c7:4px, c8:4px, c9:4px, c10:4px, c11:4px, c12:4px, c13:4px, c14:4px, c15:4px, c16:4px, c17:4px, c18:4px, c19:4px, c20:4px, c21:4px, c22:4px, c23:4px, c24:4px, c25:4px, c26:4px, c27:4px, c28:4px, c29:4px, c30:4px, c31:4px, c32:4px, c33:4px, c34:4px, c35:4px, c36:4px, c37:4px, c38:4px, c39:14px, c40:14px
r2 c1:10px, c2:10px, c3:16px, c4:16px, c5:16px, c6:16px, c7:16px, c8:16px, c9:16px, c10:16px, c11:16px, c12:16px, c13:15px, c14:15px, c15:1px, c27:15px, c28:15px, c29:16px, c30:16px, c31:16px, c32:16px, c33:16px, c34:16px, c35:16px, c36:16px, c37:16px, c38:16px, c39:10px, c40:10px
r3 c1:10px, c2:10px, c9:10px, c10:10px, c13:8px, c14:8px, c15:1px, c27:8px, c28:8px, c31:10px, c32:10px, c39:10px, c40:10px
r4 c1:8px, c2:8px, c9:8px, c10:8px, c13:8px, c14:8px, c15:1px, c27:8px, c28:8px, c31:8px, c32:8px, c39:8px, c40:8px
r5 c1:8px, c2:8px, c9:8px, c10:8px, c13:13px, c14:13px, c15:1px, c27:13px, c28:13px, c31:8px, c32:8px, c39:8px, c40:8px
r6 c1:10px, c2:10px, c3:9px, c4:8px, c5:8px, c6:8px, c7:8px, c8:8px, c9:10px, c10:10px, c11:9px, c12:8px, c13:10px, c14:10px, c15:16px, c16:16px, c17:16px, c18:16px, c19:16px, c20:16px, c21:16px, c22:16px, c23:16px, c24:16px, c25:16px, c26:16px, c27:10px, c28:10px, c29:9px, c30:8px, c31:10px, c32:10px, c33:9px, c34:8px, c35:8px, c36:8px, c37:8px, c38:8px, c39:10px, c40:10px
r7 c13:10px, c14:10px, c27:10px, c28:10px
r8 c13:8px, c14:8px, c27:8px, c28:8px
r9 c13:8px, c14:8px, c27:8px, c28:8px
r10 c13:15px, c14:15px, c15:9px, c16:8px, c17:8px, c18:8px, c23:8px, c24:8px, c25:8px, c26:8px, c27:15px, c28:15px
Where it stands
| map | cell (x,y) | door | leads to |
|---|---|---|---|
| INDIGO_PLATEAU | (0,1) | (9,5) | INDIGO_PLATEAU_LOBBY |
| INDIGO_PLATEAU | (0,1) | (10,5) | INDIGO_PLATEAU_LOBBY |

