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https://github.com/DramaticShape/DramaticShapeVoxelMod.git
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0ba9109e40
Extends the shape profile from ten tilesets to twenty-three -- 1,190 pinned tiles over ~130 maps -- surveyed against the standard the finished interiors set: one 16px wall band carrying its built-ins, half-cell counters, bookcase-collapsed shelving, thin-pool plant standees, objects riding the furniture they are drawn above. The recurring failures were rooms sunk into ponds by the three stale-cache water ids (collision is per cell, so one trapped tile sank its neighbours too), counters and cave edges towering to 32-48px, racks fusing into deep monoliths, and anything in a walkable cell -- stools, tables, staircases, gravestone arches -- vanishing into the floor. Also fixes the door fold overwriting profile pins: it replaced the resolved shape unconditionally, so stair pins on tiles their tileset lists in doorTiles (Celadon Mansion, Pokemon Mansion 3F) silently did nothing.
18 lines
704 B
JSON
18 lines
704 B
JSON
{
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"id": "DRAMATIC_SHAPE",
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"name": "Dramatic Shape Voxel Mod",
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"version": "1.0.5",
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"api": 2,
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"entry": "main.lua",
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"profile": "content",
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"category": "GRAPHICS",
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"game_version": "0.0.0-dev || >=0.1.28 <2.0.0",
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"priority": 100,
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"dependencies": [],
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"optional_dependencies": [],
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"conflicts": [],
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"permissions": ["engine_internals"],
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"affects_link": false,
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"description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass. Registers two render pipelines and claims hotkeys 3, 5, 6 and 7 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only."
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}
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