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0ba9109e40
Extends the shape profile from ten tilesets to twenty-three -- 1,190 pinned tiles over ~130 maps -- surveyed against the standard the finished interiors set: one 16px wall band carrying its built-ins, half-cell counters, bookcase-collapsed shelving, thin-pool plant standees, objects riding the furniture they are drawn above. The recurring failures were rooms sunk into ponds by the three stale-cache water ids (collision is per cell, so one trapped tile sank its neighbours too), counters and cave edges towering to 32-48px, racks fusing into deep monoliths, and anything in a walkable cell -- stools, tables, staircases, gravestone arches -- vanishing into the floor. Also fixes the door fold overwriting profile pins: it replaced the resolved shape unconditionally, so stair pins on tiles their tileset lists in doorTiles (Celadon Mansion, Pokemon Mansion 3F) silently did nothing.