Files
DramaticShapeVoxelMod/tests/monline_probe.lua
2026-07-29 15:35:28 -04:00

51 lines
1.7 KiB
Lua

-- Probe: one overworld battle, held on the menu beat, shot large.
--
-- SHOT_DIR=... POKEPORT_DRIVER=mods/DramaticShapeVoxelMod/tests/monline_probe.lua love .
return function(game)
local U = dofile("tests/drivers/util.lua")
local DIR = os.getenv("SHOT_DIR") or ".scratchpad"
local Pokemon = require("src.pokemon.Pokemon")
local BattleState = require("src.battle.BattleState")
love.math.setRandomSeed(20260727)
game.save.party = {
Pokemon.new(game.data, "CHARIZARD", 45),
Pokemon.new(game.data, "PIKACHU", 40),
}
game.save.player.name = "RED"
local exports = game.mods and game.mods.exports
local lib = exports and exports.DRAMATIC_SHAPE and exports.DRAMATIC_SHAPE.lib
U.log("DRAMATIC_SHAPE lib:", tostring(lib))
local Battles = lib and lib.require("OverworldBattle")
U.log("OverworldBattle:", tostring(Battles))
U.teleport(game, "ROUTE_1", 5, 8, "down")
U.wait(120)
local classes = {}
for id, rec in pairs(game.data.trainers) do
if type(id) == "string" and id:sub(1, 1) ~= "_"
and type(rec) == "table" and rec.parties and rec.parties[1] then
classes[#classes + 1] = id
end
end
table.sort(classes)
U.log("class:", classes[1])
local battle = BattleState.newTrainer(game, classes[1], 1)
battle.onFinish = function() end
game.overworld:pushBattle(battle)
U.wait(70)
for _ = 1, 14 do U.tap(game, "a"); U.wait(8) end
local arena = Battles and Battles.arena()
U.log("arena:", arena and arena.shape or "none")
U.shot(game, DIR .. "/probe_menu.png")
for _ = 1, 20 do U.tap(game, "a"); U.wait(8) end
U.wait(90)
U.shot(game, DIR .. "/probe_menu2.png")
U.log("done -- " .. DIR)
love.event.quit()
end