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2026-08-05 18:30:41 -04:00

748 lines
32 KiB
Python

#!/usr/bin/env python3
"""
Model extraction: FRAGMENT module -> geometry, textures, skeleton, animations.
Self-contained copy of tools/model_viewer/extract_model.py, taking raw bytes so
it can be fed straight from the ROM. See ../README.md for the format notes.
"""
import json, os, struct, sys, zlib
BASE = 0x8FF00000
# ---------------------------------------------------------------- geo layout
CMD_SIZES = {
0x00:0x08, 0x01:0x04, 0x02:0x08, 0x03:0x08, 0x04:0x04, 0x05:0x04, 0x06:0x04,
0x07:0x08, 0x08:0x0C, 0x09:0x04, 0x0A:0x08, 0x0B:0x18, 0x0C:0x04, 0x0D:0x04,
0x0E:0x04, 0x0F:0x04, 0x10:0x04, 0x11:0x04, 0x12:0x04, 0x13:0x08, 0x14:0x0C,
0x15:0x0C, 0x16:0x04, 0x17:0x14, 0x18:0x08, 0x19:0x08, 0x1A:0x04, 0x1B:0x10,
0x1C:0x10, 0x1D:0x1C, 0x1E:0x08, 0x1F:0x18, 0x20:0x14, 0x21:0x10, 0x22:0x08,
0x23:0x10, 0x24:0x04, 0x25:0x04, 0x26:0x14,
}
class Fragment:
def __init__(self, data, name='<bytes>'):
self.d = data if isinstance(data, (bytes, bytearray)) else open(data, 'rb').read()
self.name = name if isinstance(data, (bytes, bytearray)) else str(data)
if self.d[8:0x10] != b'FRAGMENT':
raise ValueError(f'{self.name}: not a FRAGMENT module')
self.hdrSize, self.relocOff, self.sizeRom, self.sizeRam = struct.unpack_from('>4I', self.d, 0x10)
def off(self, ptr):
return None if ptr == 0 else ptr - BASE
def u8(self, o): return self.d[o]
def s8(self, o): return struct.unpack_from('>b', self.d, o)[0]
def u16(self, o): return struct.unpack_from('>H', self.d, o)[0]
def s16(self, o): return struct.unpack_from('>h', self.d, o)[0]
def u32(self, o): return struct.unpack_from('>I', self.d, o)[0]
def s32(self, o): return struct.unpack_from('>i', self.d, o)[0]
def ptr(self, o): return self.off(self.u32(o))
def root(self):
"""The entry stub ends with `lui rX, hi; addiu rX, rX, lo` loading the root struct."""
for o in range(0x20, 0x80, 4):
w = self.u32(o)
if (w >> 26) != 0x0F: # lui
continue
reg = (w >> 16) & 0x1F
w2 = self.u32(o + 4)
if (w2 >> 26) == 0x09 and ((w2 >> 21) & 0x1F) == reg: # addiu rX, rX, imm
return ((self.u16(o + 2) << 16) + self.s16(o + 6)) - BASE
raise RuntimeError('could not locate root struct')
def ptr_list(self, o):
out = []
while True:
p = self.ptr(o)
if p is None:
return out
out.append(p)
o += 4
# --------------------------------------------------------------- F3DEX2 exec
def signed(v, bits):
m = 1 << (bits - 1)
return (v ^ m) - m
class Model:
"""Walks the geo layout, executes the display lists, accumulates draw data."""
def __init__(self, frag):
self.f = frag
r = frag.root()
self.species = frag.u16(r)
self.geoLayouts = frag.ptr_list(frag.ptr(r + 0x08))
self.anims = frag.ptr_list(frag.ptr(r + 0x0C))
self.auxAnims = frag.ptr_list(frag.ptr(r + 0x10))
self.textures = [] # {fmt, siz, w, h, texels, data}
self.tluts = [] # palettes: {count, data, dl}
self.bones = [] # {parent, boneId, chan, t, r, s}
self.boneById = {}
self.prims = [] # {tex, cull, verts:[...], tris:[...]}
self.primsByKey = {}
self.vtxBase = None
self.rootScale = [1.0, 1.0, 1.0]
self.fx = [] # geo cmd 0x08 procedural effect nodes
self.warnings = []
# ---- textures -------------------------------------------------------
def read_texture_table(self, off, count):
f = self.f
for i in range(count):
o = off + i * 0xC
self.textures.append(dict(
fmt=f.u8(o), siz=f.u8(o + 1), w=f.s16(o + 2),
h=f.u16(o + 4), texels=f.u16(o + 6), data=f.ptr(o + 8)))
def read_tlut_table(self, off, count):
"""Palettes reuse the texture-record layout: the count sits in the width
field, the palette data in the next word, and unk_08 is the DL that loads
it (src/12D80.c func_80015B20). The DL is authoritative, so run it."""
f = self.f
for i in range(count):
o = off + i * 0xC
rec = dict(count=f.u16(o + 2), data=f.ptr(o + 4), dl=f.ptr(o + 8))
dl = rec['dl']
if dl is not None:
for _ in range(16):
w0, w1 = struct.unpack_from('>II', f.d, dl)
op = w0 >> 24
if op == 0xFD: # G_SETTIMG
rec['data'] = f.off(w1)
elif op == 0xF0: # G_LOADTLUT
rec['count'] = ((w1 >> 14) & 0x3FF) + 1
elif op == 0xDF:
break
dl += 8
self.tluts.append(rec)
# ---- geo layout -----------------------------------------------------
def build(self):
self.curTex = -1
self.curTlut = -1
self.curMat = None
self.curTexAnim = -1
# Mirrors gCurGraphNodeList in src/geo_layout.c: stack[-1] is the slot the
# next node command writes to, and a node's parent -- and the bone whose
# matrix is live -- is the slot *below* it (func_80017AC4).
self.stack = [-1]
# The RSP vertex cache persists across display lists: a bone's list often
# preloads verts that the *next* bone's list then indexes, which is how
# these models get blended joints. Each slot remembers the bone whose
# matrix was current when it was loaded.
self.vbuf = [None] * 64
self.walk(self.geoLayouts[0])
def walk(self, o, depth=0):
f = self.f
if depth > 32:
return
while True:
cmd = f.u8(o)
size = CMD_SIZES.get(cmd)
if size is None:
self.warnings.append(f'unknown geo cmd {cmd:#04x} at {o:#x}')
return
if cmd == 0x01 or cmd == 0x04: # end / return
return
if cmd in (0x00, 0x03): # branch (with return)
self.walk(f.ptr(o + 4), depth + 1)
elif cmd == 0x02: # jump (no return)
o = f.ptr(o + 4)
continue
elif cmd == 0x05: # open node
self.stack.append(self.stack[-1])
elif cmd == 0x06: # close node
self.stack.pop()
elif cmd == 0x17: # model header
self.read_texture_table(f.ptr(o + 8), f.s16(o + 2))
if f.ptr(o + 0xC):
self.read_tlut_table(f.ptr(o + 0xC), f.s16(o + 4))
self.vtxBase = f.ptr(o + 0x10)
self.nVerts = f.s16(o + 6)
elif cmd == 0x08: # procedural effect callback
self.fx.append(dict(bone=self.curBone(), callback=f.u32(o + 4),
arg=f.ptr(o + 8)))
elif cmd == 0x1C: # uniform scale node
self.rootScale = [f.s32(o + 4) / 65536.0, f.s32(o + 8) / 65536.0,
f.s32(o + 0xC) / 65536.0]
elif cmd == 0x1D: # bone / joint node
idx = len(self.bones)
self.bones.append(dict(
parent=self.curBone(), boneId=f.u8(o + 1), flags=f.u8(o + 2),
chan=f.s8(o + 3),
t=[f.s16(o + 4), f.s16(o + 6), f.s16(o + 8)],
r=[f.s16(o + 0xA), f.s16(o + 0xC), f.s16(o + 0xE)],
s=[f.s32(o + 0x10) / 65536.0, f.s32(o + 0x14) / 65536.0,
f.s32(o + 0x18) / 65536.0]))
self.boneById[f.u8(o + 1)] = idx
self.stack[-1] = idx
elif cmd == 0x23: # set texture / material
self.curTex = f.s16(o + 8)
self.curTlut = f.s16(o + 0xA)
self.curMat = f.ptr(o + 4)
# offset 0x02 is the texture-animation channel; -1 means static.
# func_800176DC swaps this material's texture per frame from the
# auxiliary animation's channel stream.
self.curTexAnim = f.s16(o + 2)
elif cmd == 0x22: # display list on current bone
self.run_dl(f.ptr(o + 4), self.curBone())
elif cmd == 0x1E: # display list on named bone
self.run_dl(f.ptr(o + 4), self.boneById.get(f.s16(o + 2), self.curBone()))
elif cmd in (0x20, 0x21): # display list + own transform
self.run_dl(f.ptr(o + (0x10 if cmd == 0x20 else 0xC)), self.curBone())
o += size
def curBone(self):
return self.stack[-2] if len(self.stack) >= 2 else -1
# ---- display lists --------------------------------------------------
def run_dl(self, o, bone, depth=0):
if o is None or depth > 8:
return
f = self.f
vbuf = self.vbuf
cull = 0x400
while True:
w0, w1 = struct.unpack_from('>II', f.d, o)
op = w0 >> 24
o += 8
if op == 0xDF: # G_ENDDL
return
if op == 0xDE: # G_DL
self.run_dl(f.off(w1), bone, depth + 1)
if (w0 >> 16) & 0xFF: # branch, not call
return
continue
if op == 0x01: # G_VTX
n = (w0 >> 12) & 0xFF
v0 = ((w0 & 0xFFF) >> 1) - n
a = f.off(w1)
for i in range(n):
p = a + i * 0x10
if 0 <= v0 + i < len(vbuf):
vbuf[v0 + i] = (
f.s16(p), f.s16(p + 2), f.s16(p + 4), # position
f.s16(p + 8) / 32.0, f.s16(p + 10) / 32.0, # s, t (S10.5)
f.s8(p + 12), f.s8(p + 13), f.s8(p + 14), # normal
f.u8(p + 15), # alpha
bone) # owning bone
continue
if op == 0xD9: # G_GEOMETRYMODE
cull = (cull & (w0 & 0xFFFFFF)) | w1
continue
if op in (0x05, 0x06): # G_TRI1 / G_TRI2
prim = self.prim_for(self.curTex, self.curTlut, self.curMat,
self.curTexAnim, cull & 0x600)
def emit(a, b, c):
tri = []
for idx in (a, b, c):
v = vbuf[idx] if idx < len(vbuf) else None
if v is None:
return
j = prim['_remap'].get(v)
if j is None:
j = len(prim['verts'])
prim['_remap'][v] = j
prim['verts'].append(v)
tri.append(j)
if (cull & 0x200) and not (cull & 0x400):
tri.reverse()
prim['tris'].append(tri)
emit(((w0 >> 16) & 0xFF) // 2, ((w0 >> 8) & 0xFF) // 2, (w0 & 0xFF) // 2)
if op == 0x06:
emit(((w1 >> 16) & 0xFF) // 2, ((w1 >> 8) & 0xFF) // 2, (w1 & 0xFF) // 2)
continue
# everything else (SETTILE / sync / ...) is state we reconstruct
# from the texture table instead, so it is skipped.
def prim_for(self, tex, tlut, mat, texAnim, cull):
key = (tex, tlut, mat, texAnim, cull)
p = self.primsByKey.get(key)
if p is None:
p = dict(tex=tex, tlut=tlut, mat=mat, texAnim=texAnim, cull=cull,
verts=[], tris=[], _remap={})
self.primsByKey[key] = p
self.prims.append(p)
return p
def tile_palette(self, mat):
"""CI4 selects a 16-entry block of the TLUT via the render tile's palette
field; read it from the material display list's final G_SETTILE."""
if mat is None:
return 0
pal = 0
for _ in range(16):
w0, w1 = struct.unpack_from('>II', self.f.d, mat)
op = w0 >> 24
if op == 0xF5 and ((w1 >> 24) & 7) == 0: # G_SETTILE, render tile
pal = (w1 >> 20) & 0xF
elif op == 0xDF:
break
mat += 8
return pal
# ---------------------------------------------------------------- animations
def bitfield(f, base, index, bits):
"""src/F420.c func_80010500: signed `bits`-wide field at bit index*bits.
C integer division truncates toward zero; Python's floors. That only differs
for negative indices, which is exactly what an empty channel produces, so the
truncating form is used here to match the hardware."""
bitpos = index * bits
word = bitpos // 16 if bitpos >= 0 else -((-bitpos) // 16) # C: trunc to zero
rem = bitpos - word * 16 # C: sign follows bitpos
o = base + word * 2
v = (f.u16(o) << 16) | f.u16(o + 2)
v = (v << (rem & 31)) & 0xFFFFFFFF # MIPS masks the shift to 5 bits
return signed(v >> (32 - bits), bits)
class Animation:
"""src/17300.c. Two sampling modes: packed per-frame streams (default) and
hermite keyframes (flags & 8)."""
def __init__(self, frag, off):
f = self.f = frag
self.off = off
# The flags live in the LOW byte of the u16 at +0 -- reading the byte
# AT +0 gets the always-zero high byte, which silently turns every
# hermite animation (flags & 8: Pidgeot, Dodrio, Exeggutor, Tangela,
# Magmar) into a packed-stream read of keyframe tables.
self.flags = f.u16(off)
self.startFrame= f.u16(off + 4)
self.loopStart = f.u16(off + 6)
self.nChannels = f.u16(off + 8)
self.nFrames = f.u16(off + 0xA)
self.chanTable = f.ptr(off + 0xC)
self.scaleData = f.ptr(off + 0x10)
self.rotData = f.ptr(off + 0x14)
self.transData = f.ptr(off + 0x18)
def chan(self, i):
o = self.chanTable + i * 0xA
f = self.f
return dict(nScale=f.u8(o), nRot=f.u8(o + 1), nTrans=f.u8(o + 2),
interp=f.u8(o + 3), oScale=f.u16(o + 4),
oRot=f.u16(o + 6), oTrans=f.u16(o + 8))
# -- packed stream sampling (flags & 8 == 0) --------------------------
# A count of 0 means the component has no stream. In the ROM that only
# ever happens in HERMITE animations, where a count under 2 means "the
# offset field IS the constant value" -- no packed animation of any of the
# 151 species carries an empty channel, so the bind-pose fallback here is
# dead code kept as a safety net.
def _trans_packed(self, c, frame):
if c['nTrans'] == 0:
return None
bits = 16 if (self.flags & 4) else 12
if c['nTrans'] == 1:
# (s16) casts both ways: func_80016848 reads the u16 offset field
# back as a signed constant.
return float(signed(c['oTrans'], 16) if (self.flags & 4)
else signed((c['oTrans'] * 16) & 0xFFFF, 16) >> 4)
i = c['oTrans'] + min(frame, c['nTrans'] - 1)
return float(bitfield(self.f, self.transData, i, bits))
def _rot_packed(self, c, frame):
if c['nRot'] == 0:
return None
if c['nRot'] == 1:
return signed((c['oRot'] * 16) & 0xFFFF, 16)
i = c['oRot'] + min(frame, c['nRot'] - 1)
return signed((bitfield(self.f, self.rotData, i, 12) * 16) & 0xFFFF, 16)
def _scale_packed(self, c, frame):
if c['nScale'] == 0:
return None
if c['nScale'] == 1:
return c['oScale'] / 1000.0
i = c['oScale'] + min(frame, c['nScale'] - 1)
return self.f.s16(self.scaleData + i * 2) / 1000.0
# -- hermite keyframe sampling (flags & 8) ----------------------------
def _hermite(self, base, n, frame, wide):
f = self.f
stride = 8 if wide else 6
def key(i):
o = base + i * stride
return (f.s16(o), f.s16(o + 2), f.s16(o + 4),
f.s16(o + 6) if wide else f.s16(o + 4))
k0 = key(0)
if k0[0] >= frame:
return float(k0[1])
last = key(n - 1)
if frame >= last[0]:
return float(last[1])
i = 0
while i < n - 2:
if frame < key(i + 1)[0]:
break
i += 1
a, b = key(i), key(i + 1)
x = (frame - a[0]) / 30.0
y = 30.0 / (b[0] - a[0])
x2, x3 = x * x, x * x * x
y2, y3 = y * y, y * y * y
return (a[1] * (2 * x3 * y3 - 3 * x2 * y2 + 1)
+ b[1] * (-2 * x3 * y3 + 3 * x2 * y2)
+ (a[3] if wide else a[2]) * (x3 * y2 - 2 * x2 * y + x)
+ b[2] * (x3 * y2 - x2 * y))
def _trans_key(self, c, frame):
if c['nTrans'] < 2:
return float(signed(c['oTrans'], 16))
return self._hermite(self.transData + c['oTrans'] * 2, c['nTrans'], frame, c['interp'] & 1)
def _rot_key(self, c, frame):
if c['nRot'] < 2:
deg = signed(c['oRot'], 16) / 10.0
else:
deg = self._hermite(self.rotData + c['oRot'] * 2, c['nRot'], frame, c['interp'] & 2) / 10.0
deg %= 360.0
# func_80016DE0 returns s16: the f32 -> s16 cast WRAPS an angle above
# 180 degrees to its negative twin. Same binary angle either way, but
# the packer stores i16 with clamping, so an unwrapped 350-degree
# value would pin at 32767 (= 180 degrees) instead.
return signed(int(deg / 360.0 * 65536.0) & 0xFFFF, 16)
def _scale_key(self, c, frame):
if c['nScale'] < 2:
return signed(c['oScale'], 16) / 100.0
return self._hermite(self.scaleData + c['oScale'] * 2, c['nScale'], frame, c['interp'] & 4) / 100.0
def sample_trs(self, chanIndex, frame, bind=None):
"""Returns (translation, rotation, scale) triples for one bone. Components
whose channel carries no data fall back to the bone's bind value."""
base = chanIndex * 3
if base < 0 or base + 2 >= self.nChannels:
return None
cs = [self.chan(base + i) for i in range(3)]
if self.flags & 8:
out = ([self._trans_key(c, frame) for c in cs],
[self._rot_key(c, frame) for c in cs],
[self._scale_key(c, frame) for c in cs])
else:
out = ([self._trans_packed(c, frame) for c in cs],
[self._rot_packed(c, frame) for c in cs],
[self._scale_packed(c, frame) for c in cs])
if bind is None:
bind = ([0, 0, 0], [0, 0, 0], [1.0, 1.0, 1.0])
return tuple([v if v is not None else bind[k][i] for i, v in enumerate(comp)]
for k, comp in enumerate(out))
class AuxAnimation:
"""Texture animation (src/18140.c). Same header shape as the skeletal
animations, but each channel is a per-frame stream of texture-table indices
that func_800176DC substitutes into a material."""
def __init__(self, frag, off):
f = self.f = frag
self.flags = f.u16(off) # low byte, same layout as Animation
self.startFrame= f.u16(off + 4)
self.loopStart = f.u16(off + 6)
self.nChannels = f.u16(off + 8)
self.nFrames = f.u16(off + 0xA)
self.chanTable = f.ptr(off + 0xC)
self.data = f.ptr(off + 0x10)
def sample(self, chan, frame):
"""func_80017540: index into the stream, clamped to the channel length."""
if not (0 <= chan < self.nChannels) or self.chanTable is None:
return None
o = self.chanTable + chan * 4
count, base = self.f.u16(o), self.f.u16(o + 2)
if count == 0:
return None
i = base + (frame if frame < count else count - 1)
return self.f.u8(self.data + i)
def track(self, chan):
n = max(1, self.nFrames)
return [self.sample(chan, i) for i in range(n)]
# ------------------------------------------------------------------ textures
def rgba5551(p):
return (((p >> 11) & 0x1F) * 255 // 31, ((p >> 6) & 0x1F) * 255 // 31,
((p >> 1) & 0x1F) * 255 // 31, 255 if (p & 1) else 0)
def decode_texture(f, tex, tlut=None, palette=0):
"""Returns (w, h, RGBA8 bytes) for the N64 texture formats these models use."""
w, h, fmt, siz, addr = tex['w'], tex['h'], tex['fmt'], tex['siz'], tex['data']
out = bytearray(w * h * 4)
d = f.d
n = w * h
def nibble(i):
return (d[addr + i // 2] >> (0 if i & 1 else 4)) & 0xF
if fmt == 0 and siz == 2: # RGBA16 (5/5/5/1)
for i in range(n):
out[i*4:i*4+4] = bytes(rgba5551(struct.unpack_from('>H', d, addr + i * 2)[0]))
elif fmt == 0 and siz == 3: # RGBA32
out[:] = d[addr:addr + n * 4]
elif fmt == 2: # CI4 / CI8 -> RGBA16 palette
pal = []
if tlut is not None and tlut['data'] is not None:
base = tlut['data'] + (palette * 16 * 2 if siz == 0 else 0)
for i in range(16 if siz == 0 else 256):
pal.append(bytes(rgba5551(struct.unpack_from('>H', d, base + i * 2)[0])))
if not pal:
pal = [b'\xff\x00\xff\xff'] * 256
for i in range(n):
idx = nibble(i) if siz == 0 else d[addr + i]
out[i*4:i*4+4] = pal[idx % len(pal)]
elif fmt == 3: # IA16 / IA8 / IA4
for i in range(n):
if siz == 2:
v = struct.unpack_from('>H', d, addr + i * 2)[0]
l, a = v >> 8, v & 0xFF
elif siz == 1:
v = d[addr + i]
l, a = (v >> 4) * 17, (v & 0xF) * 17
else:
v = nibble(i)
l, a = ((v >> 1) * 255) // 7, 255 if (v & 1) else 0
out[i*4:i*4+4] = bytes((l, l, l, a))
elif fmt == 4: # I8 / I4
for i in range(n):
l = d[addr + i] if siz == 1 else nibble(i) * 17
out[i*4:i*4+4] = bytes((l, l, l, 255))
else:
for i in range(n): # unsupported: magenta
out[i*4:i*4+4] = b'\xff\x00\xff\xff'
return w, h, bytes(out)
def png(w, h, rgba):
"""Minimal PNG encoder (no PIL dependency)."""
raw = b''.join(b'\x00' + rgba[y*w*4:(y+1)*w*4] for y in range(h))
def chunk(tag, data):
c = tag + data
return struct.pack('>I', len(data)) + c + struct.pack('>I', zlib.crc32(c) & 0xFFFFFFFF)
return (b'\x89PNG\r\n\x1a\n'
+ chunk(b'IHDR', struct.pack('>IIBBBBB', w, h, 8, 6, 0, 0, 0))
+ chunk(b'IDAT', zlib.compress(raw, 9))
+ chunk(b'IEND', b''))
# ---------------------------------------------------------------------- main
def unique(seq):
"""The distinct values of `seq`, in the order they first appear.
Used where a set used to be. A set of small ints iterates in hash-slot
order, which is stable across runs but is neither insertion nor sort order
and is a CPython implementation detail -- and here it decided the order
textures get REGISTERED in, and so their indices in the packed file. Order
of appearance is a property of the data instead of the interpreter, which
is what lets the Lua extractor produce the same file.
"""
seen, out = set(), []
for v in seq:
if v in seen:
continue
seen.add(v)
out.append(v)
return out
def dedupe_fx(nodes):
"""The geo layout's effect callbacks, once each, IN THE ORDER THEY APPEAR.
A geo layout can name the same callback on the same bone more than once
(the walk visits a subtree twice), so these have to be deduplicated, and it
used to be done by dropping them through a set. That was a real bug rather
than a style point: the set held tuples containing strings, so its iteration
order moved with PYTHONHASHSEED, and the generated flames of every species
carrying more than one -- Ponyta, Rapidash and Moltres -- came out in a
different order, with different seeds and therefore different pixels, on
different runs of the same build.
Order of appearance is the game's own order, it is stable, and it is what
the Lua extractor can reproduce.
"""
seen, out = set(), []
for node in nodes:
key = (node['bone'], node['callback'], node['arg'])
if key in seen:
continue
seen.add(key)
out.append(dict(node))
return out
def extract(path, name=None, raw=False):
"""`raw=True` carries each texture's decoded RGBA8 bytes as `rgba` instead
of encoding a PNG data URI into `png`.
The viewer and the glTF export both want a PNG, so that stays the default.
The mod's own packer wants the pixels: it stores them uncompressed, so that
its Lua counterpart -- which has no zlib whose output is guaranteed to
agree with this one's byte for byte -- can be checked against it exactly.
"""
f = Fragment(path, name or str(path))
m = Model(f)
m.build()
import base64
auxAnims = [AuxAnimation(f, o) for o in m.auxAnims]
texIndexMap, texOut = {}, []
def register(texIdx, tlut, pal):
key = (texIdx, tlut, pal)
if key in texIndexMap:
return texIndexMap[key]
if not (0 <= texIdx < len(m.textures)):
return -1
texIndexMap[key] = len(texOut)
tl = m.tluts[tlut] if 0 <= tlut < len(m.tluts) else None
w, h, rgba = decode_texture(f, m.textures[texIdx], tl, pal)
rec = dict(index=texIdx, w=w, h=h)
if raw:
rec['rgba'] = rgba
else:
rec['png'] = ('data:image/png;base64,'
+ base64.b64encode(png(w, h, rgba)).decode())
texOut.append(rec)
return texIndexMap[key]
for p in m.prims:
if not p['tris']:
continue
pal = m.tile_palette(p['mat'])
register(p['tex'], p['tlut'], pal)
# An animated material can swap to any texture its channel names, so all
# of them have to be decoded up front.
if p['texAnim'] >= 0:
for a in auxAnims:
for t in unique(a.track(p['texAnim'])):
if t is not None:
register(t, p['tlut'], pal)
prims = []
for p in m.prims:
if not p['tris']:
continue
pos, uv, nrm, skin = [], [], [], []
pal = m.tile_palette(p['mat'])
ti = texIndexMap.get((p['tex'], p['tlut'], pal), -1)
# texture-table index -> slot in texOut, for the animated swap
texMap = {}
if p['texAnim'] >= 0:
for a in auxAnims:
for t in unique(a.track(p['texAnim'])):
if t is not None and (t, p['tlut'], pal) in texIndexMap:
texMap[t] = texIndexMap[(t, p['tlut'], pal)]
tw, th = (m.textures[p['tex']]['w'], m.textures[p['tex']]['h']) if ti >= 0 else (32, 32)
for v in p['verts']:
pos += [v[0], v[1], v[2]]
uv += [v[3] / tw, v[4] / th]
nrm += [v[5] / 127.0, v[6] / 127.0, v[7] / 127.0]
skin.append(v[9])
prims.append(dict(tex=ti, cull=p['cull'], texAnim=p['texAnim'],
texMap={str(k): v for k, v in sorted(texMap.items())},
pos=pos, uv=uv, nrm=nrm, skin=skin,
idx=[i for t in p['tris'] for i in t]))
def compress(values, nd):
"""Constant tracks collapse to a scalar; most channels never move."""
r = [round(v, nd) for v in values]
return r[0] if all(v == r[0] for v in r) else r
anims = []
for i, off in enumerate(m.anims):
a = Animation(f, off)
nf = max(1, a.nFrames)
tracks = []
for b in m.bones:
ch = b['chan']
bind = (b['t'], b['r'], b['s'])
if ch < 0 or a.sample_trs(ch, 0, bind) is None:
tracks.append(None)
continue
samples = [a.sample_trs(ch, fr, bind) for fr in range(nf)]
tracks.append(dict(
t=[compress([s[0][k] for s in samples], 3) for k in range(3)],
r=[compress([s[1][k] for s in samples], 0) for k in range(3)],
s=[compress([s[2][k] for s in samples], 5) for k in range(3)]))
anims.append(dict(index=i, frames=nf, flags=a.flags,
channels=a.nChannels, loopStart=a.loopStart, tracks=tracks))
auxOut = []
for i, a in enumerate(auxAnims):
auxOut.append(dict(index=i, frames=max(1, a.nFrames), flags=a.flags,
loopStart=a.loopStart,
channels=[a.track(c) for c in range(a.nChannels)]))
return dict(
species=m.species,
name=SPECIES.get(m.species, f'#{m.species}'),
file=os.path.basename(f.name),
rootScale=m.rootScale,
bones=[dict(parent=b['parent'], boneId=b['boneId'], chan=b['chan'],
flags=b['flags'], t=b['t'], r=b['r'], s=b['s']) for b in m.bones],
textures=texOut,
prims=prims,
anims=anims,
auxAnims=auxOut,
fx=dedupe_fx(m.fx),
warnings=m.warnings,
)
SPECIES = {}
_NAMES = (
"Bulbasaur Ivysaur Venusaur Charmander Charmeleon Charizard Squirtle Wartortle Blastoise "
"Caterpie Metapod Butterfree Weedle Kakuna Beedrill Pidgey Pidgeotto Pidgeot Rattata Raticate "
"Spearow Fearow Ekans Arbok Pikachu Raichu Sandshrew Sandslash NidoranF Nidorina Nidoqueen "
"NidoranM Nidorino Nidoking Clefairy Clefable Vulpix Ninetales Jigglypuff Wigglytuff Zubat "
"Golbat Oddish Gloom Vileplume Paras Parasect Venonat Venomoth Diglett Dugtrio Meowth Persian "
"Psyduck Golduck Mankey Primeape Growlithe Arcanine Poliwag Poliwhirl Poliwrath Abra Kadabra "
"Alakazam Machop Machoke Machamp Bellsprout Weepinbell Victreebel Tentacool Tentacruel Geodude "
"Graveler Golem Ponyta Rapidash Slowpoke Slowbro Magnemite Magneton Farfetchd Doduo Dodrio "
"Seel Dewgong Grimer Muk Shellder Cloyster Gastly Haunter Gengar Onix Drowzee Hypno Krabby "
"Kingler Voltorb Electrode Exeggcute Exeggutor Cubone Marowak Hitmonlee Hitmonchan Lickitung "
"Koffing Weezing Rhyhorn Rhydon Chansey Tangela Kangaskhan Horsea Seadra Goldeen Seaking "
"Staryu Starmie MrMime Scyther Jynx Electabuzz Magmar Pinsir Tauros Magikarp Gyarados Lapras "
"Ditto Eevee Vaporeon Jolteon Flareon Porygon Omanyte Omastar Kabuto Kabutops Aerodactyl "
"Snorlax Articuno Zapdos Moltres Dratini Dragonair Dragonite Mewtwo Mew").split()
for _i, _n in enumerate(_NAMES):
SPECIES[_i + 1] = _n
if __name__ == '__main__':
here = os.path.dirname(os.path.abspath(__file__))
src = sys.argv[1] if len(sys.argv) > 1 else 'assets/us/pokemon_models/24.bin'
dst = sys.argv[2] if len(sys.argv) > 2 else os.path.join(here, 'model.js')
data = extract(src)
body = json.dumps(data, separators=(',', ':'))
with open(dst, 'w') as fp:
fp.write('window.PKMN_MODEL = ' + body + ';\n')
tris = sum(len(p['idx']) // 3 for p in data['prims'])
print(f"{data['name']} (#{data['species']}) bones={len(data['bones'])} prims={len(data['prims'])} "
f"tris={tris} textures={len(data['textures'])} anims={len(data['anims'])}")
print(f"frames per anim: {[a['frames'] for a in data['anims']]}")
if data['warnings']:
print('warnings:', data['warnings'][:5])
print(f'wrote {dst} ({os.path.getsize(dst)/1024:.0f} KB)')