mirror of
https://github.com/DramaticShape/DramaticShapeVoxelMod.git
synced 2026-08-12 19:40:50 +02:00
51 lines
1.7 KiB
Lua
51 lines
1.7 KiB
Lua
-- Probe: one overworld battle, held on the menu beat, shot large.
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--
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-- SHOT_DIR=... POKEPORT_DRIVER=mods/DramaticShapeVoxelMod/tests/monline_probe.lua love .
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return function(game)
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local U = dofile("tests/drivers/util.lua")
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local DIR = os.getenv("SHOT_DIR") or ".scratchpad"
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local Pokemon = require("src.pokemon.Pokemon")
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local BattleState = require("src.battle.BattleState")
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love.math.setRandomSeed(20260727)
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game.save.party = {
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Pokemon.new(game.data, "CHARIZARD", 45),
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Pokemon.new(game.data, "PIKACHU", 40),
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}
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game.save.player.name = "RED"
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local exports = game.mods and game.mods.exports
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local lib = exports and exports.DRAMATIC_SHAPE and exports.DRAMATIC_SHAPE.lib
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U.log("DRAMATIC_SHAPE lib:", tostring(lib))
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local Battles = lib and lib.require("OverworldBattle")
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U.log("OverworldBattle:", tostring(Battles))
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U.teleport(game, "ROUTE_1", 5, 8, "down")
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U.wait(120)
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local classes = {}
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for id, rec in pairs(game.data.trainers) do
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if type(id) == "string" and id:sub(1, 1) ~= "_"
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and type(rec) == "table" and rec.parties and rec.parties[1] then
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classes[#classes + 1] = id
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end
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end
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table.sort(classes)
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U.log("class:", classes[1])
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local battle = BattleState.newTrainer(game, classes[1], 1)
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battle.onFinish = function() end
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game.overworld:pushBattle(battle)
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U.wait(70)
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for _ = 1, 14 do U.tap(game, "a"); U.wait(8) end
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local arena = Battles and Battles.arena()
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U.log("arena:", arena and arena.shape or "none")
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U.shot(game, DIR .. "/probe_menu.png")
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for _ = 1, 20 do U.tap(game, "a"); U.wait(8) end
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U.wait(90)
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U.shot(game, DIR .. "/probe_menu2.png")
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U.log("done -- " .. DIR)
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love.event.quit()
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end
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