Files
DramaticShapeVoxelMod/tests/voxel_seam_shots.lua
DramaticShape aa49898fd6 updated tests
2026-07-26 16:53:00 -04:00

35 lines
1.3 KiB
Lua

-- Driver: screenshot a voxel-mode connection crossing frame by frame.
--
-- Stands at the Viridian -> Route 1 seam (script-free, unlike Pallet's
-- north edge where Oak interrupts a fresh save), engages voxel 35, waits
-- for the neighbourhood to finish building, then walks south across the
-- seam capturing every other frame -- the burst shows whether the seam
-- line carries stray pixels and whether the walker's height stays glued
-- to the ground through the crossing.
return function(game)
local U = dofile("tests/drivers/util.lua")
local DIR = os.getenv("SHOT_DIR") or "shots"
U.teleport(game, "VIRIDIAN_CITY", 20, 33, "down")
game:keypressed("6")
U.wait(5)
game:keypressed("6") -- 35 degrees
U.wait(150) -- let every neighbour mesh land
U.shot(game, DIR .. "/seam_0_viridian.png")
local shot = 0
for i = 1, 56 do
table.insert(game.input.pressQueue, "down")
game.input.state.down = true
coroutine.yield()
game.input.state.down = false
if i % 2 == 0 and i >= 24 then
shot = shot + 1
U.shot(game, DIR .. ("/seam_cross_%02d.png"):format(shot))
end
end
print("[seam-shots] end map " .. game.overworld.map.id
.. " cell " .. game.overworld.player.cellX
.. "," .. game.overworld.player.cellY)
end