mirror of
https://github.com/DramaticShape/DramaticShapeVoxelMod.git
synced 2026-08-12 06:50:51 +02:00
21 lines
1.1 KiB
JSON
21 lines
1.1 KiB
JSON
{
|
|
"id": "DRAMATIC_SHAPE",
|
|
"name": "Dramatic Shape Voxel Mod",
|
|
"version": "1.5.5",
|
|
"api": 2,
|
|
"entry": "main.lua",
|
|
"profile": "content",
|
|
"category": "GRAPHICS",
|
|
"game_version": "0.0.0-dev || >=0.1.37 <2.0.0",
|
|
"priority": 100,
|
|
"dependencies": [],
|
|
"optional_dependencies": [],
|
|
"conflicts": [],
|
|
"permissions": [
|
|
"engine_internals"
|
|
],
|
|
"affects_link": false,
|
|
"description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass -- and battles fought on the map itself, shot over the shoulder at the nearest clear ground with a slow parallax drift and a depth-of-field pass. Water reflects the sky, the sun, the moon and -- through a screen-space ray march -- the shoreline standing behind it. Registers two render pipelines and claims hotkeys 3, 5, 6, 7, 8 and 9 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only: it changes what a battle is drawn over, never where anybody stands.",
|
|
"github": "DramaticShape/DramaticShapeVoxelMod"
|
|
}
|