# Dramatic Shape Voxel Mod A mod for the [Pokémon Gen 1 Recompilation Project](https://github.com/bryanthaboi/pokemon-gen1-recomp-project). The overworld as a 3D diorama. Terrain is extruded into real geometry, occlusion comes from a depth buffer rather than a y-sort, characters stand as leaning sprite slabs, a shadow map throws real cast shadows across whatever they land on, and an optional tilt-shift pass sells the miniature-model look. Purely presentational. Nothing here reaches collision, movement, triggers or scripts — it changes what the world *looks* like and nothing about what it *is*. Battles, menus and cutscenes are untouched; only the free-roam overworld draws differently. ## Controls Every key is free-roam only, and each one is also a row on the OPTIONS menu. | control | does | | --- | --- | | `3`, or the **VOXEL** options row | OFF → 15 → 35 → 50 → 75 → OFF (camera pitch) | | `5`, or the **V-GRID** options row | OFF / ON — a one-pixel wireframe on every voxel | | `6`, or the **T-SHIFT** options row | OFF → 1 → 2 → 3 → OFF (miniature blur) | | `7`, or the **V-CURVE** options row | OFF → 1 → 2 → 3 — bend the world over the horizon | Two of those keys are taken off the engine: `3` was **TILT** and `5` was **GBC FX**. Neither is reachable by key while this mod is enabled, and both are still on the OPTIONS menu. Pressing `3` also switches both off — they fight the diorama, and it is the way back from having left one on.