# B27 - Unnamed building ![Unnamed building](img/B27_x5.png) `OVERWORLD` tileset, **8 x 4 cells** (16 x 8 tiles of 8px, 128 x 64 px). Appears **1 time** in the game. Tile ids index `assets/generated/tilesets/overworld.png`, 16 per row. Coordinates are 1-based and local to the building: cell x=1..8, y=1..4; tile column c=1..16, tile row r=1..8. No terrain padding is included - edge rows and columns that were pure ground have been trimmed. ## Symbol grid ``` x1 x2 x3 x4 x5 x6 x7 x8 +-----+-----+-----+-----+-----+-----+-----+-----+ y1 | A B | B B | B B | B B | B B | B B | B B | B C | | D E | E E | E E | E E | E E | E E | E E | E D | +-----+-----+-----+-----+-----+-----+-----+-----+ y2 | D E | E E | E E | E E | E E | E E | E E | E D | | F G | G G | G G | G G | G G | G G | G G | G H | +-----+-----+-----+-----+-----+-----+-----+-----+ y3 | I J | J J | J J | J J | J J | J J | J J | J K | | I L | L L | L L | L L | L L | L L | L L | L K | +-----+-----+-----+-----+-----+-----+-----+-----+ y4 | I L | L L | L L | L L | L L | L L | L L | L K | | M N | N N | N N | N N | N N | N N | N N | N O | +-----+-----+-----+-----+-----+-----+-----+-----+ ``` ## Same grid, raw tile ids ``` x1 x2 x3 x4 x5 x6 x7 x8 +---------+---------+---------+---------+---------+---------+---------+---------+ y1 | 76 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 77 | | 90 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 90 | +---------+---------+---------+---------+---------+---------+---------+---------+ y2 | 90 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 90 | | 92 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 93 | +---------+---------+---------+---------+---------+---------+---------+---------+ y3 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 31 | | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 | +---------+---------+---------+---------+---------+---------+---------+---------+ y4 | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 | | 78 26 | 26 26 | 26 26 | 26 26 | 26 26 | 26 26 | 26 26 | 26 79 | +---------+---------+---------+---------+---------+---------+---------+---------+ ``` As a 1-based Lua array, `rows[r][c]`: ```lua local rows = { { 76, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 77 }, -- r1 { 90, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 90 }, -- r2 { 90, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 90 }, -- r3 { 92, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 93 }, -- r4 { 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r5 { 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r6 { 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r7 { 78, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 79 }, -- r8 } ``` ## Legend _Legend pending._ - `A` = tile 76, used 1x - `B` = tile 83, used 14x - `C` = tile 77, used 1x - `D` = tile 90, used 4x - `E` = tile 18, used 28x - `F` = tile 92, used 1x - `G` = tile 23, used 14x - `H` = tile 93, used 1x - `I` = tile 15, used 3x - `J` = tile 10, used 14x - `K` = tile 31, used 3x - `L` = tile 75, used 28x - `M` = tile 78, used 1x - `N` = tile 26, used 14x - `O` = tile 79, used 1x ![distinct tiles](img/B27_atlas.png) ## Collision Cell walkability reads the **bottom-left 8px tile** of each cell (`src/world/Map.lua:6`): ``` y1 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y2 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y3 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y4 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID ``` Every cell is solid - this building has no door of its own. ## Silhouette 258 of the 8192 px inside the box are ground outside the black outline, so the 128x64 box is **not** a solid rectangle - a pixel-perfect cutout has to follow the outline. Terrain pixels by tile row: ``` r1 c1:25px, c16:25px r2 c1:24px, c16:24px r3 c1:24px, c16:24px r4 c1:24px, c16:24px r5 c1:8px, c16:8px r6 c1:8px, c16:8px r7 c1:8px, c16:8px r8 c1:8px, c16:8px ``` ## Where it stands | map | cell (x,y) | door | leads to | | --- | --- | --- | --- | | ROUTE_11 | (50,6) | - | scenery, no entrance |