# B20 - Unnamed building ![Unnamed building](img/B20_x5.png) `OVERWORLD` tileset, **8 x 12 cells** (16 x 24 tiles of 8px, 128 x 192 px). Appears **1 time** in the game. Tile ids index `assets/generated/tilesets/overworld.png`, 16 per row. Coordinates are 1-based and local to the building: cell x=1..8, y=1..12; tile column c=1..16, tile row r=1..24. No terrain padding is included - edge rows and columns that were pure ground have been trimmed. ## Symbol grid ``` x1 x2 x3 x4 x5 x6 x7 x8 +-----+-----+-----+-----+-----+-----+-----+-----+ y1 | A B | B B | B B | B B | B B | B B | B B | B C | | D E | E E | E E | E E | E E | E E | E E | E D | +-----+-----+-----+-----+-----+-----+-----+-----+ y2 | D E | E E | E E | E E | E E | E E | E E | E D | | F G | G G | G G | G G | G G | G G | G G | G H | +-----+-----+-----+-----+-----+-----+-----+-----+ y3 | I J | J J | J J | J J | J J | J J | J J | J K | | I L | L L | L L | L L | L L | L L | L L | L K | +-----+-----+-----+-----+-----+-----+-----+-----+ y4 | I J | J J | J J | J J | J J | J J | J J | J K | | I L | L L | L L | L L | L L | L L | L L | L K | +-----+-----+-----+-----+-----+-----+-----+-----+ y5 | I J | J J | J J | J J | J J | J J | J J | J K | | I L | L L | L L | L L | L L | L L | L L | L K | +-----+-----+-----+-----+-----+-----+-----+-----+ y6 | I J | J J | J J | J J | J J | J J | J J | J K | | I L | L L | L L | L L | L L | L L | L L | L K | +-----+-----+-----+-----+-----+-----+-----+-----+ y7 | I J | J J | J J | J J | J J | J J | J J | J K | | I L | L L | L L | L L | L L | L L | L L | L K | +-----+-----+-----+-----+-----+-----+-----+-----+ y8 | I J | J J | J J | J J | J J | J J | J J | J K | | I L | L L | L L | L L | L L | L L | L L | L K | +-----+-----+-----+-----+-----+-----+-----+-----+ y9 | I J | J J | J J | J J | J J | J J | J J | J K | | I L | L L | L L | L L | L L | L L | L L | L K | +-----+-----+-----+-----+-----+-----+-----+-----+ y10 | I J | J J | J J | J J | J J | J J | J J | J K | | I L | L L | L L | L L | L L | L L | L L | L K | +-----+-----+-----+-----+-----+-----+-----+-----+ y11 | I J | J J | J L | L J | J J | J J | J J | J K | | I L | L L | L L | L L | L L | L L | L L | L K | +-----+-----+-----+-----+-----+-----+-----+-----+ y12 | I L | L L | M N | J J | L L | L L | L L | L K | | O P | P P | * Q | P P | P P | P P | P P | P R | +-----+-----+-----+-----+-----+-----+-----+-----+ ``` ## Same grid, raw tile ids ``` x1 x2 x3 x4 x5 x6 x7 x8 +---------+---------+---------+---------+---------+---------+---------+---------+ y1 | 76 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 77 | | 90 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 90 | +---------+---------+---------+---------+---------+---------+---------+---------+ y2 | 90 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 90 | | 92 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 93 | +---------+---------+---------+---------+---------+---------+---------+---------+ y3 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 31 | | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 | +---------+---------+---------+---------+---------+---------+---------+---------+ y4 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 31 | | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 | +---------+---------+---------+---------+---------+---------+---------+---------+ y5 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 31 | | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 | +---------+---------+---------+---------+---------+---------+---------+---------+ y6 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 31 | | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 | +---------+---------+---------+---------+---------+---------+---------+---------+ y7 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 31 | | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 | +---------+---------+---------+---------+---------+---------+---------+---------+ y8 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 31 | | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 | +---------+---------+---------+---------+---------+---------+---------+---------+ y9 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 31 | | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 | +---------+---------+---------+---------+---------+---------+---------+---------+ y10 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 31 | | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 | +---------+---------+---------+---------+---------+---------+---------+---------+ y11 | 15 10 | 10 10 | 10 75 | 75 10 | 10 10 | 10 10 | 10 10 | 10 31 | | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 | +---------+---------+---------+---------+---------+---------+---------+---------+ y12 | 15 75 | 75 75 | 11 12 | 10 10 | 75 75 | 75 75 | 75 75 | 75 31 | | 78 26 | 26 26 | 27 28 | 26 26 | 26 26 | 26 26 | 26 26 | 26 79 | +---------+---------+---------+---------+---------+---------+---------+---------+ ``` As a 1-based Lua array, `rows[r][c]`: ```lua local rows = { { 76, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 77 }, -- r1 { 90, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 90 }, -- r2 { 90, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 90 }, -- r3 { 92, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 93 }, -- r4 { 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r5 { 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r6 { 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r7 { 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r8 { 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r9 { 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r10 { 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r11 { 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r12 { 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r13 { 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r14 { 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r15 { 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r16 { 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r17 { 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r18 { 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r19 { 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r20 { 15, 10, 10, 10, 10, 75, 75, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r21 { 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r22 { 15, 75, 75, 75, 11, 12, 10, 10, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r23 { 78, 26, 26, 26, 27, 28, 26, 26, 26, 26, 26, 26, 26, 26, 26, 79 }, -- r24 } ``` ## Legend _Legend pending._ - `*` = tile 27, used 1x - `A` = tile 76, used 1x - `B` = tile 83, used 14x - `C` = tile 77, used 1x - `D` = tile 90, used 4x - `E` = tile 18, used 28x - `F` = tile 92, used 1x - `G` = tile 23, used 14x - `H` = tile 93, used 1x - `I` = tile 15, used 19x - `J` = tile 10, used 126x - `K` = tile 31, used 19x - `L` = tile 75, used 138x - `M` = tile 11, used 1x - `N` = tile 12, used 1x - `O` = tile 78, used 1x - `P` = tile 26, used 12x - `Q` = tile 28, used 1x - `R` = tile 79, used 1x ![distinct tiles](img/B20_atlas.png) ## Collision Cell walkability reads the **bottom-left 8px tile** of each cell (`src/world/Map.lua:6`): ``` y1 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y2 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y3 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y4 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y5 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y6 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y7 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y8 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y9 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y10 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y11 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID y12 SOLID SOLID DOOR SOLID SOLID SOLID SOLID SOLID ``` Enterable cell: (3,12). ## Silhouette 514 of the 24576 px inside the box are ground outside the black outline, so the 128x192 box is **not** a solid rectangle - a pixel-perfect cutout has to follow the outline. Terrain pixels by tile row: ``` r1 c1:25px, c16:25px r2 c1:24px, c16:24px r3 c1:24px, c16:24px r4 c1:24px, c16:24px r5 c1:8px, c16:8px r6 c1:8px, c16:8px r7 c1:8px, c16:8px r8 c1:8px, c16:8px r9 c1:8px, c16:8px r10 c1:8px, c16:8px r11 c1:8px, c16:8px r12 c1:8px, c16:8px r13 c1:8px, c16:8px r14 c1:8px, c16:8px r15 c1:8px, c16:8px r16 c1:8px, c16:8px r17 c1:8px, c16:8px r18 c1:8px, c16:8px r19 c1:8px, c16:8px r20 c1:8px, c16:8px r21 c1:8px, c16:8px r22 c1:8px, c16:8px r23 c1:8px, c16:8px r24 c1:8px, c16:8px ``` ## Where it stands | map | cell (x,y) | door | leads to | | --- | --- | --- | --- | | SAFFRON_CITY | (16,10) | (18,21) | `SILPH_CO_1F` |