{ "id": "DRAMATIC_SHAPE", "name": "Dramatic Shape Voxel Mod", "version": "1.5.0", "api": 2, "entry": "main.lua", "profile": "content", "category": "GRAPHICS", "game_version": "0.0.0-dev || >=0.1.37 <2.0.0", "priority": 100, "dependencies": [], "optional_dependencies": [], "conflicts": [], "permissions": [ "engine_internals" ], "affects_link": false, "description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass -- and battles fought on the map itself, shot over the shoulder at the nearest clear ground with a slow parallax drift and a depth-of-field pass. Water reflects the sky, the sun, the moon and -- through a screen-space ray march -- the shoreline standing behind it. Registers two render pipelines and claims hotkeys 3, 5, 6, 7, 8 and 9 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only: it changes what a battle is drawn over, never where anybody stands.", "github": "DramaticShape/DramaticShapeVoxelMod" }