Commit Graph

8 Commits

Author SHA1 Message Date
DramaticShape da0fc49176 level the cliff mounds: pin the east slope chain, region-adopt doorways
The cliff drawing's dark east slope ($02/$24/$34) broke the repeat scan
at its corners and rose to 32px towers; a folded doorway column read
its own drawn extent and towered a block over the 16px mound around
Diglett's Cave. The slope chain is pinned to one 16px course, and a
doorway column now takes height AND top from its region: roofed among
drawn facades (houses), flat among flat repeats (the mound). Adds the
voxel_mound_probe driver that prints per-column detector decisions.
2026-07-27 00:37:56 -04:00
DramaticShape dcf078c2e0 1.0.4: flower/bush/statue/trash-can billboards, in-place mesh refresh
Flowers stand as 1px animated cutouts on their own pulled mesh (own-cell
flowers hide behind the walker, the cell south still overdraws feet).
Cuttable bushes, gym statues (single-block plinth) and Lt. Surge's trash
cans stand as 5-voxel prop cutouts; prop_ground names the tile painted
beneath. Block edits refresh meshes in place instead of blinking to 2D.
2026-07-27 00:11:06 -04:00
DramaticShape fdcd5f1fce fix flowers 2026-07-26 23:30:32 -04:00
DramaticShape 08246b03e5 fixed water not animating in red++ 2026-07-26 19:21:45 -04:00
DramaticShape 7046ead648 fix versioning, add sky blue on 75 degree tilt 2026-07-26 17:47:26 -04:00
DramaticShape ccc0105f3f fixed pallette transitioning errors 2026-07-26 17:22:56 -04:00
DramaticShape aa49898fd6 updated tests 2026-07-26 16:53:00 -04:00
DramaticShape 702d8049f0 initial commit 2026-07-26 16:43:53 -04:00