Commit Graph

6 Commits

Author SHA1 Message Date
DramaticShape 5712f854b5 one tall hull per forest tree; project stump ring faces onto round tops
The trees' 2x2-cell drawings unfolded onto the ground as quarter-hull
pancakes -- each tree read as cut in half. The carver is now parametric
over its canvas: a `canopy` anchor tile carves the whole 2x2-cell
drawing as ONE 32px hull, and stamps carry their footprint radius. The
stumps' drawn tops are a cut face, not body: the `stump` class builds
the hull from the bark rows and projects the ring ellipse across the
round flat top, near arc south (stump_cap = the ellipse's drawn rows).
2026-07-27 01:43:08 -04:00
DramaticShape cbcffeea08 read repeats through a one-row trim foot: no more cliff fins
The volume repeat scan anchors at a column's front tile; a plateau
column ending in a rounded corner tile ($13/$35) never matched and
read its whole capped extent -- 48px fins and tents out of the 16px
mesas on Routes 3 and 4. When the two rows directly above the front
are identical, the column is that repeat wearing a trim foot: unit is
one course plus the trim. Doorway columns still answer to their
region first.
2026-07-27 00:43:18 -04:00
DramaticShape da0fc49176 level the cliff mounds: pin the east slope chain, region-adopt doorways
The cliff drawing's dark east slope ($02/$24/$34) broke the repeat scan
at its corners and rose to 32px towers; a folded doorway column read
its own drawn extent and towered a block over the 16px mound around
Diglett's Cave. The slope chain is pinned to one 16px course, and a
doorway column now takes height AND top from its region: roofed among
drawn facades (houses), flat among flat repeats (the mound). Adds the
voxel_mound_probe driver that prints per-column detector decisions.
2026-07-27 00:37:56 -04:00
DramaticShape dcf078c2e0 1.0.4: flower/bush/statue/trash-can billboards, in-place mesh refresh
Flowers stand as 1px animated cutouts on their own pulled mesh (own-cell
flowers hide behind the walker, the cell south still overdraws feet).
Cuttable bushes, gym statues (single-block plinth) and Lt. Surge's trash
cans stand as 5-voxel prop cutouts; prop_ground names the tile painted
beneath. Block edits refresh meshes in place instead of blinking to 2D.
2026-07-27 00:11:06 -04:00
DramaticShape fdcd5f1fce fix flowers 2026-07-26 23:30:32 -04:00
DramaticShape 702d8049f0 initial commit 2026-07-26 16:43:53 -04:00