DramaticShape
0e22393ec7
add file picker for stadium
2026-08-04 12:30:10 -04:00
DramaticShape
f21b3ee597
add stadium extraction screen
2026-08-04 11:30:58 -04:00
DramaticShape
74cc08f1bf
dramatic stadium
2026-08-04 10:43:35 -04:00
DramaticShape
08bcbf7629
Merge branch 'dev' into 3rd-person-camera
2026-08-03 17:51:08 -04:00
DramaticShape
9542ba94b1
cam control rotation in battle
2026-08-03 17:32:17 -04:00
DramaticShape
70243a407b
add third person mode
2026-08-03 16:52:22 -04:00
DramaticShape
e3c13edda7
add smooth turning, removing collision sound effect
2026-08-02 22:42:46 -04:00
DramaticShape
c0c180fd01
horde mode initial commit
2026-08-02 21:01:11 -04:00
DramaticShape
a8c2d8ce5b
menu fix, sky rendering, pokedex size
2026-08-02 13:10:20 -04:00
DramaticShape
395f51d268
fixed dll paths for vr
2026-08-02 12:29:14 -04:00
DramaticShape
1fa29a831f
update sky rendering, select button changes views
2026-08-02 12:16:03 -04:00
DramaticShape
44f729e8c2
battle effect fixes
2026-08-02 11:26:54 -04:00
DramaticShape
f1063abd0f
add vr
2026-08-02 02:42:31 -04:00
DramaticShape
9ef8644bff
add first person mode
2026-08-02 01:16:42 -04:00
DramaticShape
e6d4059c38
fix water again on android
2026-08-02 00:53:38 -04:00
DramaticShape
a7c9541ac4
pokecenter machines, water occlusion
2026-08-02 00:01:39 -04:00
DramaticShape
91cc2d6f51
bills, pewter gym, register, celadon mansion, tables, garbage cans
2026-08-01 23:48:23 -04:00
DramaticShape
6887f5d951
updates to oak's lab
2026-08-01 16:03:32 -04:00
DramaticShape
a140980b1d
seal transparent back sprites
2026-08-01 15:19:26 -04:00
DramaticShape
980383bb92
update battle water
2026-08-01 00:28:54 -04:00
DramaticShape
22b58e27a4
fix android water shading
2026-08-01 00:13:01 -04:00
DramaticShape
98f7419b72
fix water for android glsl shaders
2026-07-31 23:39:05 -04:00
DramaticShape
8f38aeb36e
water updates
2026-07-31 23:05:54 -04:00
DramaticShape
9a9441899a
first pass at water
2026-07-31 22:54:16 -04:00
DramaticShape
775757b2d6
account for dpi issues on updated 3d battles
2026-07-31 13:51:54 -04:00
DramaticShape
4da8e5dc3e
add day/night filter to 2d
2026-07-30 22:36:59 -04:00
DramaticShape
26d1d96d52
hide tilt/gbcfx
2026-07-30 21:57:29 -04:00
DramaticShape
d9a000d7ad
add back sprite option for 3d battles
2026-07-30 21:52:54 -04:00
DramaticShape
f12b564dcd
moved route 1 battle location again, added transparency to bottom battle menu
2026-07-30 21:34:25 -04:00
DramaticShape
500556c3fc
iterate version to 1.2.1
2026-07-30 00:11:02 -04:00
DramaticShape
14f844ad8e
fix issue with fight transition in oak's lab
2026-07-29 23:13:36 -04:00
DramaticShape
284172db7b
add clock sync option
2026-07-29 22:50:54 -04:00
DramaticShape
99e18f7b5b
set viridian to night time lighting
2026-07-29 22:27:25 -04:00
DramaticShape
7e3245a9ef
more shadow fixes, fix tree borders
2026-07-29 22:23:08 -04:00
DramaticShape
18857e039a
fixed disconnected shadows
2026-07-29 21:51:42 -04:00
DramaticShape
f841378330
add day night cycle
2026-07-29 21:42:34 -04:00
DramaticShape
8dc046f72e
add skybox
2026-07-29 19:53:12 -04:00
DramaticShape
c3ba10e17a
added battle transition into overworld
2026-07-29 19:09:48 -04:00
DramaticShape
9a34ba9c77
force 3d battle ui, initial victory road updates
2026-07-29 18:45:00 -04:00
DramaticShape
2e0ae37bcd
fixed full screen flashing in battles
2026-07-28 15:22:13 -04:00
DramaticShape
2447046aee
set FULL tilt to 35
2026-07-28 14:00:03 -04:00
DramaticShape
5781c28b60
added FULL menu option for voxel mod
2026-07-28 13:37:19 -04:00
DramaticShape
6280cdffe7
Added overworld battles
2026-07-28 13:01:38 -04:00
DramaticShape
8b73cbd54d
keep the block-edit hook in the mod, not in the engine
...
Cut, the tree regrowth on re-entry and the card-key door stamps all write
the block layer directly without emitting world.block_replaced, so
meshes derived from that layer went stale unannounced. An earlier cut of
this work made the engine announce each one -- the wrong place: it edits
the game for one mod's benefit, and every future path that writes a
block has to remember to do the same.
They all funnel through one choke point, so wrap Map:setBlock from the
mod instead. Map is a plain metatable shared by every instance, so this
covers paths written after this mod too. The write is read back rather
than trusted: setBlock ignores an out-of-bounds write, and a stamp that
rewrites a block with the value it already held is not an edit and must
not throw the mesh away.
src/world/OverworldController.lua is reverted to stock.
2026-07-27 10:44:00 -04:00
DramaticShape
dcf078c2e0
1.0.4: flower/bush/statue/trash-can billboards, in-place mesh refresh
...
Flowers stand as 1px animated cutouts on their own pulled mesh (own-cell
flowers hide behind the walker, the cell south still overdraws feet).
Cuttable bushes, gym statues (single-block plinth) and Lt. Surge's trash
cans stand as 5-voxel prop cutouts; prop_ground names the tile painted
beneath. Block edits refresh meshes in place instead of blinking to 2D.
2026-07-27 00:11:06 -04:00
DramaticShape
fdcd5f1fce
fix flowers
2026-07-26 23:30:32 -04:00
DramaticShape
08246b03e5
fixed water not animating in red++
2026-07-26 19:21:45 -04:00
DramaticShape
7046ead648
fix versioning, add sky blue on 75 degree tilt
2026-07-26 17:47:26 -04:00
DramaticShape
ccc0105f3f
fixed pallette transitioning errors
2026-07-26 17:22:56 -04:00
DramaticShape
702d8049f0
initial commit
2026-07-26 16:43:53 -04:00