212 Commits

Author SHA1 Message Date
DramaticShape cd3c4300ae fix shoreline slits beside claimed tiles and dropped edge-row facades
Two voxel-mode holes, both in ChunkMesher's keep/emit rules:

1. A tile claimed by a standing object (building footprint, sign
   standee, pond bushes) painted only its flat synthesized ground and
   never emitted side faces, so beside recessed water the 2px step was
   an open slit into the sky. The skip branch now emits the same
   below-ground side bands ordinary ground does, cut from the
   synthesized ground's art.

2. A profiled building whose front row is the map's last tile row has
   its facade exactly on the shared boundary plane (Saffron's row
   houses seen from Route 6), where the strict overBody test and the
   closed neighbour mask dropped it. Outward-facing quads on the body's
   boundary planes are now kept, told apart from ring scraps -- the
   thing the mask exists to kill -- by their winding.
2026-07-27 00:00:48 -04:00
DramaticShape fdcd5f1fce fix flowers 2026-07-26 23:30:32 -04:00
DramaticShape 251bf85ba2 added player silhouette when passing in front of buildings 2026-07-26 22:57:10 -04:00
DramaticShape cec3d5e1ef fixed scaling issue on android 2026-07-26 21:30:28 -04:00
DramaticShape cc134a2a84 version to 1.0.1 with water fixes 2026-07-26 19:24:04 -04:00
DramaticShape 08246b03e5 fixed water not animating in red++ 2026-07-26 19:21:45 -04:00
DramaticShape 8de6c36a62 add gitignore 2026-07-26 18:25:47 -04:00
DramaticShape 39e855da34 update readme, mod card 2026-07-26 18:16:09 -04:00
DramaticShape 7046ead648 fix versioning, add sky blue on 75 degree tilt 2026-07-26 17:47:26 -04:00
DramaticShape ccc0105f3f fixed pallette transitioning errors 2026-07-26 17:22:56 -04:00
DramaticShape aa49898fd6 updated tests 2026-07-26 16:53:00 -04:00
DramaticShape 702d8049f0 initial commit 2026-07-26 16:43:53 -04:00