add stadium extraction screen

This commit is contained in:
DramaticShape
2026-08-04 11:30:58 -04:00
parent bddb9de0ba
commit f21b3ee597
16 changed files with 751 additions and 193 deletions
+10 -10
View File
@@ -429,16 +429,16 @@ local SETTINGS = {
-- and forbids back sprites (backPinned answers false), so both rows
-- decide nothing there and a dead switch on the menu reads as broken.
{ OverworldBattle.setting,
"Fight on the map: the battle draws over the nearest clear ground, "
.. "shot over the shoulder with a slow parallax drift. 2D-3D stands "
.. "the game's own pics up on their tiles. STADIUM A replaces them with "
.. "the Pokemon Stadium battle models, animated, playing the animation "
.. "the move being used actually calls for. STADIUM B stands those same "
.. "models on two discs against the sky instead of on the map, which "
.. "works everywhere -- including the caves and shop floors that have "
.. "nowhere to stage a fight. The STADIUM rungs only appear once the "
.. "models have been built: drop a Pokemon Stadium (US) ROM in the "
.. "baseroms folder and restart.",
"Fight in three dimensions, shot over the shoulder with a slow parallax "
.. "drift. 2D-3D stands the game's own battle pics up as cards; STADIUM "
.. "replaces them with the Pokemon Stadium battle models, animated, "
.. "playing the animation the move being used actually calls for. A "
.. "stages the fight on the MAP -- the nearest clear ground, in that "
.. "place's own weather and light; B stands it on two discs against the "
.. "sky instead, which works everywhere, including the caves and shop "
.. "floors that have nowhere to stage a fight. The STADIUM rungs only "
.. "appear once the models have been built: drop a Pokemon Stadium (US) "
.. "ROM in the baseroms folder and restart.",
when = function() return not VR.enabled() end, full = true },
-- Only offered while a fight can actually be staged on the map: with 3D-BTL
-- off the engine draws the classic screen, which is this row's ON already,