mirror of
https://github.com/DramaticShape/DramaticShapeVoxelMod.git
synced 2026-08-12 10:40:50 +02:00
add stadium extraction screen
This commit is contained in:
@@ -429,16 +429,16 @@ local SETTINGS = {
|
||||
-- and forbids back sprites (backPinned answers false), so both rows
|
||||
-- decide nothing there and a dead switch on the menu reads as broken.
|
||||
{ OverworldBattle.setting,
|
||||
"Fight on the map: the battle draws over the nearest clear ground, "
|
||||
.. "shot over the shoulder with a slow parallax drift. 2D-3D stands "
|
||||
.. "the game's own pics up on their tiles. STADIUM A replaces them with "
|
||||
.. "the Pokemon Stadium battle models, animated, playing the animation "
|
||||
.. "the move being used actually calls for. STADIUM B stands those same "
|
||||
.. "models on two discs against the sky instead of on the map, which "
|
||||
.. "works everywhere -- including the caves and shop floors that have "
|
||||
.. "nowhere to stage a fight. The STADIUM rungs only appear once the "
|
||||
.. "models have been built: drop a Pokemon Stadium (US) ROM in the "
|
||||
.. "baseroms folder and restart.",
|
||||
"Fight in three dimensions, shot over the shoulder with a slow parallax "
|
||||
.. "drift. 2D-3D stands the game's own battle pics up as cards; STADIUM "
|
||||
.. "replaces them with the Pokemon Stadium battle models, animated, "
|
||||
.. "playing the animation the move being used actually calls for. A "
|
||||
.. "stages the fight on the MAP -- the nearest clear ground, in that "
|
||||
.. "place's own weather and light; B stands it on two discs against the "
|
||||
.. "sky instead, which works everywhere, including the caves and shop "
|
||||
.. "floors that have nowhere to stage a fight. The STADIUM rungs only "
|
||||
.. "appear once the models have been built: drop a Pokemon Stadium (US) "
|
||||
.. "ROM in the baseroms folder and restart.",
|
||||
when = function() return not VR.enabled() end, full = true },
|
||||
-- Only offered while a fight can actually be staged on the map: with 3D-BTL
|
||||
-- off the engine draws the classic screen, which is this row's ON already,
|
||||
|
||||
Reference in New Issue
Block a user