mirror of
https://github.com/DramaticShape/DramaticShapeVoxelMod.git
synced 2026-08-12 10:00:50 +02:00
add stadium extraction screen
This commit is contained in:
+1
-1
@@ -1088,7 +1088,7 @@ function VoxelScene.render(state, w, h, vw, vh, paletteFor, eyes)
|
||||
-- model faces its opponent, not the viewer, so both eyes see the same
|
||||
-- pose from their own seats, which is what makes it read as solid.
|
||||
--
|
||||
-- On STADIUM B the platforms come with them. In a headset the world is
|
||||
-- On a disc rung the platforms come with them. In a headset the world is
|
||||
-- still drawn -- the player is standing IN it, which is the whole point
|
||||
-- of the headset, so the rung's "no map" does not apply here -- and the
|
||||
-- discs then read as a stage set down on the ground, which is what they
|
||||
|
||||
Reference in New Issue
Block a user