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@@ -728,6 +728,36 @@ function StadiumRig:skin(yaw)
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end
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end
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-- What this POSE actually occupies, in the rig's own posed space: the
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-- vertical span of every skinned vertex, and the furthest any of them
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-- stands from the model's vertical axis.
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--
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-- Read off the skinned rows rather than off the pack's bind-pose figures,
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-- because the two are not the same claim. The bind measurements say how
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-- big the model is; a caller placing something ON the Pokemon needs to
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-- know where the Pokemon IS, and for a flying species the standby
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-- animation carries it a third of its own height off the floor -- a lift
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-- that exists only in the posed bones and appears in no static field.
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--
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-- Answers nil before the first skin(), which is the caller's cue to fall
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-- back to the bind figures.
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function StadiumRig:posedBounds()
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local lo, hi, r2 = nil, nil, 0
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for _, part in ipairs(self.parts) do
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local rows, n = part.rows, part.prim.vertCount
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for k = 1, n do
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local row = rows[k]
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local y = row[2]
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if not lo or y < lo then lo = y end
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if not hi or y > hi then hi = y end
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local d = row[1] * row[1] + row[3] * row[3]
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if d > r2 then r2 = d end
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end
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end
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if not lo then return nil end
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return lo, hi, math.sqrt(r2)
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end
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-- ------- which texture each part wears this frame
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--
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-- The eyes. A primitive whose display list carried geo command 0x23 with a
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