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https://github.com/DramaticShape/DramaticShapeVoxelMod.git
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add smooth turning, removing collision sound effect
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@@ -23,40 +23,18 @@ menu.
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| the **AA** options row | OFF / 2X / 4X — smooth the stair-stepped edges of the 3D world by rendering the diorama larger than the window and folding it back down. The ladder is samples per display pixel: 2X is a canvas root-two wider and taller, 4X one exactly twice the size. Every edge in the projected picture softens with the silhouettes — the tileset's own texels are quads in a perspective view and cross the pixel grid at the same arbitrary angles — so the diorama reads smoother rather than sharper. The most expensive row in the mod, so it is OFF by default and **FULL** leaves it alone |
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| the **DAYTIME** options row | SYNC / DAY / NIGHT / DUSK / DAWN / CYCLE — what time it is outdoors, on the diorama *and* on the flat 2D world; held at SYNC (and off the menu) while VOXEL is FULL |
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## Horde mode
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Standing in the overworld, enter <kbd>↑</kbd> <kbd>↑</kbd> <kbd>↓</kbd>
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<kbd>↓</kbd> <kbd>←</kbd> <kbd>→</kbd> <kbd>←</kbd> <kbd>→</kbd>
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<kbd>B</kbd> <kbd>A</kbd>.
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The sky drops to a starless violet night, the Lavender Town theme comes
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up, the camera locks into your own head, and a handgun appears in your
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right hand. Waves of people — the map's own NPCs among them — walk out
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of the dark to kill you, and follow you through doors. Every one that
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falls screams as a random Pokémon. Score per kill and per wave cleared;
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no pausing, and no leaving the mode until your health is gone. The GAME
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OVER card offers your score and PRESS A, and pressing it puts the map,
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the cell, the facing, the camera, the hour, the music and every NPC back
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exactly as they were.
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The code is read off Game Boy *buttons*, not keys, so it works the same
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on a keyboard, a pad, a phone and a pair of VR controllers.
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| control | keyboard / mouse | pad | touch | VR |
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| --- | --- | --- | --- | --- |
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| fire | left click, or <kbd>B</kbd>'s key | right trigger, or <kbd>B</kbd> | tap the screen | right trigger |
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| aim down sights | right click | left trigger | — | point the gun and look down it |
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| reload | <kbd>R</kbd> | <kbd>X</kbd> | automatic when empty | <kbd>B</kbd> on the right hand |
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| move / look | as first person, unchanged | | | |
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The iron sights are real geometry: in VR you line the front post up in
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the rear notch and the shot goes where the barrel points.
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## VR
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The **VR** options row (OFF / ON, off by default) drives a PCVR headset
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through OpenXR on Windows — SteamVR, Oculus or WMR.
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The **SMOOTH TURN** row appears under it while VR is ON (OFF by
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default): ON turns the right stick into a continuous turn instead of the
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45° snap. The snap is the default deliberately — a software turn moves
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the world past a head that did not move, which is the most reliable way
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to make somebody ill in a headset — but it costs continuity, so the
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choice is yours.
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### VR controls
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Suggested onto Touch, Index and WMR controllers (rebindable in the
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@@ -70,15 +48,16 @@ alongside.
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| either trigger | START |
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| left stick click | step the VOXEL angle ladder (same as the "3" key) |
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| right stick up / down | *diorama only* — zoom the model |
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| right stick left / right | *1ST only* — snap-turn 45° |
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| right stick left / right | *1ST only* — snap-turn 45°, or turn smoothly with **SMOOTH TURN** on |
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| grip squeeze + raise / lower that hand | *diorama only* — drag the table's height |
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| head | *1ST and battles* — look; FreeMove walks where you look |
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| left hand | *1ST and battles* — the Pokédex: menus, dialogs and the 2D battle screen on its screen |
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| right hand | *horde mode only* — the handgun; the right trigger fires and <kbd>B</kbd> reloads (the trigger is START as ever outside the mode) |
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## Licenses
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This mod redistributes one third-party binary:
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This mod is released under the **MIT License** — see [`LICENSE`](LICENSE).
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It redistributes one third-party binary:
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- **`assets/vr/openxr_loader.dll`** — the Khronos OpenXR loader
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(version 1.0.10.2, x64, unmodified), © The Khronos Group Inc.,
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