add back sprite option for 3d battles

This commit is contained in:
DramaticShape
2026-07-30 21:52:54 -04:00
parent f12b564dcd
commit d9a000d7ad
8 changed files with 328 additions and 30 deletions
+2 -2
View File
@@ -288,7 +288,7 @@ applyFull = function(level)
-- half of it is spent. Set rather than forced -- the row is gone from the
-- menu while FULL is on, but a save that already had it off gets it on.
OverworldBattle.setting:setIndex(1, Game)
-- with both mons out there on it: BACK keeps the player's own on the menu,
-- with both mons out there on it: BACK SPRITES keeps the player's own on the menu,
-- which is the one part of the old screen FULL is least about. Set rather
-- than held, like every other line here -- a player who wants their back pic
-- back can say so again on the row, or from the mod manager's page.
@@ -513,7 +513,7 @@ mod.hooks:wrap("ui.options.rows", function(next, game, rows)
end
local extra = {}
for _, entry in ipairs(SETTINGS) do
-- a row whose own switch is off the table this frame (BACK, which needs a
-- a row whose own switch is off the table this frame (BACK SPRITES, which
-- staged fight to be about) is left off with it; the mod manager's page
-- still carries every one of them
if not entry.when or entry.when() then extra[#extra + 1] = entry[1]:row() end