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https://github.com/DramaticShape/DramaticShapeVoxelMod.git
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add back sprite option for 3d battles
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@@ -288,7 +288,7 @@ applyFull = function(level)
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-- half of it is spent. Set rather than forced -- the row is gone from the
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-- menu while FULL is on, but a save that already had it off gets it on.
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OverworldBattle.setting:setIndex(1, Game)
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-- with both mons out there on it: BACK keeps the player's own on the menu,
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-- with both mons out there on it: BACK SPRITES keeps the player's own on the menu,
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-- which is the one part of the old screen FULL is least about. Set rather
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-- than held, like every other line here -- a player who wants their back pic
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-- back can say so again on the row, or from the mod manager's page.
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@@ -513,7 +513,7 @@ mod.hooks:wrap("ui.options.rows", function(next, game, rows)
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end
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local extra = {}
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for _, entry in ipairs(SETTINGS) do
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-- a row whose own switch is off the table this frame (BACK, which needs a
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-- a row whose own switch is off the table this frame (BACK SPRITES, which
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-- staged fight to be about) is left off with it; the mod manager's page
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-- still carries every one of them
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if not entry.when or entry.when() then extra[#extra + 1] = entry[1]:row() end
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