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enforce 1.0 stadium rom
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@@ -15,6 +15,6 @@
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"engine_internals"
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],
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"affects_link": false,
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"description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass -- and battles fought on the map itself, shot over the shoulder at the nearest clear ground with a slow parallax drift and a depth-of-field pass. Water reflects the sky, the sun, the moon and -- through a screen-space ray march -- the shoreline standing behind it. The 3D-BTL row is five rungs across two choices: 2D-3D stands the game's own battle pics up as cards and STADIUM replaces them with the Pokemon Stadium battle models -- 148 of the 151 species, animated, playing the animation the move being used calls for -- while A stages the fight on the map and B on two carried discs against the sky, which works on every map including the ones with nowhere to put a fight. The STADIUM rungs need a Pokemon Stadium (US) ROM of your own: import it with the system file picker from the STADIUM ROM row on the OPTIONS menu, or drop it in a baseroms/ folder, and the models build themselves out of it on a loading screen. Registers two render pipelines and claims hotkeys 3, 5, 6, 7, 8 and 9 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only: it changes what a battle is drawn over, never where anybody stands.",
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"description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass -- and battles fought on the map itself, shot over the shoulder at the nearest clear ground with a slow parallax drift and a depth-of-field pass. Water reflects the sky, the sun, the moon and -- through a screen-space ray march -- the shoreline standing behind it. The 3D-BTL row is five rungs across two choices: 2D-3D stands the game's own battle pics up as cards and STADIUM replaces them with the Pokemon Stadium battle models -- 148 of the 151 species, animated, playing the animation the move being used calls for -- while A stages the fight on the map and B on two carried discs against the sky, which works on every map including the ones with nowhere to put a fight. The STADIUM rungs need a Pokemon Stadium (US) 1.0 ROM of your own -- no other version works, the reader is keyed to that one cartridge: import it with the system file picker from the STADIUM ROM row on the OPTIONS menu, or drop it in a baseroms/ folder, and the models build themselves out of it on a loading screen. Registers two render pipelines and claims hotkeys 3, 5, 6, 7, 8 and 9 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only: it changes what a battle is drawn over, never where anybody stands.",
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"github": "DramaticShape/DramaticShapeVoxelMod"
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}
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