menu fix, sky rendering, pokedex size

This commit is contained in:
DramaticShape
2026-08-02 13:10:20 -04:00
parent 395f51d268
commit a8c2d8ce5b
10 changed files with 396 additions and 63 deletions
+37
View File
@@ -166,6 +166,43 @@ function VRGL.copyFrontBuffer(tex, w, h)
return ok
end
-- Blit a REGION of the window's front buffer into a GL texture (an XR
-- swapchain image), SCALED to (dw, dh) at the texture's origin. This is
-- the panel's route: the whole-window copy above is pixel-for-pixel, so
-- a window larger than the swapchain image simply ran off its edges --
-- fullscreen cut the GB frame's own menu off the panel. A scaled blit
-- has no such cliff: the letterbox region lands whole at the texture's
-- own resolution whatever size the window is. Source coordinates are GL
-- window space, origin bottom-left; LINEAR, because the region rarely
-- matches the target size exactly and dropped rows read worse than a
-- soft one. Restores the read buffer and framebuffer LOVE believes in.
function VRGL.copyFrontRegionToTexture(tex, sx, sy, sw, sh, dw, dh)
if not ready then return false end
local ok = pcall(function()
if not fbo then
local out = ffi.new("unsigned int[1]")
ext.glGenFramebuffers(1, out)
fbo = out[0]
end
ext.glBindFramebuffer(GL.READ_FRAMEBUFFER, 0)
gl.glReadBuffer(GL.FRONT)
ext.glBindFramebuffer(GL.DRAW_FRAMEBUFFER, fbo)
ext.glFramebufferTexture2D(GL.DRAW_FRAMEBUFFER, GL.COLOR_ATTACHMENT0,
GL.TEXTURE_2D, tex, 0)
ext.glBlitFramebuffer(sx, sy, sx + sw, sy + sh, 0, 0, dw, dh,
GL.COLOR_BUFFER_BIT, GL.LINEAR)
ext.glBindFramebuffer(GL.FRAMEBUFFER, 0)
gl.glReadBuffer(GL.BACK)
end)
if not ok then
pcall(function()
ext.glBindFramebuffer(GL.FRAMEBUFFER, 0)
gl.glReadBuffer(GL.BACK)
end)
end
return ok
end
-- Copy the window's front buffer into a LOVE CANVAS (by its FBO id, from
-- canvasFBO), flipped so the canvas reads top-down exactly like the
-- window: what LOVE then draws from that canvas at (0,0) is the screen,