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https://github.com/DramaticShape/DramaticShapeVoxelMod.git
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seal transparent back sprites
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+32
-1
@@ -104,6 +104,31 @@ function OverworldBattle.backPinned()
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return OverworldBattle.backSetting:get() and true or false
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end
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-- Whether a pic is the one drawn in the GB's own slot with its feet on the
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-- text box, rather than geometry standing out on the map.
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--
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-- Exactly the player's side under BACK SPRITES -- its mon, or the trainer back
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-- that holds the slot until "Go!" -- because that is the only pic this mod
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-- ever leaves flat (see drawPicsLayer below). The foe is a billboard on its
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-- tile whichever mode is on, and with the mode off the player's side is one
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-- too, so both of those keep the open bottom that lets the arena through a
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-- stride. What the answer buys is in BattlePics: a pic on the box has nothing
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-- behind its lowest row, so its bottom edge seals.
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-- Read by TRUTHINESS rather than against nil, because sideTexture blanks the
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-- side it is not rendering by setting the field to FALSE (see OFF) and holds
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-- it that way for the whole render -- during which the pic layer runs, and
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-- picImage asks this. A nil test passes a `false` straight through to the
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-- index below, and the error comes out of sideTexture into the pcall that
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-- calls it: the foe's billboard is dropped for the frame and the Pokemon
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-- simply is not there.
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function OverworldBattle.pinnedPic(battle, img)
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if not (battle and img) then return false end
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if not OverworldBattle.backPinned() then return false end
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if img == battle.playerBackPic then return true end
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local player = battle.player
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return (player and img == player.sprite) and true or false
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end
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-- ------- both mons face you
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--
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-- Standing on a map, seen from in front, a Pokemon showing you its BACK is
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@@ -831,11 +856,17 @@ function OverworldBattle.install()
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-- behind it. There is a world back there now, so they are filled here
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-- instead -- see BattlePics, which puts the paper back without touching
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-- the silhouette.
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--
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-- The pinned pic is told that its feet are on the box, which is what lets
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-- the pale-bodied back sprites be filled at all: their bellies leak out
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-- through an opening too wide to read as a drain, and only the box under
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-- them settles that it is not a hole. Passed the pre-bake image, because
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-- that is the one the battle holds a reference to.
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local innerPic = BattleState.picImage
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function BattleState:picImage(img)
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local out = innerPic(self, img)
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if not OverworldBattle.shot() then return out end
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return BattlePics.filled(out)
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return BattlePics.filled(out, OverworldBattle.pinnedPic(self, img))
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end
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-- While a billboard texture is being rendered both pics are put in the same
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