seal transparent back sprites

This commit is contained in:
DramaticShape
2026-08-01 15:19:26 -04:00
parent eb231d221e
commit a140980b1d
4 changed files with 310 additions and 36 deletions
+32 -1
View File
@@ -104,6 +104,31 @@ function OverworldBattle.backPinned()
return OverworldBattle.backSetting:get() and true or false
end
-- Whether a pic is the one drawn in the GB's own slot with its feet on the
-- text box, rather than geometry standing out on the map.
--
-- Exactly the player's side under BACK SPRITES -- its mon, or the trainer back
-- that holds the slot until "Go!" -- because that is the only pic this mod
-- ever leaves flat (see drawPicsLayer below). The foe is a billboard on its
-- tile whichever mode is on, and with the mode off the player's side is one
-- too, so both of those keep the open bottom that lets the arena through a
-- stride. What the answer buys is in BattlePics: a pic on the box has nothing
-- behind its lowest row, so its bottom edge seals.
-- Read by TRUTHINESS rather than against nil, because sideTexture blanks the
-- side it is not rendering by setting the field to FALSE (see OFF) and holds
-- it that way for the whole render -- during which the pic layer runs, and
-- picImage asks this. A nil test passes a `false` straight through to the
-- index below, and the error comes out of sideTexture into the pcall that
-- calls it: the foe's billboard is dropped for the frame and the Pokemon
-- simply is not there.
function OverworldBattle.pinnedPic(battle, img)
if not (battle and img) then return false end
if not OverworldBattle.backPinned() then return false end
if img == battle.playerBackPic then return true end
local player = battle.player
return (player and img == player.sprite) and true or false
end
-- ------- both mons face you
--
-- Standing on a map, seen from in front, a Pokemon showing you its BACK is
@@ -831,11 +856,17 @@ function OverworldBattle.install()
-- behind it. There is a world back there now, so they are filled here
-- instead -- see BattlePics, which puts the paper back without touching
-- the silhouette.
--
-- The pinned pic is told that its feet are on the box, which is what lets
-- the pale-bodied back sprites be filled at all: their bellies leak out
-- through an opening too wide to read as a drain, and only the box under
-- them settles that it is not a hole. Passed the pre-bake image, because
-- that is the one the battle holds a reference to.
local innerPic = BattleState.picImage
function BattleState:picImage(img)
local out = innerPic(self, img)
if not OverworldBattle.shot() then return out end
return BattlePics.filled(out)
return BattlePics.filled(out, OverworldBattle.pinnedPic(self, img))
end
-- While a billboard texture is being rendered both pics are put in the same