From 92fef2a37e6b6cc9913199d90a0a8865682af573 Mon Sep 17 00:00:00 2001 From: DramaticShape Date: Fri, 31 Jul 2026 23:29:39 -0400 Subject: [PATCH] update for modkit update --- manifest.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/manifest.json b/manifest.json index 92602fa..157448b 100644 --- a/manifest.json +++ b/manifest.json @@ -15,5 +15,6 @@ "engine_internals" ], "affects_link": false, - "description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass -- and battles fought on the map itself, shot over the shoulder at the nearest clear ground with a slow parallax drift and a depth-of-field pass. Water reflects the sky, the sun, the moon and -- through a screen-space ray march -- the shoreline standing behind it. Registers two render pipelines and claims hotkeys 3, 5, 6, 7, 8 and 9 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only: it changes what a battle is drawn over, never where anybody stands." + "description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass -- and battles fought on the map itself, shot over the shoulder at the nearest clear ground with a slow parallax drift and a depth-of-field pass. Water reflects the sky, the sun, the moon and -- through a screen-space ray march -- the shoreline standing behind it. Registers two render pipelines and claims hotkeys 3, 5, 6, 7, 8 and 9 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only: it changes what a battle is drawn over, never where anybody stands.", + "github": "DramaticShape/DramaticShapeVoxelMod" }