feat(VoxelGrid): add BTL-OFF rung to V-GRID setting
V-GRID now cycles OFF / ON / BTL-OFF. BTL-OFF keeps the wireframe off during battles while leaving it available in the overworld. ON preserves the original behaviour (wireframe forced on in battles regardless of the row).
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@@ -474,7 +474,7 @@ end
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-- its own: 3D WORLD is exactly the rows WITHOUT it, so that whole
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-- category empties out under FULL and takes itself off the menu.
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local SETTINGS = {
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-- ------- the top-level menu -- settings that are about the GAME
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-- ------- the top-level menu -- settings that are about the GAME
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--
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-- SettingsMenu.ROOT as a `cat` puts a row on the DRAMATIC SHAPE screen
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-- itself rather than inside one of the four categories, which is right
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@@ -490,7 +490,7 @@ local SETTINGS = {
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cat = SettingsMenu.ROOT, full = true },
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-- ------- 3D WORLD -- the diorama's own knobs, every one of them FULL's
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{ VoxelGrid.setting, "One-pixel wireframe along every voxel edge.",
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{ VoxelGrid.setting, "One-pixel wireframe along every voxel edge. BTL-OFF disables it during battles.",
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cat = "world" },
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{ WorldCurve.setting,
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"Bends the world down over the horizon, until a town sits on top of its "
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