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https://github.com/DramaticShape/DramaticShapeVoxelMod.git
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update oak's pc
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+37
-12
@@ -3270,16 +3270,21 @@ return {
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roofRows = 19, roofBack = 16, roofFront = 0, roofCycle = { 2, 13 },
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slab = 3, frontEave = 0, ledge = nil, depth = 2,
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},
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-- F02: the computer bank on the lab's west table (OAKS_LAB cell
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-- 0,1) -- the one FACADE-ONLY template: rows 0-14 are machines
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-- drawn face-on (monitor and keys, the centre console, the right
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-- cabinet) over the lab-table fascia and base bands, and nothing
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-- is drawn from above. roofRows = 0, so the whole drawing
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-- extrudes -- the house facade treatment with no roof band; the
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-- roof fields are inert and the recess pass sinks every framed
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-- pane (screens, keys, the cabinet's inset face) into relief on
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-- its own. Same drawing, same grid, stands in the Hall of Fame
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-- on the GYM atlas -- registered there below.
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-- F02: the computer desk on the lab's west side (OAKS_LAB cell
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-- 0,1) -- the one DESK-SET template: the pipeline's region
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-- classification at PART granularity (see Buildings
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-- deskSetModel). The desk is the sibling lab table (fascia rows
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-- 16-18, base 19-21); on it stand a monitor over its keyboard
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-- (left), a computer tower over a keyboard and mouse (middle),
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-- and a sheet of paper LYING FLAT (right). Upright parts anchor
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-- their drawn bottom row to the desk's top plane and wear their
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-- own drawn tops as lids; flat parts lie one voxel proud at
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-- drawn row = depth row -- the same 1:1 the tabletop itself is
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-- drawn with. The roof fields are inert (roofRows = 0 keeps the
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-- recess scan over the whole drawing, which is what sinks the
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-- monitor's screen and the tower's slots). Same drawing, same
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-- grid, stands in the Hall of Fame on the GYM atlas --
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-- registered there below.
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{
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id = "lab_computers",
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tiles = {
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@@ -3289,6 +3294,16 @@ return {
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},
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roofRows = 0, roofBack = 0, roofFront = 0, roofCycle = { 0, 0 },
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slab = 0, frontEave = 0, ledge = nil, depth = 2,
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desk = { fascia = { 16, 18 }, base = { 19, 21 } },
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parts = {
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{ kind = "upright", x = { 2, 13 }, top = { 0, 2 },
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facade = { 3, 10 }, depth = 4 }, -- the monitor
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{ kind = "flat", x = { 1, 13 }, rows = { 11, 14 } }, -- keyboard
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{ kind = "upright", x = { 14, 21 }, top = { 0, 3 },
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facade = { 4, 10 }, depth = 6 }, -- the tower
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{ kind = "flat", x = { 14, 21 }, rows = { 11, 14 } }, -- keys+mouse
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{ kind = "flat", x = { 22, 30 }, rows = { 1, 14 } }, -- the paper
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},
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},
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-- F03: the empty north table beside it (OAKS_LAB cell 2,1): the
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-- starter table's band table verbatim on a grid two tiles
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@@ -3307,8 +3322,8 @@ return {
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GYM = {
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-- F02 again: the Hall of Fame's recording machine is the lab's
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-- computer bank drawing, tile for tile, on the GYM atlas (one
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-- placement: HALL_OF_FAME cell 4,1). Same band table as the DOJO
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-- computer desk drawing, tile for tile, on the GYM atlas (one
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-- placement: HALL_OF_FAME cell 4,1). Same part table as the DOJO
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-- entry above.
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{
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id = "lab_computers",
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@@ -3319,6 +3334,16 @@ return {
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},
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roofRows = 0, roofBack = 0, roofFront = 0, roofCycle = { 0, 0 },
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slab = 0, frontEave = 0, ledge = nil, depth = 2,
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desk = { fascia = { 16, 18 }, base = { 19, 21 } },
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parts = {
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{ kind = "upright", x = { 2, 13 }, top = { 0, 2 },
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facade = { 3, 10 }, depth = 4 }, -- the monitor
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{ kind = "flat", x = { 1, 13 }, rows = { 11, 14 } }, -- keyboard
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{ kind = "upright", x = { 14, 21 }, top = { 0, 3 },
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facade = { 4, 10 }, depth = 6 }, -- the tower
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{ kind = "flat", x = { 14, 21 }, rows = { 11, 14 } }, -- keys+mouse
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{ kind = "flat", x = { 22, 30 }, rows = { 1, 14 } }, -- the paper
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},
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},
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},
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},
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