fix versioning, add sky blue on 75 degree tilt

This commit is contained in:
DramaticShape
2026-07-26 17:47:26 -04:00
parent ccc0105f3f
commit 7046ead648
8 changed files with 463 additions and 21 deletions
+6 -2
View File
@@ -10,10 +10,14 @@ return {
"with VOXEL on, the overworld draws as 3D geometry instead of flat tiles",
"occlusion comes from a depth buffer rather than a y-sort, so buildings really hide what is behind them",
"VOXEL and the engine's TILT are mutually exclusive -- turning one on switches the other off",
"hotkeys 3 and 5 are taken over from the engine's TILT and GBC FX; both remain on the OPTIONS menu",
"the VOXEL key (3) turns TILT and GBC FX off on every press -- both fight the diorama, and 3 is now the only key that reaches either",
},
added = {
"VOXEL options row and hotkey 6 (OFF / 15 / 35 / 50 degrees)",
"T-SHIFT options row and hotkey 9 (OFF / 1 / 2 / 3), the miniature blur",
"VOXEL options row and hotkey 3 (OFF / 15 / 35 / 50 degrees)",
"T-SHIFT options row and hotkey 6 (OFF / 1 / 2 / 3), the miniature blur",
"V-GRID on hotkey 5 and V-CURVE on hotkey 7",
"a sky behind the diorama at the 75-degree rung, outdoor maps only, coloured by the active palette mode",
"carved voxel models for 67 overworld sprites (assets/voxels/)",
"a hand-authored tile shape profile (data/voxel_heights.lua) a mod can extend",
},