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https://github.com/DramaticShape/DramaticShapeVoxelMod.git
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fix versioning, add sky blue on 75 degree tilt
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@@ -10,10 +10,14 @@ return {
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"with VOXEL on, the overworld draws as 3D geometry instead of flat tiles",
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"occlusion comes from a depth buffer rather than a y-sort, so buildings really hide what is behind them",
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"VOXEL and the engine's TILT are mutually exclusive -- turning one on switches the other off",
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"hotkeys 3 and 5 are taken over from the engine's TILT and GBC FX; both remain on the OPTIONS menu",
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"the VOXEL key (3) turns TILT and GBC FX off on every press -- both fight the diorama, and 3 is now the only key that reaches either",
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},
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added = {
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"VOXEL options row and hotkey 6 (OFF / 15 / 35 / 50 degrees)",
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"T-SHIFT options row and hotkey 9 (OFF / 1 / 2 / 3), the miniature blur",
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"VOXEL options row and hotkey 3 (OFF / 15 / 35 / 50 degrees)",
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"T-SHIFT options row and hotkey 6 (OFF / 1 / 2 / 3), the miniature blur",
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"V-GRID on hotkey 5 and V-CURVE on hotkey 7",
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"a sky behind the diorama at the 75-degree rung, outdoor maps only, coloured by the active palette mode",
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"carved voxel models for 67 overworld sprites (assets/voxels/)",
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"a hand-authored tile shape profile (data/voxel_heights.lua) a mod can extend",
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},
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