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add third person mode
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@@ -257,6 +257,11 @@ local function renderWorld(views, ctl)
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VoxelScene.spriteLean = math.rad(75)
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local pivot, anchor, scale, mountYaw
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-- Either free-roam rung puts the headset in the player's head: 3RD's boom
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-- is a FLAT-SCREEN framing device, and a headset that stands its wearer
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-- three cells behind their own body is a well-known way to make people
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-- ill. The rung still changes the walk and the cards the same way; only
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-- the eye stays where a head belongs.
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local fp = FirstPerson.engaged()
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local battle, battleFloor
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if camMode == "battle" then battle, battleFloor = battleStage() end
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