gym entrance mat lies flat; fence posts never ride a support

The mat inside every gym door ($06 over $16, 28 placements and nowhere
else) is drawn from straight above, but $06 had been swept into the wall
band -- so the mat's top half stood as a 16px box in the doorway, and the
cell rule could not save it because a pin outranks the cell. Both halves
are now pinned ground.

And the `post` pool no longer takes the support lift. A post stands IN
the ground by definition rather than on top of something, but its cell is
blocked like any other post, so the blocked-cell test that separates
furniture-top props from floor seats cannot tell it apart. Pinning the
cliff slope chain gave posts along a cliff edge an authored box to their
south and hoisted them onto the clifftop.
This commit is contained in:
DramaticShape
2026-07-27 11:08:59 -04:00
parent 56a32f1c43
commit 6d7e1c51ae
2 changed files with 16 additions and 3 deletions
+9 -1
View File
@@ -1930,8 +1930,16 @@ function Structures.buildObject(S, map, region, cluster,
-- knows which is which: a thing that sits ON furniture occupies a
-- blocked cell (you cannot walk through the gym statue, Red's plant,
-- the PC), while a seat you walk up to is in a walkable one.
--
-- FENCE POSTS (the `post` pool, force == "opaque") never take the lift
-- at all. A post stands in the ground by definition -- it is not a
-- thing set down on top of something -- and its cell is blocked like
-- any other post, so the test above cannot tell it apart. Lavender
-- Town is where it showed: pinning the cliff's slope chain gave the
-- posts along the cliff edge an authored 16px box to their south, and
-- they were hoisted to stand on the clifftop instead of the path.
local baseY, support = 0, nil
if force then
if force and force ~= "opaque" then
local bs = S.shapeAt[keyOf(cluster.minX, cluster.maxY + 1)]
local blocked = not map:isWalkableCell(math.floor(cluster.minX / 2),
math.floor(cluster.maxY / 2))