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https://github.com/DramaticShape/DramaticShapeVoxelMod.git
synced 2026-08-12 08:01:09 +02:00
remove fireflies
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@@ -88,6 +88,7 @@ local WorldCurve = V.require("WorldCurve")
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local ViewBox = V.require("ViewBox")
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local OverworldBattle = V.require("OverworldBattle")
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local BattleExit = V.require("BattleExit")
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local Shiny = V.require("Shiny")
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local ShinyBattle = V.require("ShinyBattle")
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local ShinyUI = V.require("ShinyUI")
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local DayNight = V.require("DayNight")
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@@ -471,6 +472,21 @@ end
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-- its own: 3D WORLD is exactly the rows WITHOUT it, so that whole
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-- category empties out under FULL and takes itself off the menu.
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local SETTINGS = {
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-- ------- the top-level menu -- settings that are about the GAME
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--
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-- SettingsMenu.ROOT as a `cat` puts a row on the DRAMATIC SHAPE screen
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-- itself rather than inside one of the four categories, which is right
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-- here: the categories are the diorama, the fights, what the look costs
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-- and the headset, and how often a shiny appears is none of those.
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--
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-- `full` for the battle rows' reason: FULL is a preset for the LOOK, and
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-- an encounter rate is a rule of the game. A player inside FULL must be
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-- able to reach it, and FULL must never set it.
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{ Shiny.setting,
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"How often a wild Pokemon turns up shiny. 1:8192 is the games' own "
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.. "rate, and every rung below it is twice as often as the one above.",
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cat = SettingsMenu.ROOT, full = true },
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-- ------- 3D WORLD -- the diorama's own knobs, every one of them FULL's
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{ VoxelGrid.setting, "One-pixel wireframe along every voxel edge.",
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cat = "world" },
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@@ -529,8 +545,8 @@ local SETTINGS = {
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-- `full` for the AA reason: additive shafts are fill rate, and under 4X
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-- supersampling that is a question about the hardware, not the look.
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{ ForestAtmos.setting,
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"Haze and light shafts in the deep woods, with pollen in the beams by "
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.. "day and fireflies over tall grass at night.",
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"Haze and volumetric light shafts in the deep woods, with pollen in the "
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.. "beams by day and fireflies at night.",
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cat = "perf", full = true },
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-- `full` on AA's reasoning below, and for the same reason: the sun's pass
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-- is the most expensive thing in the frame after the geometry, so this is
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