remove fireflies

This commit is contained in:
DramaticShape
2026-08-08 14:21:41 -04:00
parent b8b2e0cd33
commit 6482325e26
10 changed files with 162 additions and 524 deletions
+2 -4
View File
@@ -1246,10 +1246,8 @@ function VoxelScene.render(state, w, h, vw, vh, paletteFor, eyes)
-- finished depth buffer, so the trees occlude the light and the light
-- writes nothing; here in the prop slot, after everything the beams
-- should fall across and inside drawScene so VR gets them per eye. On
-- the one map that has any, today -- but the FIREFLIES over tall grass
-- need no entry and reach every outdoor map, which is why the connected
-- neighbours go too: their grass is drawn, so their lights are.
ForestAtmos.draw(state.map, state.neighbors)
-- the one map that has any, today.
ForestAtmos.draw(state.map)
-- The VR pokedex in the player's left hand, last of all: a prop over
-- the world drawn with real depth, so leaning it into a wall still