visual improvements to the grass

This commit is contained in:
Davi D'artemis
2026-08-07 05:25:37 -03:00
parent a46f194009
commit 5a4979303b
4 changed files with 92 additions and 20 deletions
+32
View File
@@ -3521,6 +3521,38 @@ function Structures.buildGrass(S, map, x0, x1, y0, y1, data)
cx = wx + 4, cz = wz + 4,
}
end
-- Sparse wind-borne leaf. It reuses one opaque grass texel and is
-- animated entirely on the GPU, so no per-frame Lua particles exist.
if #tpl > 0 and ((tx * 13 + ty * 7) % 11 == 0) then
local src = tpl[1]
local uv = src.uv and src.uv[1] or { src.u, src.v }
local lx = wx + 2 + ((tx * 5 + ty * 3) % 5)
local lz = wz + 4
local ly, size = 9 + ((tx + ty) % 3), 1.25
quads[#quads + 1] = {
{ lx - size, ly, lz }, { lx + size, ly, lz },
{ lx + size, ly + size, lz }, { lx - size, ly + size, lz },
uv = { uv, uv, uv, uv }, shade = 1, sway = sway + 0.73,
cx = lx, cz = lz, leaf = true,
}
end
-- Rarer one-pixel firefly. Geometry exists all day, but the shader
-- gives it zero glow outside outdoor night.
if #tpl > 0 and ((tx * 17 + ty * 11) % 29 == 0) then
local src = tpl[1]
local uv = src.uv and src.uv[1] or { src.u, src.v }
local fx = wx + 2 + ((tx * 3 + ty * 5) % 5)
local fz = wz + 4
local fy, half = 9 + ((tx + ty) % 4), 0.5
quads[#quads + 1] = {
{ fx - half, fy, fz }, { fx + half, fy, fz },
{ fx + half, fy + 1, fz }, { fx - half, fy + 1, fz },
uv = { uv, uv, uv, uv }, shade = 1, sway = sway + 1.37,
cx = fx, cz = fz, firefly = true,
}
end
end
end
end