mobile spin fix

This commit is contained in:
DramaticShape
2026-08-02 01:20:39 -04:00
parent 9ef8644bff
commit 3f7210bfcd
+36 -3
View File
@@ -528,13 +528,35 @@ function FirstPerson.install()
-- pair on the same class of device. Real gamepads are excluded -- they
-- already spoke through the mapped rightx/righty above, and their RAW
-- axis 3 is as likely a trigger as a stick.
--
-- Two more exclusions, both learned the hard way on Android, where this
-- wrap runs BEFORE the engine's own generic-joystick guards:
--
-- the accelerometer arrives as a joystick named for what it is, with
-- gravity pinning an axis well past any deadzone -- the same device
-- Game:joystickaxis refuses for movement (#459), refused here by the
-- same name test, or the view spins on its own the moment 1ST opens.
--
-- and a raw axis is only BELIEVED after it has been seen near centre
-- once. A stick at rest sits at zero, so a real one earns trust with
-- its first touch; a gravity-pinned sensor axis or a trigger resting
-- at an extreme never centres and so never steers the look.
local function isAccelerometer(joystick)
local ok, name = pcall(function() return joystick:getName() end)
return ok and type(name) == "string"
and name:lower():find("accelerometer", 1, true) ~= nil
end
local rawCentred = {}
do
local inner = Game.joystickaxis
function Game:joystickaxis(joystick, axis, value)
local mapped = joystick and joystick.isGamepad and joystick:isGamepad()
if not mapped then
if axis == 3 then stick.x = value
elseif axis == 4 then stick.y = value end
if not mapped and (axis == 3 or axis == 4)
and not isAccelerometer(joystick) then
if math.abs(value) < 0.3 then rawCentred[axis] = true end
if rawCentred[axis] then
if axis == 3 then stick.x = value else stick.y = value end
end
end
return inner(self, joystick, axis, value)
end
@@ -675,6 +697,17 @@ function FirstPerson.install()
return inner(self, f)
end
end
-- a disconnected controller cannot send the centering event for whatever
-- its stick last held -- the engine drops all input state here, and the
-- look rate (plus the raw axes' earned trust) goes with it
do
local inner = Game.joystickremoved
function Game:joystickremoved(joystick)
stick.x, stick.y = 0, 0
rawCentred[3], rawCentred[4] = nil, nil
return inner(self, joystick)
end
end
end
return FirstPerson