fixed dll paths for vr

This commit is contained in:
DramaticShape
2026-08-02 12:29:14 -04:00
parent 1fa29a831f
commit 395f51d268
5 changed files with 96 additions and 8 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ return {
"1ST needs the 3D pass like every rung; without it the level still persists but the world stays 2D and the grid walk stays in charge",
"in 1ST, scripted walks, ledge hops and spinner slides play out as the grid moves they are, with the camera riding along; free control resumes when they land",
"rooms have no ceilings, so a first-person look over an interior wall shows the void the diorama always had behind it",
"VR is Windows x64 only (the shipped loader and the Win32 GL binding): on any other platform -- mobile above all -- the VR row is absent from the OPTIONS menu and the manager's page both, and a stored vr=true carried over in a save is ignored. On Windows it renders the scene once per eye (heavy with WATER FULL or AA up) and cannot start from a mounted .love archive -- the FFI needs the loader DLL on a real disk path; pad/keyboard/mouse keep working alongside the XR controllers",
"VR is Windows x64 only (the shipped loader and the Win32 GL binding): on any other platform -- mobile above all -- the VR row is absent from the OPTIONS menu and the manager's page both, and a stored vr=true carried over in a save is ignored. On Windows it renders the scene once per eye (heavy with WATER FULL or AA up); pad/keyboard/mouse keep working alongside the XR controllers. The loader DLL is found wherever the mod was put -- the dev tree, an installed release's save directory, or an imported archive, from which it is copied once into the save directory so the FFI has a real disk path",
"VR on and off are both the VR row's job (options menu or manager); no controller button does either",
"the Pokedex needs a TRACKED left controller; without one there is no device in hand and the floating panel carries the UI as before",
"while the VR row is ON, 3D-BTL is held ON and BACK SPRITES held OFF (the headset's battle staging assumes both), and both rows leave the OPTIONS menu until VR goes off -- their stored values come back with them",