set FULL tilt to 35

This commit is contained in:
DramaticShape
2026-07-28 14:00:03 -04:00
parent 5781c28b60
commit 2447046aee
3 changed files with 16 additions and 12 deletions
+7 -4
View File
@@ -840,12 +840,15 @@ end
T.eq(table.concat(walk, ","), "15,35,50,75,OFF,15",
"3 walks OFF -> 15 -> 35 -> 50 -> 75 and wraps, never touching FULL")
-- FULL is 50 degrees, so a press from it goes ON to 75 rather than back to
-- the rung that shows the same camera -- the key never appears to do nothing
-- FULL is 35 degrees, so a press from it goes ON to 50 rather than back to
-- the rung that shows the same camera -- the key never appears to do nothing.
-- Matched by angle, so this follows FULL if it is ever retuned.
T.eq(VoxelState.ANGLES_DEG[VoxelState.FULL_LEVEL + 1], 35,
"FULL is the 35-degree camera")
Pipelines.setLevel("voxel", VoxelState.FULL_LEVEL)
Game.keypressed(keyGame, "3")
T.eq(Pipelines.levelLabel("voxel"), "75",
"a press from FULL goes to 75, since FULL already IS the 50 camera")
T.eq(Pipelines.levelLabel("voxel"), "50",
"a press from FULL goes to 50, since FULL already IS the 35 camera")
Pipelines.setLevel("voxel", 0)
Game.keypressed(keyGame, "3")