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https://github.com/DramaticShape/DramaticShapeVoxelMod.git
synced 2026-08-12 09:00:51 +02:00
set FULL tilt to 35
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@@ -840,12 +840,15 @@ end
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T.eq(table.concat(walk, ","), "15,35,50,75,OFF,15",
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"3 walks OFF -> 15 -> 35 -> 50 -> 75 and wraps, never touching FULL")
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-- FULL is 50 degrees, so a press from it goes ON to 75 rather than back to
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-- the rung that shows the same camera -- the key never appears to do nothing
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-- FULL is 35 degrees, so a press from it goes ON to 50 rather than back to
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-- the rung that shows the same camera -- the key never appears to do nothing.
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-- Matched by angle, so this follows FULL if it is ever retuned.
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T.eq(VoxelState.ANGLES_DEG[VoxelState.FULL_LEVEL + 1], 35,
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"FULL is the 35-degree camera")
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Pipelines.setLevel("voxel", VoxelState.FULL_LEVEL)
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Game.keypressed(keyGame, "3")
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T.eq(Pipelines.levelLabel("voxel"), "75",
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"a press from FULL goes to 75, since FULL already IS the 50 camera")
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T.eq(Pipelines.levelLabel("voxel"), "50",
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"a press from FULL goes to 50, since FULL already IS the 35 camera")
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Pipelines.setLevel("voxel", 0)
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Game.keypressed(keyGame, "3")
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