Fix rendering for broken mons
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@@ -28,9 +28,12 @@ CONTEXT_SLOTS = {
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165: ('idle', 'code',
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'The standby loop. func_8432B0A4 restores this slot whenever the Pokemon '
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'returns to neutral, and it resolves to animation 0 for all 151 species.'),
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166: ('hit', 'data',
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166: ('attack_default', 'data',
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'Resolves to animation 2 for 149/151 species, the same animation slots '
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'178-181 use in the reaction paths.'),
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'178-181 use in the reaction paths. Called "hit" until the move table '
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'was read against it: it is the animation most of a species\' MOVES '
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'play, the default attack rather than a damage reaction (the name has '
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'to match lib/StadiumPack.lua\'s CONTEXT and StadiumBuild\'s CONTEXTS).'),
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167: ('faint', 'data',
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'The referenced animation always ends far from the standing pose - the '
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'model collapses to 0.03-0.84x its idle height, or leaves the frame '
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