Fix rendering for broken mons

This commit is contained in:
DramaticShape
2026-08-05 18:30:41 -04:00
parent 9e54656fe3
commit 20c9061625
12 changed files with 173 additions and 91 deletions
+5 -2
View File
@@ -28,9 +28,12 @@ CONTEXT_SLOTS = {
165: ('idle', 'code',
'The standby loop. func_8432B0A4 restores this slot whenever the Pokemon '
'returns to neutral, and it resolves to animation 0 for all 151 species.'),
166: ('hit', 'data',
166: ('attack_default', 'data',
'Resolves to animation 2 for 149/151 species, the same animation slots '
'178-181 use in the reaction paths.'),
'178-181 use in the reaction paths. Called "hit" until the move table '
'was read against it: it is the animation most of a species\' MOVES '
'play, the default attack rather than a damage reaction (the name has '
'to match lib/StadiumPack.lua\'s CONTEXT and StadiumBuild\'s CONTEXTS).'),
167: ('faint', 'data',
'The referenced animation always ends far from the standing pose - the '
'model collapses to 0.03-0.84x its idle height, or leaves the frame '