mirror of
https://github.com/DramaticShape/DramaticShapeVoxelMod.git
synced 2026-08-12 08:01:09 +02:00
update sky rendering, select button changes views
This commit is contained in:
@@ -12,7 +12,8 @@ menu.
|
||||
|
||||
| control | does |
|
||||
| --- | --- |
|
||||
| `3`, or the **VOXEL** options row | OFF → 15 → 35 → 50 → 75 → OFF (camera pitch) |
|
||||
| `3`, or the **VOXEL** options row | OFF → 15 → 35 → 50 → 75 → 1ST → OFF (camera pitch) |
|
||||
| `SELECT` (pad / touch) | the same step as `3` — for the machines with no number row |
|
||||
| `5`, or the **V-GRID** options row | OFF / ON — a one-pixel wireframe on every voxel |
|
||||
| `6`, or the **T-SHIFT** options row | OFF → 1 → 2 → 3 → OFF (miniature blur) |
|
||||
| `7`, or the **V-CURVE** options row | OFF → 1 → 2 → 3 — bend the world over the horizon |
|
||||
@@ -25,13 +26,7 @@ menu.
|
||||
## VR
|
||||
|
||||
The **VR** options row (OFF / ON, off by default) drives a PCVR headset
|
||||
through OpenXR on Windows — SteamVR, Oculus or WMR. On the orbit rungs
|
||||
the world is a head-tracked tabletop diorama at the rung's own angle; on
|
||||
**1ST** you stand inside it at life size; a battle snaps you (through a
|
||||
fade) into the game's own over-the-shoulder shot. Menus float on a
|
||||
panel wearing the Game Boy frame, and in first person they show up on
|
||||
the **Pokédex in your left hand** instead. Turning VR off is the VR
|
||||
row's job — no controller button does it.
|
||||
through OpenXR on Windows — SteamVR, Oculus or WMR.
|
||||
|
||||
### VR controls
|
||||
|
||||
|
||||
Reference in New Issue
Block a user