update sky rendering, select button changes views

This commit is contained in:
DramaticShape
2026-08-02 12:16:03 -04:00
parent 44f729e8c2
commit 1fa29a831f
10 changed files with 692 additions and 144 deletions
+3 -8
View File
@@ -12,7 +12,8 @@ menu.
| control | does |
| --- | --- |
| `3`, or the **VOXEL** options row | OFF → 15 → 35 → 50 → 75 → OFF (camera pitch) |
| `3`, or the **VOXEL** options row | OFF → 15 → 35 → 50 → 75 → 1ST → OFF (camera pitch) |
| `SELECT` (pad / touch) | the same step as `3` — for the machines with no number row |
| `5`, or the **V-GRID** options row | OFF / ON — a one-pixel wireframe on every voxel |
| `6`, or the **T-SHIFT** options row | OFF → 1 → 2 → 3 → OFF (miniature blur) |
| `7`, or the **V-CURVE** options row | OFF → 1 → 2 → 3 — bend the world over the horizon |
@@ -25,13 +26,7 @@ menu.
## VR
The **VR** options row (OFF / ON, off by default) drives a PCVR headset
through OpenXR on Windows — SteamVR, Oculus or WMR. On the orbit rungs
the world is a head-tracked tabletop diorama at the rung's own angle; on
**1ST** you stand inside it at life size; a battle snaps you (through a
fade) into the game's own over-the-shoulder shot. Menus float on a
panel wearing the Game Boy frame, and in first person they show up on
the **Pokédex in your left hand** instead. Turning VR off is the VR
row's job — no controller button does it.
through OpenXR on Windows — SteamVR, Oculus or WMR.
### VR controls