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DramaticShape
2026-08-02 00:14:13 -04:00
parent a7c9541ac4
commit 1a283d6771
19 changed files with 1486 additions and 2 deletions
+70
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@@ -4198,6 +4198,60 @@ return {
roofRows = 28, roofBack = 24, roofFront = 0, roofCycle = { 2, 23 },
slab = 3, frontEave = 0, ledge = nil,
},
-- F10: the town house's BOOKCASE -- the commonest piece of
-- furniture in the game at 58 placements across three drawings,
-- and the piece this family was really for: pinned `desk` it was a
-- 24px box with a flat front and the books PAINTED on it. Band for
-- band it is the Celadon display cabinet (F05/F06 under MANSION)
-- on a different atlas, and it takes those numbers unchanged: rows
-- 0-8 the top seen from above (black rim, white highlight courses
-- along the north and west, grey field, the front corner shaded at
-- row 8); row 9 the top's own black front edge -- which is what the
-- rim treatment paints, so slab = 1 and that row folds into the
-- roof band instead of extruding under it; 10-31 the front: two
-- shelves in their dark openings over the cupboard's two panelled
-- doors. Every book, bowl and door panel is a non-black region the
-- drawing seals behind its own black frame, so the measured pane
-- pass sinks each one a voxel and the frames stand proud of them --
-- the relief the `bookcase` class now carries too, arrived at the
-- same way.
--
-- Nine drawn top rows over a 32px plot: the rims map 1:1 (the drawn
-- front-corner shading lands one voxel behind the front edge) and
-- the uniform field cycles between. BOTH cell rows of the plot are
-- blocked and both are cabinet drawing, so D is the whole grid --
-- the case is built into the room's north wall. 23 voxels tall,
-- one under the `desk` pin it replaces and exactly the Celadon
-- trophy case's stand; the `desk` pins stay as the degradation
-- path, neutralized wherever this stamps.
--
-- This drawing carries books and a bowl on each shelf: 36
-- placements, the west end of eighteen homes.
{
id = "house_bookcase_bowls",
tiles = {
{ 38, 41 },
{ 14, 15 },
{ 14, 15 },
{ 30, 31 },
},
roofRows = 10, roofBack = 8, roofFront = 2, roofCycle = { 2, 7 },
slab = 1, frontEave = 0, ledge = nil,
},
-- F10 again: its twin at the east end, books on both shelves -- 22
-- placements, and the only one of the two that Cerulean's trashed
-- house also puts at the west end.
{
id = "house_bookcase_books",
tiles = {
{ 38, 41 },
{ 48, 49 },
{ 48, 49 },
{ 30, 31 },
},
roofRows = 10, roofBack = 8, roofFront = 2, roofCycle = { 2, 7 },
slab = 1, frontEave = 0, ledge = nil,
},
-- F09: the stool at every one of those tables (94 placements on
-- this tileset) -- the first template with NO base piece. The
-- drawing is one object, a round seat on legs, drawn MID-CELL over
@@ -4268,6 +4322,22 @@ return {
keep = { 40, 54, 55, 56, 57 },
support = 6,
},
-- F10 again: Red's and the Copycat's bookcase pair, cells (0,0)
-- and (1,0) of both maps (4 placements). The same object as the
-- town house's, one shelf of each of its two drawings -- 48/49
-- books above, 34/35 below -- and the same band numbers; see HOUSE
-- above for the read.
{
id = "reds_bookcase",
tiles = {
{ 38, 41 },
{ 48, 49 },
{ 34, 35 },
{ 50, 51 },
},
roofRows = 10, roofBack = 8, roofFront = 2, roofCycle = { 2, 7 },
slab = 1, frontEave = 0, ledge = nil,
},
-- F09 again: the stools around it (10 placements across Red's and
-- the Copycat's ground floors), pixel for pixel the house
-- tileset's drawing. Same part table; see HOUSE above.