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The Wolfenstein 3D source as originally released.
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123
WOLFSRC/ID_US.H
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123
WOLFSRC/ID_US.H
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//
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// ID Engine
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// ID_US.h - Header file for the User Manager
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// v1.0d1
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// By Jason Blochowiak
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//
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#ifndef __ID_US__
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#define __ID_US__
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#ifdef __DEBUG__
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#define __DEBUG_UserMgr__
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#endif
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//#define HELPTEXTLINKED
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#define MaxX 320
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#define MaxY 200
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#define MaxHelpLines 500
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#define MaxHighName 57
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#define MaxScores 7
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typedef struct
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{
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char name[MaxHighName + 1];
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long score;
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word completed,episode;
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} HighScore;
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#define MaxGameName 32
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#define MaxSaveGames 6
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typedef struct
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{
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char signature[4];
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word *oldtest;
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boolean present;
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char name[MaxGameName + 1];
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} SaveGame;
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#define MaxString 128 // Maximum input string size
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typedef struct
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{
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int x,y,
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w,h,
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px,py;
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} WindowRec; // Record used to save & restore screen windows
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typedef enum
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{
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gd_Continue,
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gd_Easy,
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gd_Normal,
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gd_Hard
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} GameDiff;
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// Hack import for TED launch support
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extern boolean tedlevel;
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extern int tedlevelnum;
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extern void TEDDeath(void);
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extern boolean ingame, // Set by game code if a game is in progress
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abortgame, // Set if a game load failed
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loadedgame, // Set if the current game was loaded
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NoWait,
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HighScoresDirty;
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extern char *abortprogram; // Set to error msg if program is dying
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extern GameDiff restartgame; // Normally gd_Continue, else starts game
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extern word PrintX,PrintY; // Current printing location in the window
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extern word WindowX,WindowY,// Current location of window
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WindowW,WindowH;// Current size of window
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extern boolean Button0,Button1,
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CursorBad;
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extern int CursorX,CursorY;
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extern void (*USL_MeasureString)(char far *,word *,word *),
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(*USL_DrawString)(char far *);
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extern boolean (*USL_SaveGame)(int),(*USL_LoadGame)(int);
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extern void (*USL_ResetGame)(void);
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extern SaveGame Games[MaxSaveGames];
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extern HighScore Scores[];
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#define US_HomeWindow() {PrintX = WindowX; PrintY = WindowY;}
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extern void US_Startup(void),
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US_Setup(void),
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US_Shutdown(void),
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US_InitRndT(boolean randomize),
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US_SetLoadSaveHooks(boolean (*load)(int),
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boolean (*save)(int),
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void (*reset)(void)),
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US_TextScreen(void),
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US_UpdateTextScreen(void),
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US_FinishTextScreen(void),
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US_DrawWindow(word x,word y,word w,word h),
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US_CenterWindow(word,word),
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US_SaveWindow(WindowRec *win),
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US_RestoreWindow(WindowRec *win),
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US_ClearWindow(void),
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US_SetPrintRoutines(void (*measure)(char far *,word *,word *),
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void (*print)(char far *)),
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US_PrintCentered(char far *s),
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US_CPrint(char far *s),
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US_CPrintLine(char far *s),
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US_Print(char far *s),
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US_PrintUnsigned(longword n),
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US_PrintSigned(long n),
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US_StartCursor(void),
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US_ShutCursor(void),
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US_CheckHighScore(long score,word other),
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US_DisplayHighScores(int which);
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extern boolean US_UpdateCursor(void),
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US_LineInput(int x,int y,char *buf,char *def,boolean escok,
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int maxchars,int maxwidth);
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extern int US_CheckParm(char *parm,char **strings),
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US_RndT(void);
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void USL_PrintInCenter(char far *s,Rect r);
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char *USL_GiveSaveName(word game);
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#endif
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