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          Welcome to Borland C++ & Application Frameworks 3.1

          ---------------------------------------------------



  This README file contains important information about Borland C++.

  For the latest information about Borland C++ and its accompanying

  programs and manuals, read this file in its entirety.



TABLE OF CONTENTS

-----------------

1.  How to Get Help

2.  Installation

3.  Features

4.  Important Information

5.  Testing Your Expanded Memory

6.  Corrections to the Documents





 1. HOW TO GET HELP

-------------------

  If you have any problems, please read this file, the

  HELPME!.DOC and other files in your DOC subdirectory, and the

  Borland C++ manuals first. If you still have a question and

  need assistance, help is available from the following sources:



  1. Type



        GO BCPPDOS     - for questions pertaining to DOS



         or



        GO BCPPWIN     - for questions pertaining to Windows



     on the CompuServe bulletin board system for

     instant access to the Borland forums with their libraries of

     technical information and answers to common questions.



     If you are not a member of CompuServe, see the enclosed

     special offer, and write for full details on how to receive

     a free IntroPak containing a $15 credit toward your first

     month's on-line charges.



  2. Check with your local software dealer or users' group.



  3. Borland's TECHFAX service. Call (800) 822-4269 for a FAX 

     catalog of entries.



  4. If you have an urgent problem that cannot wait and you have

     sent in the license agreement that came with the package,

     you may call the Borland Technical Support Department at

     (408) 461-9133. Please have the following information ready

     before calling:



     a. Product name and serial number on your original

        distribution disk.  Please have your serial number ready

        or we will be unable to process your call.



     b. Product version number. The version number for Borland

        C++ can be displayed by pressing Alt-H/A in the IDE.



     c. Computer brand, model, and the brands and model numbers of

        any additional hardware.



     d. Operating system and version number. (The version number

        can be determined by typing VER at the DOS prompt.)



     e. Contents of your AUTOEXEC.BAT file.



     f. Contents of your CONFIG.SYS file.



 2. INSTALLATION

----------------



  You MUST use the INSTALL program to install Borland C++. The

  files on the distribution disks are all archived and have to be

  properly assembled.  You cannot do this by hand!



  Installing to the same directory structure as a previous version

  without erasing the directories is not recommended; you may

  encounter problems due to old header files, libraries, memory

  managers, or configuration files.



  To start the installation, change your current drive to the one

  that has the install program on it and type INSTALL.  You will

  be given instructions in a box at the bottom of the screen for

  each prompt. For example, if you will be installing from drive

  A:, type:



    A:

    INSTALL



  -  This INSTALL handles the installation of both the compiler

     and debugger and tools in one operation, and allows several

     new configuration options.



  -  Note: The list of files is contained in a separate file

     called FILELIST.DOC, which will appear in the target

     directory you specify during installation.



  -  After installation, make sure you insert \BORLANDC\BIN - or

     whatever you selected as your BIN directory - into

     your DOS path so the DLL and executable files can be found.



  -  If you have previously installed Resource Workshop, make sure

     that you remove the directory of that version from your path. The

     version included on these disks supercedes previous versions.



  -  If you use a Windows command shell other than Program Manager,

     you may not get a Borland C++ group installed for Windows. If

     you don't, use File|Run in Program Manager to run the following

     command:



          GROUPS GROUPS.B$$



     You will then have a new group for Borland C++.



  -  After your initial installation, you can run INSTALL again to

     add elements you omitted the first time. Select only the

     things you want to add in the INSTALL options screen. Because

     some things you may want to save could be overwritten, review

     the following items to make sure you don't lose important

     information:



     1.  Selecting CMD (the Command-line compiler) causes an 

         overwrite of any existing TURBOC.CFG & TLINK.CFG file

         with path information provided in that INSTALL session.

         Any switches that you have added will not be preserved.



     2.  By selecting any one of the following, the help file

         paths and choices for THELP.CFG will reflect the current

         session's installation choices: 

         

              a. CMD - command-line compiler 

              b. IDE - integrated environment

              c. TD - Turbo Debugger

              d. TASM - Turbo Assembler 

              e. TV - Turbo Vision

              f. OWL - ObjectWindows library



     3.  If you have made any alterations to headers or startup files

         they will be overwritten if any library models are selected.



     4.  Selecting the Create BorlandC++ Group option will add a

         group to the desktop and insert the appropriate icons

         into that group if this is a first time installation. If

         this is a re-installation this option will insert the

         appropriate icons into the existing group.



     In general, any selection you make of something installed

     earlier will cause an overwrite of the earlier version

     without prompting.



     An attempt to install to a network directory for which you

     don't have delete rights will fail with the message "Invalid

     directory." Make sure delete rights are secured before

     attempting an installation to a network.



  You should read the rest of this README file to get further

  information about this release before you do the installation.

  See also the files in the DOC subdirectory after installation

  for general information not included in the manuals.





 3. NEW FEATURES

----------------



  - Borland C++ for Windows: A Windows-hosted IDE which produces

    Optimized code. The same Optimization options available in BC.EXE 

    are in BCW.EXE.



  - Color syntax highlighting: All IDEs now highlight your source

    according to syntax. See the choices under Options|Environment|

    Colors|Edit Window in the DOS IDE and Options|Environment|

    Highlight in the Windows IDEs. This option is enabled by

    Options|Environment|Editor|Syntax Highlighting.



  - 386 code generation: An option has been added to produce 386

    instructions in the generated code. Use -3 at the command line,

    or Options|Compiler|Advanced Code Generation|80386 in the IDEs.



  - The Object Data calling convention for improved efficiency of C++

    code. See the User's Guide chapter, "The Command-line Compiler",

    under the option -po for more information. This option is also

    available under Options|Compiler|Optimizations|Object data calling

    in the IDE.



  - Windows 3.1 support: All executables and DLLs have been modified

    appropriately for compatibility with Version 3.1 of Windows.

    The ObjectWindows Library header files have been modified for

    compatibility with the new Windows header files as well.



    NOTE CONCERNING USE OF MICROSOFT WINDOWS 3.1 REDISTRIBUTABLES FOR

    APPLICATIONS RUNNING ON MICROSOFT WINDOWS 3.0



    This Borland language product contains everything you need to develop

    applications to run on the most recent version of Microsoft Windows,

    version 3.1.  In some cases, you may need to copy and include in your

    application one or more Microsoft "redistributable" files from a copy

    of version 3.1 so that your application will also run on version 3.0.

    Microsoft informs us that you may copy the redistributable files from

    from Microsoft Windows 3.1 for this purpose.  If you do so, you must

    comply with the conditions stated in the Borland No-Nonsense License

    Statement included in this package as if the redistributable files you

    copy were a part of this Borland language product.  Microsoft's

    redistributable files in Windows 3.1 are:



       winhelp.exe, winhelp.hlp, commdlg.dll, ddeml.dll, toolhelp.dll,

       vtd.386, olecli.dll, olesvr.dll, ver.dll, lzexpand.dll,

       expand.exe, regload.exe, stress.dll, dib.drv, markmidi.exe,

       penwin.dll, and shell.dll.



    If you do not find any of these files in the BIN directory, they

    are also included in the Windows retail distribution, and installed

    in your Windows directories.



  - WinSpector, a postmortem Windows debugging tool that traps

    general protection faults and provides information on where 

    the fault occurred and the state of the machine at the time.



  - You can now increase the number of files that can be open

    at one time in a DOS program by a simple modification of the

    runtime library.



    First, modify _NFILE.H in your INCLUDE directory by changing

    the #define for _NFILE_:



       #define _NFILE_ n



    where n is the number of files you want to open. Make sure the

    FILES statement in your CONFIG.SYS file specifies at least

    this number.



    Then compile the two files FILES.C and FILES2.C in the LIB

    directory:



       BCC -c -m<model> files.c files2.c



    where <model> is the memory model you're using.



    Then link them directly with the program which opens the files,

    for instance:



       BCC myfile.c files.obj files2.obj



    If you want the change to apply to all modules, add

    FILES.OBJ and FILES2.OBJ created above to the libraries

    you use; from the LIB directory, type:



       TLIB c<model> +-files.obj +-files2.obj



    where <model> matches what you used for the BCC command

    above.





DPMI

----



BC.EXE, BCC.EXE, MAKE.EXE, and TLINK.EXE are now hosted under

DPMI. These files replace both the files with the same name in

Borland C++ 2.0 and the BCX.EXE, BCCX.EXE, and TLINKX.EXE files

in the same product. There is no longer a TKERNEL.EXE file.



Important!

----------

You must have at least 1Mb of extended memory to run these programs.



If you encounter a "machine not in database" message while attempting

to run the compiler, run the DPMIINST program to add your machine

configuration to the DPMI server database.



This version includes a resident DPMI host program, DPMIRES.EXE,

that allows you to preload the server before invoking BC, BCC, or

any other DPMI-hosted executables. If you want to run such hosted

EXEs in a Windows Standard Mode DOS window, you should run

DPMIRES.EXE before loading Windows. To do this, enter the

following commands at DOS:

 

  set DPMIMEM=MAXMEM 2000

  dpmires

  win /s



If you want to limit the amount of extended memory used by the

DPMI-hosted executables, an environment variable called DPMIMEM

can be set to do so. For instance, the command



  set DPMIMEM=MAXMEM 2000



reserves about 2 Mb of memory for DPMIRES. The number after MAXMEM

can be adjusted, but cannot be lower than 1000.



DPMIRES should not be run before running Windows in Enhanced Mode.

Windows requires its own DPMI services.



The hosted executables cannot spawn each other when SHARE is loaded.

For instance, if you run MAKE on a file which in turn calls MAKE

again, you will get a sharing violation. In this specific case,

you can call the real mode version, MAKER, within the given makefile,

and a sharing violation won't occur.



Note to OS/2 users: To run any DPMI-hosted executables, like BC, BCC,

or TLINK, in a DOS Window, you need to enable DPMI for that window:



   - Click the right mouse button on a DOS window icon in Command

     Prompts



   - Select Open|Settings|Session|DOS Settings|DPMI_DOS_API and select

     ENABLED.



Note to EMM386.SYS users: To run DPMI-hosted EXEs, under the EMM386

included with Windows 3.1, you need to apply a patch to our files

as follows:



   - Go to the BIN directory

   - Type the following command:



          patch server.dif dpmi16bi.ovl



You will now be able to run BC, BCC, etc.





 4. IMPORTANT INFORMATION

-------------------------



  - There is now only one version of the DOS IDE, BC.EXE, and

    of the command-line compiler program, BCC.EXE. Because the

    BCX and BCCX files are no longer in Borland C++,  you'll need

    to alter batch or make files that use those names.



  - Borland C++ only supports Protected Mode Windows target

    files. Make sure to use the /t option when using the Resource

    Compiler if you want to enforce Protected Mode usage.



  - When using Brief with THELP, make sure to use Brief's -p

    switch to ensure that the THELP window will be visible.



  - We recommend that you use the following mouse drivers with

    this product:



       Microsoft Mouse version 7.04 or later;

       Logitech Mouse version 5.01 or later;

       Genius Mouse version 9.06 or later.



  - If you use MAKE or the IDE's Project Make to invoke the Resource

    Compiler, the .RC files you wish to compile MUST be in the same 

    directory as your project or makefile.  This is because the Microsoft

    Resource Compiler does not properly handle relative path names, and

    returns a misleading error message that refers to an incorrectly

    spelled version of your .RC file.



  - If you get a "floating point formats not linked" message at

    runtime, put the following somewhere in your source files:



        extern void _floatconvert();

        #pragma extref _floatconvert



    This will force inclusion of floating point formats, which

    may not be linked to reduce executable size.



  - Make sure that you use the -WE switch (Options|Compiler|Entry|

    Windows <DLL> explicit functions exported in the IDE) when

    using the fastcall modifier. The same applies when using the

    fastcall compilation option (-pr on the command line,

    Options|Compiler|Entry|Register in the IDE.) Also see the first

    entry on using fastcall with main() in "COMPILER" below.



  - If the Windows 3.0 home directory precedes the Borland C++ BIN

    directory in your path, attempting to access Help will result in the

    message "This version of Help file not supported." To enable

    Help, either reorder your path or copy WINHELP.EXE to your Windows

    3.0 directory.



  - This compiler uses more strict checking of C++ syntax and argument

    matching than previous versions. You can expect more warning

    and error messages based on the ANSI C++ version 3.0 standard.



  - If you receive a "bad object record" message from the linker when

    building OWL or container class library applications, you are

    probably using the Borland C++ version 3.0 class libraries and/or

    OWL libraries. Make sure your library path specifies version 3.1

    libraries for those applications.



  COMPILER



  - When using fastcalls (-pr command line option) you are

    required to explicitly use the C calling convention, "cdecl",

    for main. For example:



        int cdecl main( )



    In Borland C++ 3.0 the compiler did not correctly name main when

    fastcalls were used, with the result that you were not

    required to cdecl main (in all cases).  This is a dangerous

    condition and the compiler now (correctly) names main,

    resulting in a linker error in Borland C++ 3.1 for those Borland C++

    3.0 compiled programs that didn't cdecl main.



    Please correct any "non-cdecl main" definitions, if compiled

    with fastcalls.



  - In Borland C++ 3.0 the compiler allowed conversions from "const void*"

    to "void *", contrary to ANSI; for Borland C++ 3.1 this is no

    longer allowed.  In addition, several other conversions

    regarding const variables have also been restricted.  If you

    are a user of the const keyword, expect that you may have

    conversions that were allowed to exist with Borland C++ 3.0 that

    will need to be changed in order to compile using Borland C++ 3.1.



  - In Borland C++ 3.0 the following syntax was allowed-



            class foo{

            ...

            }       // note that the semicolon is missing here



            f(){

            ...

            }



    The new compiler now requires the semicolon to be added after

    the class declaration. The compiler would interpret the

    example above as an attempt to return a class declaration to

    f().



  - A new implicit conversion rule is now enforced for constructors.



    From page 573 of The C++ Programming Language 2nd Edition:





      "When no constructor for class X accepts the given type, no

       attempt is made to find other constructors or conversion

       functions to convert the assigned value into a type acceptable

       to a constructor for class X."



    For example,



            class X { /* ... */ X(int); };

            class Y { /* ... */ Y(X); };

            Y a = 1;  // illegal: Y(X(1)) not tried



    Note that this rule only applies to constructors with ONE parameter.



  - The inport/outport functions have been changed to accept an

    unsigned parameter instead of an int. The new prototypes are:



     unsigned      inport(unsigned)

     unsigned char inportb(unsigned)

     void          outport(unsigned, unsigned)

     void          outportb(unsigned, unsigned char)



  - We have new resource compiler and linker components:



    BRCC is the Borland Resource Compiler. RLINK is the resource 

    linker/binder. BRC.EXE calls BRCC.EXE and RLINK.EXE, and is an 

    equivalent to Microsoft's Windows 3.1 RC. New features that 

    may not be found in other products include:



       - Binding of multiple RES files is supported under RLINK.



       - Resource ID conflicts are detected and resolved during

         binding.



    For more information, see the file MANUAL.RW located in your

    \BORLANDC\DOC directory.  



  - There is currently support in ObjectWindows for STRICT and

    non-STRICT versions of OWL programs for Borland C++ versions

    3.0 and 3.1. Simply define the macros WIN30 or WIN31, and add a

    definition for STRICT if you need STRICT compliance. For

    more details see WIN31.DOC in the DOC directory and

    OWL31.DOC in the OWL\DOC directory.



  - The default extension for source files to the command-line

    compiler is .CPP; that is, if you enter



       BCC -c test



    the compiler will search for test.cpp, and give an error if a

    file of that name cannot be found. If you want to have the

    command-line compiler assume a .c extension and C language

    source, use the command-line option -P-c. For more

    information, see "The command-line compiler" in the User's

    Guide.



  - Note that the Generate COMDEFs choice under

    Options|Compiler|Code Generation and the -Fc command-line

    option are only supported in the C language. Linker errors

    will result if you attempt to use a communal variable in C++.



  - The macros min() and max() are not defined when stdlib.h is

    compiled as C++ (to allow their use in 3rd party libraries,

    etc.).



  - Note that files with the extension .SYM can come from at least

    two different sources: Borland's precompiled headers, and the

    output of Microsoft's MAPSYM or Borland's TMAPSYM programs,which

    can also be used by SYMDEB and other debuggers.



    These files do not have compatible formats, so collisions

    should be avoided by renaming the precompiled header file

    with -H=<filename> on the BCC command line, or as a BCC transfer

    option in the IDE.



  - There is now full support of distance modifiers (near and

    far) used for class member pointers. Here are two sample

    declarations and their meanings:



       void (A::* far var) ();



    this is a far variable 'var' of type 'void (A::*)()';



       void (far A::* var) ();



    this is a 'default distance' variable 'var' of type

   'void (far A::*)()'



  - You must use "smart callbacks" - -WS from the command line,

    Options| Compiler|Entry/Exit Code|Windows smart callbacks in

    the IDE - if your application uses classes whose code is in a

    DLL. This applies especially in the case of a class

    implemented in an EXE which is derived from another

    implemented in a DLL, which normally applies for users of OWL

    and other object-oriented class libraries.



  - If you use C++ templates, and use a separate TLINK command

    line rather than letting BCC invoke TLINK, you should make

    sure that you turn on case-sensitive links with the /c switch.





  IDE



  - When debugging a mouse application the Options|Debugger|Display

    Swapping option should be set to "Always" for best results.



  - Defines entered under Options|Compiler|Code Generation entered

    with semicolons don't apply to RC project items. If you need to

    make multiple definitions for resource compilation in the IDE,

    enter separate defines in the Project Local Options, for example:



        -dDEF1 -dDEF2=1



  - In the DOS IDE, the mouse cursor is turned off during compilation

    for performance improvements.



  - If you run File|Printer setup from BCW.EXE (or another Windows

    application which has printer setup support) under the Windows

    3.0 debugging kernel, you will get a System Error from Windows.

    You must switch to the NODEBUG version to run this option.



  - The initial block marking behavior in the IDE is determined

    by which version of the IDE is used first after installation.

    Invoking BCW.EXE first will cause Windows-style block marking

    conventions to be in effect; otherwise the standard DOS IDE

    behavior will be used. You can change the behavior by

    selecting Options|Environment| Editor and changing the

    settings for Persistent blocks and Overwrite blocks.



  - The first time you open certain projects in Borland C++ for

    Windows (BCW), you will get a dialog indicating that one or

    more items will be converted. This will occur for all Windows

    projects existing prior to BC 3.1 and for all DOS projects

    that you open in BCW.  The purpose of the dialog is to

    indicate to you that certain changes need to be made to the

    project to allow it to compile properly for Windows. DOS

    projects that are opened in BCW will need to be changed to

    target Windows, and many projects will need to generate 80286

    code rather than 8088 code.  You have several options

    regarding saving the changes:



      Don't auto save project

      Warn before saving project

      Save project now



    The first option will be the most likely choice for DOS C++

    programs that you bring up in BCW in order to browse classes.

    When you close the project, it won't be saved, so that you don't

    lose the options you have already set.



    If you select the second option, you will be given the choice of

    saving the project when you close it.



    The last option saves the project with the new settings

    immediately.  For your current Windows projects, you will

    probably want to choose this option so that this dialog will no

    longer come up for the project.



  - The RC.EXE included in this release targets Windows 3.1. You

    will need to include the -30 option for RC files in any project

    intended to run under Windows 3.0. Use Options|Transfer|Resource

    Compiler|Edit|Command line, and change the entry to:



       -30 $RC



    If you use PRJ2MAK on a project which uses this option,

    you will need to edit the resulting .MAK file, and move

    the "-30" option to the RC line which links the .RES

    file to the .EXE file. For instance, the line output by

    PRJ2MAK may look like:



            rc filename.res filename.exe

            ..

            rc -30 <other options> filename.res filename.rc



    Change this to



            rc -30 filename.res filename.exe

            ..

            rc  <other options> filename.res filename.rc



  Resource Workshop



  - 256-Color bitmaps and RLE4 compression:



    Due to problems with many 256-color display drivers for Windows

    3.x, saving a bitmap with the RLE4 compression feature of

    Resource Workshop enabled can fail to produce valid output files.



    Under Windows, the display driver is responsible for providing

    RLE compression when it is requested. However, because many

    display drivers do not implement this feature correctly, we

    recommend that you take the following steps when attempting to

    use RLE4 compression:



    1. Save the bitmap with the compression option set to "None".

       This ensures that you will have a usable copy of your bitmap

       if the remaining steps are not successful.



    2. Set the compression option to "RLE4".



    3. Select Resource|Save Resource As and save the bitmap under a

       different file name.



    4. Select File|Open Project and load the compressed version of

       the bitmap.



    If you cannot load the compressed bitmap, you must use the

    uncompressed bitmap file you saved in step 1.



    If your 256-color driver fails to compress the bitmap correctly,

    contact the display driver vendor.





    Flood-fill with the paint bucket tool

    -------------------------------------



    Because of problems inherent to display drivers, flood-filling a

    section of a bitmap using the paint bucket tool can fail to

    produce the desired result.



    Resource Workshop provides an alternate version of the flood-fill

    algorithm that is slower but more reliable than the version

    provided by most Windows 3.x display drivers.



    You can enable Resource Workshop's flood-fill algorithm by adding

    a flag called "RWS_OwnFloodFill" to the Icon editor section

    ([RWS_Icon]) of WORKSHOP.INI. Set the flag to 1.



    The edited section of WORKSHOP.INI should look something like

    this:



        [RWS_Icon]

        RWS_OwnFloodFill=1

        PercentLeft=50

        ZoomLeft=8

        ZoomRight=1

        bVert=1



    Contact the display driver vendor if you experience flood-fill

    problems.





  WinSight



  - WinSight traces messages received by GetMessage or SendMessage. It

    does not trace messages sent directly by function call such as

    WM_INITDIALOG.



  - Please note that messages displayed as "dispatched" are actually

    intercepted at the time of GetMessage, not DispatchMessage.





  EXAMPLE PROGRAMS



  - When you are running any example programs that come with .PRJ

    files, if you didn't use the standard directories when you

    installed Borland C++ you will have to change the .PRJ file

    to reflect your actual directory setup.  Do this from inside

    Borland C++ with Alt-O/D.



  - When run under the Windows 3.1 debug kernel, many OWL examples will

    cause a message to be displayed like these:



        USER: Invalidation with fErase==FALSE prevents WM_ERASEBKGND

        Kernel: GlobalCompact(FFFFFFFF), discarding segments



    These messages are valid runtime warnings, but they don't

    indicate improper implementation; they are supplied for the

    information of the user or programmer under the debug kernel.



  - To build the help file for the HELPEX example, go to the

    EXAMPLES\WIN30 directory and type



         hc helpex





  LINKING C++ WITH C



  - Linking C++ modules with C modules requires the use of a

    linkage specification.  Prototypes for C functions within C++

    modules must be in one of the following forms:



        extern "C" declaration

        extern "C" { declarations }



    For example, if a C module contains these functions:



        char *SCopy(char*, char*);

        void ClearScreen(void)



    they must be declared in a C++ module in one of the

      following ways:



        extern "C" char *SCopy(char*, char*);

        extern "C" void ClearScreen(void);



      or



         extern "C" {

            char *SCopy(char*, char*);

            void ClearScreen(void);

         }



    Failure to do so will result in "Undefined symbol" errors

    during link. For further examples, see the standard header

    files.



  OPTIMIZATIONS



  - When Ignore Aliasing is used - Options|Compiler|Optimization|

    Assume no pointer aliasing , or -Oa from the command line -

    some initializations could be skipped. This applies

    only when Copy propagation -Op or Options|Compiler|Optimization|

    Copy propagation is used as well (which is the case when

    using -O2 or Options|Compiler|Optimization|Fastest Code.) The

    following case illustrates the issue:



        len = 0;

        read(help_file, (char *)&len, 1);

        read(help_file, (char *)title, len);



    The initializion of len to the value 0 above will probably

    not be reflected in the first call to read() if aliases are

    ignored. If the initialization of len were guaranteed by the

    call to read(), the first line would be unnecessary, and the

    value in len would be assigned and passed to the second read

    correctly. We recommend that you avoid using these options

    together when explicit initializations are used in code

    sequences like these.





  TURBO DEBUGGER AND TOOLS





  Debugging Multiple Applications under Turbo Debugger for Windows

  ================================================================

     You can debug multiple applications under TDW as follows:



     1. Load the first program to be debugged into TDW.



     2. Once the application is loaded, press the F3 key to

        display the Load Module Source or DLL Symbols dialog box.



     3. In the DLL Name text entry box, enter the name of the

        .EXE or  DLL to add. If the .EXE or DLL resides in

        another directory, you need to provide the full path.



     4. Press the Enter key. TDW adds the program name to the 

        DLLs & Programs list box and puts the !! symbol after it.



     5. Close the Load Module Source or DLL dialog box, return to

        the Module window, and set any necessary breakpoints in

        the first program.



     6. Press F9 to run the first program.



     7. Switch to the Windows Program Manager while the first

        program is running and run the second program in the

        usual way.



     8. You see the display switch back to TDW with the CPU

        window showing the start-up information of the second

        application. Close the CPU window.



     9. In the Module window, set any necessary breakpoints in

        the second application, then press the F9 key to run it.



     This method is useful for debugging DDE conversations or any

     other inter-program communication in the Windows

     environment.





  TDW.INI, the Windows initialization file for TDW and TPROFW

  ===========================================================

    TDW.INI is located in your local Windows directory. It is the

    Windows initialization file used by TDW, TPROFW, and WREMOTE.

    TDW.INI specifies the name and location of the Debugger DLL and

    the video driver DLL (if any)  in the [TurboDebugger] section.

    It can also contain two other sections:



    o [VideoOptions], where you put settings for the video DLL, if any



    o [WRemote], where WRSETUP puts settings for remote debugging

      and profiling



   [TurboDebugger] section

   -----------------------

   WINDEBUG.DLL has been replaced by TDWIN.DLL. TDWIN.DLL can be

   located anywhere you wish (usually the main Windows directory).

   The DebuggerDLL entry must specify the full path to TDWIN.DLL.

  

   For example, if TDWIN.DLL is in the WINDOWS3.1 directory, its

   TDW.INI entry is

  

   [TurboDebugger]

   DebuggerDLL=c:\windows3.1\tdwin.dll

  

   The VideoDLL entry indicates a video support DLL for 8514 or

   Super VGA, because TDW doesn't support these video modes by

   default. This entry must specify the full path to the DLL. You

   can set various video options for the DLL in the

   [VideoOptions] section.  See the next section for a complete

   explanation of video DLL and options settings.





  SVGA support, the VideoDLL entry, and the [VideoOptions] section

  ----------------------------------------------------------------

   TDW and TPROFW handle most of the popular 2, 4, 16, and 256-color

   high-resolution Super VGA modes. If your card isn't supported

   correctly, you need to use a special Super VGA (SVGA) DLL.



   Currently, six DLLs are supplied with your language compiler to

   support various SVGA and 8514 video cards and modes. These DLLs are

   described in the next section. For information on how to specify the

   Video DLL or its options, see the sections "The VideoDLL entry" and

   "The [VideoOptions] section," which follow the "Video DLLs" section.





     Video DLLs

     ----------

     All the video DLLs described in this section are designed to work

     with the most current Windows screen drivers for your video card.  If

     you're not sure if you're using the latest drivers, contact your video

     card manufacturer for more information.



     From time to time we have new DLLs for new video cards. These DLLs,

     when available, can be downloaded from Compuserve, BIX, GEnie, and our

     local BBS (408-439-9096). As new video cards and modes appear on the

     market, we will be creating new DLLs for them. If the card you use

     isn't supported by one of our DLLs, please contact Tech Support for

     the latest video DLL information. Our main Tech Support phone number

     is 408-461-9133.





       ATI.DLL

       -------

       Works with the ATI VGA Wonder and XL cards in certain video modes.



       The latest ATI Drivers from ATI Technologies Inc. require the

       following TDW.INI file entries:





            Resolution   ATI.DLL  Int2FAssist

          -----------------------------------

          | 640X480    | Yes     |   Yes    |

          -----------------------------------

          | 800X600    | Yes     |   Yes    |

          -----------------------------------

          | 1024X768   | No      |    No    |

          -----------------------------------



       EXPLANATION: ATI.DLL is required in all video modes except

       1024 X 768 (this mode is directly supported by TDW and TPROFW).

       When the DLL is used (VideoDLL=ATI.DLL), Int2FAssist should be

       set to "yes" in the [VideoOptions] section.





       TSENG.DLL

       ---------

       Supports TSENG ET-3000 /ET-4000 based cards in certain

       video modes.



       The latest TSENG drivers are available from the Microsoft

       Windows Driver Library on CompuServe. They require the

       following TDW.INI file settings:





           Resolution   TSENG.DLL   Int2FAssist

          -------------------------------------

          | 640X480    | Yes       |   Yes    |

          -------------------------------------

          | 800X600    | No        |    No    |

          -------------------------------------

          | 1024X768   | No        |    No    |

          -------------------------------------



       EXPLANATION: TSENG.DLL should only be used with 640 X 480 X 256

       resolution (set VideoDLL=TSENG.DLL and put a "Int2FAssist=Yes"

       entry in the [VideoOptions] section). TDW and TPROFW directly

       support the other TSENG resolutions.







       TDVESA.DLL

       ----------

       Supports any video card that does VESA emulation, whether

       through a TSR or video card firmware. Use this DLL with

       all resolution settings.



           NOTE: You can run VESATEST.EXE from either DOS or

           Windows to see if your system provides the proper

           VESA functions. If the emulation is not loaded, TDW

           (or TPROFW) will display an error message indicating that

           the video DLL isn't supported by the current configuration.



       The TDVESA.DLL has been tested with the following video

       cards:



         o Video Seven VRAM II--uses V7VESA TSR supplied with card



         o Weitek Power Windows--emulates VESA with firmware.





       DUAL8514.DLL

       -------------

       Supports any dual-screen 8514 cards. This DLL is only for

       systems that have two-color monitors, one attached to the VGA

       card and one attached to the 8415/A card. It speeds up

       performance by preventing TDW (or TPROFW) from doing some

       things that aren't required in dual-monitor mode.



           NOTE: Using this DLL is not the same as invoking TDW

           with the -do parameter, which only specifies using a

           monochrome screen.





       STB.DLL

       -------

       Supports the MVP2 series of multi-screen video cards.





       ULTRA.DLL

       ---------

       Supports ATI Graphics cards, 8514 Ultra and Vantage cards

       (8514/Ultra, 8514/Vantage, Graphics/Ultra, and Graphics/Vantage),

       and 8514-based cards configured for a single monitor (including

       most IBM 8514/A cards). If you use this DLL with an IBM 8514/A

       card, set "ATI=no" in the [VideoOptions] section of TDW.INI.





   The VideoDLL entry

   ------------------

   To use an SVGA DLL, simply edit the TDW.INI file that the installation

   program puts in your main Windows directory. You can modify TDW.INI

   with any ASCII text editor. Under the section heading [TurboDebugger]

   there is an option called "VideoDLL". This entry should equal the

   path and filename of the DLL you want to use for SVGA support (see the

   example later in this file).



   If there's an error loading the DLL or if the DLL doesn't support

   the selected card or mode, TDW (or TPROFW) reports the error in a

   Windows dialog box. When this happens, TDW (or TPROFW) unloads the

   DLL and exits. If this situation occurs, remove the DLL's name from

   the VideoDLL line in the TDW.INI file or select a video mode that is

   supported by that DLL.





   The [VideoOptions] section

   --------------------------

   There are options you can set for the current video DLL. You list

   these options under the [VideoOptions] heading in any order you like.



   The following list shows all the video options:



     o SaveWholeScreen    --    default = no

     o Int2FAssist        --    default = no

     o DebugFile          --    default = <blank>

     o IgnoreMode         --    default = no

     o ATI                --    default = yes

     o Rows               --    default = 25

     o RestoreTextScreen  --    default = yes



   DebugFile can be either blank or set to a specific filename. The other

   four settings must be either "yes" or "no". Rows must be 25 or 50.





     SaveWholeScreen   (ATI, TSENG, TDVESA)

     ---------------

     This option, normally set to "no", determines whether the entire

     screen (512k - 64k from 8 planes) is saved (the entire graphics

     screen is cleared when switching to it) or if only the top 32K of

     planes 0 through 3 is saved (the entire screen is NOT cleared when

     switching modes.)



     Saving the whole screen is not usually necessary, but is provided

     in case you're using a nonstandard card that requires that the whole

     screen be saved. It also provides support for the Alt-F5 key

     combination under Int2FAssist mode.





     Int2FAssist  (ATI, TSENG)

     -----------

     This option, normally set to "no", tells the DLL to make a special

     Int 2F call before switching video modes. This call tells the current

     Windows screen driver what's happening. The desired side-effect of this

     call is to make Windows tell all its child windows to repaint

     themselves. This option is provided mainly to support some ATI Wonder

     and TSENG chip set video modes.





     DebugFile   (ALL DLLs)

     ---------

     The video DLL normally doesn't log any debugging information. If

     you're having problems using a particular DLL, you can use the

     DebugFile option to specify the path and filename of a log file.

     You can use the information logged to this file if you need to

     contact Borland's Technical Support.



     The information logged is:



       o the date and time you ran TDW or TPROFW

       o the version & location of the DLL

       o the name of the current Windows screen driver

       o the state of all TDW.INI options

       o a listing of all calls and parameters to the DLL's functions





     IgnoreMode   (ATI, TSENG)

     ----------

     This option only applies when the video DLL is ATI.DLL or TSENG.DLL.

     It tells the DLL to not do any mode or card checking and to force the

     Int2FAssist option on. This option is useful for cards that aren't

     directly supported by an official DLL yet, such as Paradise, Video-7,

     Trident, or any other video card without a graphics coprocessor.

     (With this option enabled, the functionality is identical to the

     temporary ALL.DLL that we offered in the past.)





     ATI   (ULTRA)

     ---

     This option is only used by ULTRA.DLL and is on by default. If you

     disable it, you can use ULTRA.DLL on regular IBM 8514/A cards.





     ROWS  (ALL DLLs)

     ----

     This option is only used if you use a configuration file to change

     the number of rows to 43/50 from 25. If you choose to have TDW

     start in 50-line mode, set the Rows option to 50 in the TDW.INI file.





     RestoreTextScreen   (DUAL8514, STB)

     -----------------

     This option is valid only with DUAL8514.DLL and STB.DLL. The

     settings are:



       o Yes    - restores TDW's (or TPROFW's) screen after exiting.

       o No     - does not touch TDW's (or TPROFW's) screen at all.

       o Clear  - forces the screen to clear upon exiting TDW (or TPROFW).





   Video DLL example

   -----------------

   If you have an ATI VGA Wonder card and you want it to save

   the entire screen and log information to a file named

   C:\WINDOWS\TDVIDEO.LOG, the TDW.INI file will look something

   like this:



       [TurboDebugger]

       DebuggerDLL=c:\windows3.1\tdwin.dll

       VideoDLL=c:\borlandc\bin\ati.dll



       [VideoOptions]

       SaveWholeScreen=yes

       DebugFile=c:\windows\tdvideo.log





   Technical information

   ---------------------

   TDW, upon loading, looks for the video DLL in the following

   locations in the following order:



     1. The same directory TDW (or TPROFW) is running from



     2. The Windows main directory



     3. The location specified in TDW.INI





   If it finds the file, TDW (or TPROFW) accesses the DLL as needed.

   TDW (or TPROFW) makes calls to the DLL to handle the entire video

   screen-switching context. The DLL accomplishes the screen switching

   by allocating a buffer as it gets loaded. Graphics screen contents

   are then saved to this buffer when TDW (or TPROFW)_enters text mode.

   The DLL restores the graphics screen from this buffer when TDW

   (or TPROFW) exits text mode. Memory allocated for the buffer is freed

   when the DLL is unloaded.





   Seeing the user screen of an application

   ----------------------------------------

   Some video modes might require some special handling. The Int2FAssist

   option allows these modes to work correctly on most systems. The

   behavior is as follows:



   When you set "Int2FAssist=yes", the DLL notifies Windows to tell

   all sub-windows on the screen to repaint themselves while the user

   application is running. This allows the user screen to be viewed

   when stepping, tracing, or running your application. It will not,

   however, switch to the user screen when you press the Alt-F5 key

   combination because TDW is still in control (TDW doesn't allow Windows

   to process any messages at this point.)



   If you also set "SaveWholeScreen=yes", pressing the Alt-F5 key

   combination shows the user screen. (The DLL will now copy the screen

   back for you.) The drawback to enabling SaveWholeScreen is that it

   will take longer to step or trace if TDW needs to switch back to

   the user screen for that particular instruction. Also, extra messages

   will be passed to your application that normally wouldn't be passed.

   This may affect the debugging of certain pieces of code (like finding

   a bug in an owner-draw control). In these cases, you won't want to use

   this option on the current video mode.





  Using TDW in Dual Monitor Monochrome Mode

  ----------------------------------------

   If TDW is activated using the -do switch, there is no need for

   a video DLL or a value in the VideoDLL section of TDW.INI. The

   value in VideoDLL should be removed as follows:



    [Debugger]

    VideoDll=





   The [WRemote] section

   ---------------------

   If you run WRSETUP to configure WREMOTE, the settings are

   saved in the WRemote section of TDW.INI. In previous versions,

   these settings were saved in the WRemote section of

   WREMOTE.INI. If you have a previous version of TDW or TPROFW

   and want to preserve your WREMOTE settings, you can append the

   contents of WREMOTE.INI into TDW.INI. Be sure to include the

   [WRemote] section heading.



   The settings for the [WRemote] section are described in the

   "Turbo Debugger User's Guide" in Appendix E, "Remote

   Debugging" starting on page 386.





  Known Problems

  ==============



  - TD386 and TF386 currently do not support machines with over

    16M of memory.  You must disable any extra memory to use

    these programs.



  - On page 10 in Chapter 1 of the "Turbo Profiler User's Guide,"

    there is a statement that Pascal versions of the PRIMEn.C

    programs are included on disk. Only the C versions of these

    sample programs are included on the distribution disks.



  - Some mouse drivers are incompatible with TD and will

    cause the mouse cursor to get scrambled when debugging DOS

    graphics applications on a second monitor (-do option).  If

    that happens, you can try a different driver or turn off the

    mouse in TD by using the -p- option on the TD command line.

    The mouse will still be active in the target application.



  - If you have any lines in your SYSTEM.INI that rename DLLs, such as

    "sound.dll=mysound.drv", TDW might display the error "Can't find 

    sound.dll" when it loads a program that uses the DLL.  To solve this 

    problem, use the -wd command switch to disable TDW's DLL checking when 

    you load such a program.



  - The first time a program is run under TDW or TPROFW, mouse

    messages are processed normally. However, on every subsequent

    execution of that program, you must press a key on the

    keyboard before mouse messages can be processed.



  - TSENG ET-4000 video chip set and Windows 3.1 problems



    Under Windows 3.1, if you use the standard Windows VGA or

    SuperVga  driver with a video card that uses the TSENG

    ET-4000 chip set, you might encounter a number of problems

    with running TDW on a single monitor.



    o The hardware cursor (the white cursor displayed in all

      dialog boxes that require text input) is invisible, but

      you can still debug your program.



    o On certain TSENG 4000-based cards (such as the Diamond

      Speedstar VGA card), when you launch TDW the default

      character set is replaced by graphic characters.



   To overcome this problem please contact Microsoft Corp and ask

   for the updated TSENG drivers that were NOT shipped with

   Windows 3.1. They are also located in the Microsoft Forum (GO

   MSOFT) under the Microsoft Software Library heading in

   CompuServe.

  

        Filenames      Date

        ---------      ----



        TSENG1.EXE     4/6/92

        TSENG2.EXE     4/6/92

        TSENG3.EXE     4/6/92

        TSENG4.EXE     4/6/92

  

  

   In the meantime, you can use one of the following alternatives:

  

   - Run Windows Setup and replace your Windows 3.1 VGA or SVGA driver

     with the Version 3.0 VGA driver supplied with Windows 3.1.

  

   - Start TDW from the DOS command line. For example,

  

     WIN TDW myprog

  

   - Each time you launch Windows, run a full screen DOS session

     and type "exit" to close it. After you do this, when you run

     TDW, it will use the correct character set.





  CLASS LIBRARY



  - If you used the add(), addAt(), or getItemsInContainer()

    member functions of the Array class in Borland C++ 2.0

    applications, note that their behavior has changed slightly.

    The following rules apply to these and related functions:



      1. add() will insert its argument at the lowest available

         location in the Array.  This location is known as the

         "insertion point".



      2. detach() will remove its argument from the Array, and if

         that Object is located below the insertion point, it

         will move the elements above the Object being removed

         and below the insertion point down one position, so that

         the elements below the insertion point remain

         contiguous.  The insertion point, of course, moves down

         one.



      3. if the location specified in a call to addAt() is below

         or at the insertion point, the elements above the

         specified location and below the insertion point are

         moved up one position, and the Object is inserted.  The

         insertion point moves up one.



      4. if the location specified in a call to addAt() is above

         the insertion point, the Object is inserted at that

         location, replacing any Object that may have been placed

         there previously.



      5. getItemsInContainer() returns the number of elements

         below the current insertion point.  If you use addAt()

         to add elements above the insertion point, they will not

         affect the value returned by getItemsInContainer(). 

         This is a change from the behavior in the previous

         version of the class library.



  - Two versions of the class library sources are provided; one

    using an implementation using C++ templates, and one not using

    templates. The small and dynamic link libraries are provided, and

    a makefile is provided to build other models.





  ObjectWindows Library



  - You must rebuild the class libraries in the appropriate model

    for the intended OWL model if they don't already exist - see

    paragraph above.



  - Due to restrictions on code size, compact model is no longer

    supported for OWL applications.



  - Note that you must use the TWindow member function AssignMenu

    to assign a window's Attr.Menu member and to load a menu for

    that window.



  - You must alter project files and makefiles to indicate

    compatibility with either Borland C++ version 3.0 or 3.1.

    Add WIN30 for OWL projects from Borland C++ 3.0, or WIN31

    for projects created under Borland C++ 3.1, to the defines

    under Options|Compiler|Code Generation in the IDE, or passing

    -DWIN30 or -DWIN31 to MAKE.



  - World of ObjectWindows video users need to make modifications

    to their Borland C++ 3.0 make or project files in order to

    successfully compile their OWL code with Borland C++ 3.1. You

    must define the WIN30 flag when compiling the OWL Video code.

    In MAKEFILE.INC add the text, "-DWIN30" to the four 'CFLAGS'/

    'CFLAGSD' lines.  In all project files, you must go to Options|

    Compiler|Code Generation and put WIN30 in the Defines combo box

    field (at the bottom of this dialog).





  Please see OWL31.DOC for additional information on ObjectWindows

  Library.



  TURBO VISION



  - For information on the Help compiler, and how to build a help

    document, please refer to the comments in the file TVHC.CPP in

    the help directory.  Also, see TVDemo for an example of how to

    add help to your applications.



  - Due to the complex interactions among the Turbo Vision classes,

    certain situations can arise involving deletion of objects that

    cannot be properly handled through destructors.  Therefore, we

    provide a static member function void destroy( TObject * ) to

    the class TObject.  Whenever an object of a type derived from

    TObject is to be deleted, the function destroy() should be called

    instead.  This will take care of terminating the object,

    correctly freeing the memory that it occupied.  For example:

    

             TDialog *dlg = new TDialog( ... );

             //delete dlg;    // DON'T DO THIS

             destroy( dlg );  // DO IT THIS WAY



  - The Turbo Vision Source Code is provided for your use and

    modification.  IMPORTANT: Borland Technical Support will not

    answer questions or provide any assistance relating to this

    product.  Essentially, the Sources are provided "as is" and you

    are on your own.



  - In order to build the library, you must have Tasm available.



  - When building or modifying the library it is better to place

    debug info in only those modules in which you are interested.

    If you place debug info all the modules, Tlink may not be able

    to link your application.



  - In order to build an overlayed Turbo Vision application with

    Borland C++ 3.1, make sure you observe the following:



      1. You need to rebuild the Turbo Vision library with

         overlays. Change to the SOURCE directory under TVISION

         and enter the command



                 make -DOVERLAY -B



         This will produce a new version of TV.LIB which will

         support overlays. It will also produce two .OBJ files,

         SYSINT.OBJ and TEVENT.OBJ.  These two files contain code

         for TV's interrupt handlers, so they cannot be 

         overlayed.



      2. When building an overlayed application, you must be sure

         to link with the three files SYSINT.OBJ, TEVENT.OBJ, and

         TV.LIB.  The two .OBJ files must not be in overlays.

         You also need to specify local virtual tables.

         Your command line should look something like this:



         bcc -ml -Vs -B -Yo myfile -Yo- sysint.obj tevent.obj -Yo tv.lib



         See the Programmer's Guide for details on the meanings

         of the various -Yo switches.



     3. To improve performance, increase the size of the global

         variable __ovrbuffer to 0x2000 or greater.





  RUNTIME LIBRARY SOURCE



  The Borland C++ Runtime Library Source Code is provided for

  your use and modification.  IMPORTANT: Borland Technical

  Support will not answer questions or provide any assistance

  relating to this product.  Essentially, the Sources are

  provided "as is" and you are on your own. If you find what you

  think is a genuine problem with the source code, however, we

  would like to hear about it. See "How to Get Help" above.



  See CRTL.DOC for more information on building the Runtime

  Library from source.



 5. TESTING YOUR EXPANDED MEMORY: EMSTEST.COM

---------------------------------------------



  Included with Borland C++ is a program to test your Expanded

  Memory hardware and software. If you have problems using

  Borland C++ with your EMS, type EMSTEST at the DOS prompt and

  follow the instructions.





 6.  CORRECTIONS TO THE DOCUMENTS

---------------------------------



Please see the MANUAL.XXX files in the DOC subdirectory for corrections

to the documents.