mirror of
https://github.com/id-Software/wolf3d-browser.git
synced 2026-03-19 16:39:27 +01:00
This is the code for the browser version of Wolfenstein 3D which is playable on http://www.wolfenstein.com/game_NA.php
1631 lines
88 KiB
JavaScript
1631 lines
88 KiB
JavaScript
/*
|
|
* ===========================================================================
|
|
*
|
|
* Wolf3D Browser Version GPL Source Code
|
|
* Copyright (C) 2012 id Software LLC, a ZeniMax Media company.
|
|
*
|
|
* This file is part of the Wolf3D Browser Version GPL Source Code ("Wolf3D Browser Source Code").
|
|
*
|
|
* Wolf3D Browser Source Code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Wolf3D Browser Source Code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License version 2
|
|
* along with Wolf3D Browser Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* If you have questions concerning this license, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
*
|
|
* ===========================================================================
|
|
*/
|
|
|
|
|
|
(function() {
|
|
var ST_INFO_NULL = [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead]
|
|
|
|
/*
|
|
1-if object can be rotated, 0 if one sprite for every direction
|
|
base object's state texture if rotation is on facing player
|
|
after how man frames change state to .next_state
|
|
what to do every frame
|
|
what to do once per state
|
|
next state
|
|
*/
|
|
|
|
//var objstate[Wolf.NUMENEMIES][Wolf.NUMSTATES] = [
|
|
var objstate = [
|
|
// en_guard,
|
|
[
|
|
[ 1, Wolf.SPR_GRD_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand ], // Wolf.st_stand,
|
|
|
|
[ 1, Wolf.SPR_GRD_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s ], // Wolf.st_path1,
|
|
[ 1, Wolf.SPR_GRD_W1_1, 5, null, null, Wolf.st_path2 ], // Wolf.st_path1s,
|
|
[ 1, Wolf.SPR_GRD_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3 ], // Wolf.st_path2,
|
|
[ 1, Wolf.SPR_GRD_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s ], // Wolf.st_path3,
|
|
[ 1, Wolf.SPR_GRD_W3_1, 5, null, null, Wolf.st_path4 ], // Wolf.st_path3s,
|
|
[ 1, Wolf.SPR_GRD_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1 ], // Wolf.st_path4,
|
|
|
|
[ 0, Wolf.SPR_GRD_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[ 0, Wolf.SPR_GRD_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[ 0, Wolf.SPR_GRD_SHOOT1, 20, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[ 0, Wolf.SPR_GRD_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[ 0, Wolf.SPR_GRD_SHOOT3, 20, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
|
|
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot4,
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot5,
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot6,
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot7,
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot8,
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot9,
|
|
|
|
[ 1, Wolf.SPR_GRD_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s ], // Wolf.st_chase1,
|
|
[ 1, Wolf.SPR_GRD_W1_1, 3, null, null, Wolf.st_chase2 ], // Wolf.st_chase1s,
|
|
[ 1, Wolf.SPR_GRD_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3 ], // Wolf.st_chase2,
|
|
[ 1, Wolf.SPR_GRD_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s ], // Wolf.st_chase3,
|
|
[ 1, Wolf.SPR_GRD_W3_1, 3, null, null, Wolf.st_chase4 ], // Wolf.st_chase3s,
|
|
[ 1, Wolf.SPR_GRD_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1 ], // Wolf.st_chase4,
|
|
|
|
[ 0, Wolf.SPR_GRD_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2 ], // Wolf.st_die1,
|
|
[ 0, Wolf.SPR_GRD_DIE_2, 15, null, null, Wolf.st_die3 ], // Wolf.st_die2,
|
|
[ 0, Wolf.SPR_GRD_DIE_3, 15, null, null, Wolf.st_dead ], // Wolf.st_die3,
|
|
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die4,
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die5,
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die6,
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die7,
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die8,
|
|
[ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die9,
|
|
|
|
[ 0, Wolf.SPR_GRD_DEAD, 0, null, null, Wolf.st_dead ] // Wolf.st_dead
|
|
],
|
|
// en_officer,
|
|
[
|
|
[1, Wolf.SPR_OFC_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[1, Wolf.SPR_OFC_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[1, Wolf.SPR_OFC_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[1, Wolf.SPR_OFC_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[1, Wolf.SPR_OFC_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[1, Wolf.SPR_OFC_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[1, Wolf.SPR_OFC_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_OFC_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_OFC_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_OFC_SHOOT1, 6, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_OFC_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_OFC_SHOOT3, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[1, Wolf.SPR_OFC_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
|
|
[1, Wolf.SPR_OFC_W1_1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[1, Wolf.SPR_OFC_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[1, Wolf.SPR_OFC_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[1, Wolf.SPR_OFC_W3_1, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[1, Wolf.SPR_OFC_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_OFC_DIE_1, 11, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_OFC_DIE_2, 11, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_OFC_DIE_3, 11, null, null, Wolf.st_dead],// Wolf.st_die3,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_OFC_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_ss,
|
|
[
|
|
[1, Wolf.SPR_SS_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[1, Wolf.SPR_SS_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[1, Wolf.SPR_SS_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[1, Wolf.SPR_SS_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[1, Wolf.SPR_SS_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[1, Wolf.SPR_SS_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[1, Wolf.SPR_SS_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_SS_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_SS_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_SS_SHOOT1, 20, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_SS_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot9],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[1, Wolf.SPR_SS_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
|
|
[1, Wolf.SPR_SS_W1_1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[1, Wolf.SPR_SS_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[1, Wolf.SPR_SS_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[1, Wolf.SPR_SS_W3_1, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[1, Wolf.SPR_SS_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_SS_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_SS_DIE_2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_SS_DIE_3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_SS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_dog,
|
|
[
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[1, Wolf.SPR_DOG_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[1, Wolf.SPR_DOG_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[1, Wolf.SPR_DOG_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[1, Wolf.SPR_DOG_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[1, Wolf.SPR_DOG_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[1, Wolf.SPR_DOG_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_DOG_JUMP1, 10, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_DOG_JUMP2, 10, null, Wolf.AI.T_Bite, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_DOG_JUMP3, 10, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_DOG_JUMP1, 10, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_DOG_W1_1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[1, Wolf.SPR_DOG_W1_1, 10, Wolf.AI.T_DogChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
|
|
[1, Wolf.SPR_DOG_W1_1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[1, Wolf.SPR_DOG_W2_1, 8, Wolf.AI.T_DogChase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[1, Wolf.SPR_DOG_W3_1, 10, Wolf.AI.T_DogChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[1, Wolf.SPR_DOG_W3_1, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[1, Wolf.SPR_DOG_W4_1, 8, Wolf.AI.T_DogChase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_DOG_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_DOG_DIE_2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_DOG_DIE_3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_DOG_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_boss,
|
|
[
|
|
[0, Wolf.SPR_BOSS_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_BOSS_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_BOSS_SHOOT1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_BOSS_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
|
|
[0, Wolf.SPR_BOSS_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_BOSS_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_BOSS_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[0, Wolf.SPR_BOSS_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_BOSS_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_BOSS_DIE1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_BOSS_DIE2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_BOSS_DIE3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_BOSS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_schabbs,
|
|
[
|
|
[0, Wolf.SPR_SCHABB_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_SCHABB_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_SCHABB_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_chase1],// Wolf.st_shoot2,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_SCHABB_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
|
|
[0, Wolf.SPR_SCHABB_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_SCHABB_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_SCHABB_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[0, Wolf.SPR_SCHABB_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_SCHABB_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_SCHABB_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_SCHABB_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_SCHABB_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
|
|
[0, Wolf.SPR_SCHABB_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
|
|
[0, Wolf.SPR_SCHABB_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_SCHABB_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_fake,
|
|
[
|
|
[0, Wolf.SPR_FAKE_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot6],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot7],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot8],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot9],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_FAKE_SHOOT, 8, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
|
|
|
|
[0, Wolf.SPR_FAKE_W1, 10, Wolf.AI.T_Fake, null, Wolf.st_chase1s],// Wolf.st_chase1,
|
|
[0, Wolf.SPR_FAKE_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_FAKE_W2, 8, Wolf.AI.T_Fake, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_FAKE_W3, 10, Wolf.AI.T_Fake, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[0, Wolf.SPR_FAKE_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_FAKE_W4, 8, Wolf.AI.T_Fake, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_FAKE_DIE1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_FAKE_DIE2, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_FAKE_DIE3, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
|
|
[0, Wolf.SPR_FAKE_DIE4, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
|
|
[0, Wolf.SPR_FAKE_DIE5, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_FAKE_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_hitler, (mecha)
|
|
[
|
|
[0, Wolf.SPR_MECHA_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_MECHA_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_MECHA_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_MECHA_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_MECHA_W1, 10, Wolf.AI.T_Chase, Wolf.ActorAI.mechaSound, Wolf.st_chase1s],// Wolf.st_chase1,
|
|
[0, Wolf.SPR_MECHA_W1, 6, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_MECHA_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_MECHA_W3, 10, Wolf.AI.T_Chase, Wolf.ActorAI.mechaSound, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[0, Wolf.SPR_MECHA_W3, 6, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_MECHA_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_MECHA_DIE1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_MECHA_DIE2, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_MECHA_DIE3, 10, null, Wolf.ActorAI.hitlerMorph, Wolf.st_dead],// Wolf.st_die3,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_MECHA_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_hitler,
|
|
[
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_HITLER_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_HITLER_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_HITLER_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_HITLER_W1, 6, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,
|
|
[0, Wolf.SPR_HITLER_W1, 4, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_HITLER_W2, 2, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_HITLER_W3, 6, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,
|
|
[0, Wolf.SPR_HITLER_W3, 4, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_HITLER_W4, 2, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_HITLER_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_HITLER_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_HITLER_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
|
|
[0, Wolf.SPR_HITLER_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
|
|
[0, Wolf.SPR_HITLER_DIE3, 10, null, null, Wolf.st_die6],// Wolf.st_die5,
|
|
[0, Wolf.SPR_HITLER_DIE4, 10, null, null, Wolf.st_die7],// Wolf.st_die6,
|
|
[0, Wolf.SPR_HITLER_DIE5, 10, null, null, Wolf.st_die8],// Wolf.st_die7,
|
|
[0, Wolf.SPR_HITLER_DIE6, 10, null, null, Wolf.st_die9],// Wolf.st_die8,
|
|
[0, Wolf.SPR_HITLER_DIE7, 10, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_HITLER_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_mutant,
|
|
[
|
|
[1, Wolf.SPR_MUT_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[1, Wolf.SPR_MUT_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[1, Wolf.SPR_MUT_W1_1, 5, null , null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[1, Wolf.SPR_MUT_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[1, Wolf.SPR_MUT_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[1, Wolf.SPR_MUT_W3_1, 5, null , null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[1, Wolf.SPR_MUT_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_MUT_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_MUT_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_MUT_SHOOT1, 6, null, Wolf.AI.T_Shoot, Wolf.st_shoot2], // Wolf.st_shoot1,
|
|
[0, Wolf.SPR_MUT_SHOOT2, 20, null, null, Wolf.st_shoot3], // Wolf.st_shoot2,
|
|
[0, Wolf.SPR_MUT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
|
|
[0, Wolf.SPR_MUT_SHOOT4, 20, null, null, Wolf.st_chase1], // Wolf.st_shoot4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[1, Wolf.SPR_MUT_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
|
|
[1, Wolf.SPR_MUT_W1_1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[1, Wolf.SPR_MUT_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[1, Wolf.SPR_MUT_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[1, Wolf.SPR_MUT_W3_1, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[1, Wolf.SPR_MUT_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_MUT_DIE_1, 7, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_MUT_DIE_2, 7, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_MUT_DIE_3, 7, null, null, Wolf.st_die4],// Wolf.st_die3,
|
|
[0, Wolf.SPR_MUT_DIE_4, 7, null, null, Wolf.st_dead],// Wolf.st_die4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_MUT_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_blinky,
|
|
[
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_BLINKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_BLINKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_clyde,
|
|
[
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_CLYDE_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_CLYDE_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_pinky,
|
|
[
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_PINKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_PINKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_inky,
|
|
[
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_INKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_INKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_gretel,
|
|
[
|
|
[0, Wolf.SPR_GRETEL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_GRETEL_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_GRETEL_SHOOT1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_GRETEL_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,
|
|
[0, Wolf.SPR_GRETEL_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_GRETEL_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_GRETEL_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[0, Wolf.SPR_GRETEL_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_GRETEL_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_GRETEL_DIE1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_GRETEL_DIE2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_GRETEL_DIE3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_GRETEL_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_gift,
|
|
[
|
|
[0, Wolf.SPR_GIFT_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_GIFT_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_GIFT_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_chase1],// Wolf.st_shoot2,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_GIFT_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
|
|
[0, Wolf.SPR_GIFT_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_GIFT_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_GIFT_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[0, Wolf.SPR_GIFT_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_GIFT_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_GIFT_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_GIFT_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_GIFT_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
|
|
[0, Wolf.SPR_GIFT_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
|
|
[0, Wolf.SPR_GIFT_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_GIFT_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_fat,
|
|
[
|
|
[0, Wolf.SPR_FAT_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_FAT_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,
|
|
[0, Wolf.SPR_FAT_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3],// Wolf.st_shoot2,
|
|
[0, Wolf.SPR_FAT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,
|
|
[0, Wolf.SPR_FAT_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,
|
|
[0, Wolf.SPR_FAT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,
|
|
[0, Wolf.SPR_FAT_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_FAT_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,
|
|
[0, Wolf.SPR_FAT_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_FAT_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_FAT_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,
|
|
[0, Wolf.SPR_FAT_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_FAT_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_FAT_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,
|
|
[0, Wolf.SPR_FAT_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,
|
|
[0, Wolf.SPR_FAT_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,
|
|
[0, Wolf.SPR_FAT_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,
|
|
[0, Wolf.SPR_FAT_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,
|
|
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,
|
|
[0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_FAT_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// --- Projectiles
|
|
// en_needle,
|
|
[
|
|
ST_INFO_NULL, // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_HYPO1, 6, Wolf.AI.T_Projectile, null, Wolf.st_path2], // Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
[0, Wolf.SPR_HYPO2, 6, Wolf.AI.T_Projectile, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_HYPO3, 6, Wolf.AI.T_Projectile, null, Wolf.st_path4], // Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
[0, Wolf.SPR_HYPO4, 6, Wolf.AI.T_Projectile, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL,// Wolf.st_pain,
|
|
ST_INFO_NULL,// Wolf.st_pain1,
|
|
|
|
ST_INFO_NULL,// Wolf.st_shoot1,
|
|
ST_INFO_NULL,// Wolf.st_shoot2,
|
|
ST_INFO_NULL,// Wolf.st_shoot3,
|
|
ST_INFO_NULL,// Wolf.st_shoot4,
|
|
ST_INFO_NULL,// Wolf.st_shoot5,
|
|
ST_INFO_NULL,// Wolf.st_shoot6,
|
|
|
|
ST_INFO_NULL,// Wolf.st_shoot7,
|
|
ST_INFO_NULL,// Wolf.st_shoot8,
|
|
ST_INFO_NULL,// Wolf.st_shoot9,
|
|
|
|
ST_INFO_NULL,// Wolf.st_chase1,
|
|
ST_INFO_NULL, // Wolf.st_chase1s,
|
|
ST_INFO_NULL, // Wolf.st_chase2,
|
|
ST_INFO_NULL,// Wolf.st_chase3,
|
|
ST_INFO_NULL, // Wolf.st_chase3s,
|
|
ST_INFO_NULL, // Wolf.st_chase4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_die1,
|
|
ST_INFO_NULL, // Wolf.st_die2,
|
|
ST_INFO_NULL, // Wolf.st_die3,
|
|
ST_INFO_NULL,// Wolf.st_die4,
|
|
ST_INFO_NULL,// Wolf.st_die5,
|
|
|
|
ST_INFO_NULL,// Wolf.st_die6,
|
|
ST_INFO_NULL,// Wolf.st_die7,
|
|
ST_INFO_NULL,// Wolf.st_die8,
|
|
ST_INFO_NULL,// Wolf.st_die9,
|
|
|
|
ST_INFO_NULL // Wolf.st_dead
|
|
],
|
|
// en_fire,
|
|
[
|
|
ST_INFO_NULL, // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_FIRE1, 6, null, Wolf.AI.T_Projectile, Wolf.st_path2], // Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
[0, Wolf.SPR_FIRE2, 6, null, Wolf.AI.T_Projectile, Wolf.st_path1], // Wolf.st_path2,
|
|
ST_INFO_NULL, // Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
ST_INFO_NULL, // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL,// Wolf.st_pain,
|
|
ST_INFO_NULL,// Wolf.st_pain1,
|
|
|
|
ST_INFO_NULL,// Wolf.st_shoot1,
|
|
ST_INFO_NULL,// Wolf.st_shoot2,
|
|
ST_INFO_NULL,// Wolf.st_shoot3,
|
|
ST_INFO_NULL,// Wolf.st_shoot4,
|
|
ST_INFO_NULL,// Wolf.st_shoot5,
|
|
ST_INFO_NULL,// Wolf.st_shoot6,
|
|
|
|
ST_INFO_NULL,// Wolf.st_shoot7,
|
|
ST_INFO_NULL,// Wolf.st_shoot8,
|
|
ST_INFO_NULL,// Wolf.st_shoot9,
|
|
|
|
ST_INFO_NULL,// Wolf.st_chase1,
|
|
ST_INFO_NULL, // Wolf.st_chase1s,
|
|
ST_INFO_NULL, // Wolf.st_chase2,
|
|
ST_INFO_NULL,// Wolf.st_chase3,
|
|
ST_INFO_NULL, // Wolf.st_chase3s,
|
|
ST_INFO_NULL, // Wolf.st_chase4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_die1,
|
|
ST_INFO_NULL, // Wolf.st_die2,
|
|
ST_INFO_NULL, // Wolf.st_die3,
|
|
ST_INFO_NULL,// Wolf.st_die4,
|
|
ST_INFO_NULL,// Wolf.st_die5,
|
|
|
|
ST_INFO_NULL,// Wolf.st_die6,
|
|
ST_INFO_NULL,// Wolf.st_die7,
|
|
ST_INFO_NULL,// Wolf.st_die8,
|
|
ST_INFO_NULL,// Wolf.st_die9,
|
|
|
|
ST_INFO_NULL // Wolf.st_dead
|
|
],
|
|
// en_rocket,
|
|
[
|
|
[1, Wolf.SPR_ROCKET_1, 3, Wolf.AI.T_Projectile, Wolf.ActorAI.smoke, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
ST_INFO_NULL,// Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
ST_INFO_NULL, // Wolf.st_path2,
|
|
ST_INFO_NULL,// Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
ST_INFO_NULL, // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL,// Wolf.st_pain,
|
|
ST_INFO_NULL,// Wolf.st_pain1,
|
|
|
|
ST_INFO_NULL,// Wolf.st_shoot1,
|
|
ST_INFO_NULL,// Wolf.st_shoot2,
|
|
ST_INFO_NULL,// Wolf.st_shoot3,
|
|
ST_INFO_NULL,// Wolf.st_shoot4,
|
|
ST_INFO_NULL,// Wolf.st_shoot5,
|
|
ST_INFO_NULL,// Wolf.st_shoot6,
|
|
|
|
ST_INFO_NULL,// Wolf.st_shoot7,
|
|
ST_INFO_NULL,// Wolf.st_shoot8,
|
|
ST_INFO_NULL,// Wolf.st_shoot9,
|
|
|
|
ST_INFO_NULL,// Wolf.st_chase1,
|
|
ST_INFO_NULL, // Wolf.st_chase1s,
|
|
ST_INFO_NULL, // Wolf.st_chase2,
|
|
ST_INFO_NULL,// Wolf.st_chase3,
|
|
ST_INFO_NULL, // Wolf.st_chase3s,
|
|
ST_INFO_NULL, // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_BOOM_1, 6, null, null, Wolf.st_die2], // Wolf.st_die1,
|
|
[0, Wolf.SPR_BOOM_2, 6, null, null, Wolf.st_die3], // Wolf.st_die2,
|
|
[0, Wolf.SPR_BOOM_3, 6, null, null, Wolf.st_remove], // Wolf.st_die3,
|
|
ST_INFO_NULL,// Wolf.st_die4,
|
|
ST_INFO_NULL,// Wolf.st_die5,
|
|
|
|
ST_INFO_NULL,// Wolf.st_die6,
|
|
ST_INFO_NULL,// Wolf.st_die7,
|
|
ST_INFO_NULL,// Wolf.st_die8,
|
|
ST_INFO_NULL,// Wolf.st_die9,
|
|
|
|
ST_INFO_NULL // Wolf.st_dead
|
|
],
|
|
// en_smoke,
|
|
[
|
|
ST_INFO_NULL, // Wolf.st_stand,
|
|
|
|
ST_INFO_NULL, // Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
ST_INFO_NULL, // Wolf.st_path2,
|
|
ST_INFO_NULL, // Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
ST_INFO_NULL, // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_pain,
|
|
ST_INFO_NULL, // Wolf.st_pain1,
|
|
|
|
ST_INFO_NULL, // Wolf.st_shoot1,
|
|
ST_INFO_NULL, // Wolf.st_shoot2,
|
|
ST_INFO_NULL, // Wolf.st_shoot3,
|
|
ST_INFO_NULL, // Wolf.st_shoot4,
|
|
ST_INFO_NULL, // Wolf.st_shoot5,
|
|
ST_INFO_NULL, // Wolf.st_shoot6,
|
|
|
|
ST_INFO_NULL, // Wolf.st_shoot7,
|
|
ST_INFO_NULL, // Wolf.st_shoot8,
|
|
ST_INFO_NULL, // Wolf.st_shoot9,
|
|
|
|
ST_INFO_NULL, // Wolf.st_chase1,
|
|
ST_INFO_NULL, // Wolf.st_chase1s,
|
|
ST_INFO_NULL, // Wolf.st_chase2,
|
|
ST_INFO_NULL, // Wolf.st_chase3,
|
|
ST_INFO_NULL, // Wolf.st_chase3s,
|
|
ST_INFO_NULL, // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_SMOKE_1, 3, null, null, Wolf.st_die2], // Wolf.st_die1,
|
|
[0, Wolf.SPR_SMOKE_2, 3, null, null, Wolf.st_die3], // Wolf.st_die2,
|
|
[0, Wolf.SPR_SMOKE_3, 3, null, null, Wolf.st_die4], // Wolf.st_die3,
|
|
[0, Wolf.SPR_SMOKE_4, 3, null, null, Wolf.st_remove], // Wolf.st_die4,
|
|
ST_INFO_NULL, // Wolf.st_die5,
|
|
|
|
ST_INFO_NULL, // Wolf.st_die6,
|
|
ST_INFO_NULL, // Wolf.st_die7,
|
|
ST_INFO_NULL, // Wolf.st_die8,
|
|
ST_INFO_NULL, // Wolf.st_die9,
|
|
|
|
ST_INFO_NULL // Wolf.st_dead
|
|
],
|
|
// en_bj,
|
|
[
|
|
ST_INFO_NULL, // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_BJ_W1, 12, Wolf.AI.T_BJRun, null, Wolf.st_path1s], // Wolf.st_path1,
|
|
[0, Wolf.SPR_BJ_W1, 3, null, null, Wolf.st_path2], // Wolf.st_path1s,
|
|
[0, Wolf.SPR_BJ_W2, 8, Wolf.AI.T_BJRun, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_BJ_W3, 12, Wolf.AI.T_BJRun, null, Wolf.st_path3s], // Wolf.st_path3,
|
|
[0, Wolf.SPR_BJ_W3, 3, null, null, Wolf.st_path4], // Wolf.st_path3s,
|
|
[0, Wolf.SPR_BJ_W4, 8, Wolf.AI.T_BJRun, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_pain,
|
|
ST_INFO_NULL, // Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_BJ_JUMP1, 14, Wolf.AI.T_BJJump, null, Wolf.st_shoot2], // Wolf.st_shoot1,
|
|
[0, Wolf.SPR_BJ_JUMP2, 14, Wolf.AI.T_BJJump, Wolf.AI.T_BJYell, Wolf.st_shoot3], // Wolf.st_shoot2,
|
|
[0, Wolf.SPR_BJ_JUMP3, 14, Wolf.AI.T_BJJump, null, Wolf.st_shoot4], // Wolf.st_shoot3,
|
|
[0, Wolf.SPR_BJ_JUMP4,150, null, Wolf.AI.T_BJDone, Wolf.st_shoot4], // Wolf.st_shoot4,
|
|
ST_INFO_NULL, // Wolf.st_shoot5,
|
|
ST_INFO_NULL, // Wolf.st_shoot6,
|
|
|
|
ST_INFO_NULL, // Wolf.st_shoot7,
|
|
ST_INFO_NULL, // Wolf.st_shoot8,
|
|
ST_INFO_NULL, // Wolf.st_shoot9,
|
|
|
|
ST_INFO_NULL, // Wolf.st_chase1,
|
|
ST_INFO_NULL, // Wolf.st_chase1s,
|
|
ST_INFO_NULL, // Wolf.st_chase2,
|
|
ST_INFO_NULL, // Wolf.st_chase3,
|
|
ST_INFO_NULL, // Wolf.st_chase3s,
|
|
ST_INFO_NULL, // Wolf.st_chase4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_die1,
|
|
ST_INFO_NULL, // Wolf.st_die2,
|
|
ST_INFO_NULL, // Wolf.st_die3,
|
|
ST_INFO_NULL, // Wolf.st_die4,
|
|
ST_INFO_NULL, // Wolf.st_die5,
|
|
|
|
ST_INFO_NULL, // Wolf.st_die6,
|
|
ST_INFO_NULL, // Wolf.st_die7,
|
|
ST_INFO_NULL, // Wolf.st_die8,
|
|
ST_INFO_NULL, // Wolf.st_die9,
|
|
|
|
ST_INFO_NULL // Wolf.st_dead
|
|
],
|
|
|
|
// --- Spear of destiny!
|
|
// en_spark,
|
|
[
|
|
ST_INFO_NULL, // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_SPARK1, 6, Wolf.AI.T_Projectile, null, Wolf.st_path2], // Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
[0, Wolf.SPR_SPARK2, 6, Wolf.AI.T_Projectile, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_SPARK3, 6, Wolf.AI.T_Projectile, null, Wolf.st_path4], // Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
[0, Wolf.SPR_SPARK4, 6, Wolf.AI.T_Projectile, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL,// Wolf.st_pain,
|
|
ST_INFO_NULL,// Wolf.st_pain1,
|
|
|
|
ST_INFO_NULL,// Wolf.st_shoot1,
|
|
ST_INFO_NULL,// Wolf.st_shoot2,
|
|
ST_INFO_NULL,// Wolf.st_shoot3,
|
|
ST_INFO_NULL,// Wolf.st_shoot4,
|
|
ST_INFO_NULL,// Wolf.st_shoot5,
|
|
ST_INFO_NULL,// Wolf.st_shoot6,
|
|
|
|
ST_INFO_NULL,// Wolf.st_shoot7,
|
|
ST_INFO_NULL,// Wolf.st_shoot8,
|
|
ST_INFO_NULL,// Wolf.st_shoot9,
|
|
|
|
ST_INFO_NULL,// Wolf.st_chase1,
|
|
ST_INFO_NULL, // Wolf.st_chase1s,
|
|
ST_INFO_NULL, // Wolf.st_chase2,
|
|
ST_INFO_NULL,// Wolf.st_chase3,
|
|
ST_INFO_NULL, // Wolf.st_chase3s,
|
|
ST_INFO_NULL, // Wolf.st_chase4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_die1,
|
|
ST_INFO_NULL, // Wolf.st_die2,
|
|
ST_INFO_NULL, // Wolf.st_die3,
|
|
ST_INFO_NULL,// Wolf.st_die4,
|
|
ST_INFO_NULL,// Wolf.st_die5,
|
|
|
|
ST_INFO_NULL,// Wolf.st_die6,
|
|
ST_INFO_NULL,// Wolf.st_die7,
|
|
ST_INFO_NULL,// Wolf.st_die8,
|
|
ST_INFO_NULL,// Wolf.st_die9,
|
|
|
|
ST_INFO_NULL // Wolf.st_dead
|
|
],
|
|
// en_hrocket,
|
|
[
|
|
[1, Wolf.SPR_HROCKET_1, 3, Wolf.AI.T_Projectile, Wolf.ActorAI.smoke, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
ST_INFO_NULL,// Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
ST_INFO_NULL, // Wolf.st_path2,
|
|
ST_INFO_NULL,// Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
ST_INFO_NULL, // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL,// Wolf.st_pain,
|
|
ST_INFO_NULL,// Wolf.st_pain1,
|
|
|
|
ST_INFO_NULL,// Wolf.st_shoot1,
|
|
ST_INFO_NULL,// Wolf.st_shoot2,
|
|
ST_INFO_NULL,// Wolf.st_shoot3,
|
|
ST_INFO_NULL,// Wolf.st_shoot4,
|
|
ST_INFO_NULL,// Wolf.st_shoot5,
|
|
ST_INFO_NULL,// Wolf.st_shoot6,
|
|
|
|
ST_INFO_NULL,// Wolf.st_shoot7,
|
|
ST_INFO_NULL,// Wolf.st_shoot8,
|
|
ST_INFO_NULL,// Wolf.st_shoot9,
|
|
|
|
ST_INFO_NULL,// Wolf.st_chase1,
|
|
ST_INFO_NULL, // Wolf.st_chase1s,
|
|
ST_INFO_NULL, // Wolf.st_chase2,
|
|
ST_INFO_NULL,// Wolf.st_chase3,
|
|
ST_INFO_NULL, // Wolf.st_chase3s,
|
|
ST_INFO_NULL, // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_HBOOM_1, 6, null, null, Wolf.st_die2], // Wolf.st_die1,
|
|
[0, Wolf.SPR_HBOOM_2, 6, null, null, Wolf.st_die3], // Wolf.st_die2,
|
|
[0, Wolf.SPR_HBOOM_3, 6, null, null, Wolf.st_remove], // Wolf.st_die3,
|
|
ST_INFO_NULL,// Wolf.st_die4,
|
|
ST_INFO_NULL,// Wolf.st_die5,
|
|
|
|
ST_INFO_NULL,// Wolf.st_die6,
|
|
ST_INFO_NULL,// Wolf.st_die7,
|
|
ST_INFO_NULL,// Wolf.st_die8,
|
|
ST_INFO_NULL,// Wolf.st_die9,
|
|
|
|
ST_INFO_NULL // Wolf.st_dead
|
|
],
|
|
// en_hsmoke,
|
|
[
|
|
ST_INFO_NULL, // Wolf.st_stand,
|
|
|
|
ST_INFO_NULL, // Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
ST_INFO_NULL, // Wolf.st_path2,
|
|
ST_INFO_NULL, // Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
ST_INFO_NULL, // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_pain,
|
|
ST_INFO_NULL, // Wolf.st_pain1,
|
|
|
|
ST_INFO_NULL, // Wolf.st_shoot1,
|
|
ST_INFO_NULL, // Wolf.st_shoot2,
|
|
ST_INFO_NULL, // Wolf.st_shoot3,
|
|
ST_INFO_NULL, // Wolf.st_shoot4,
|
|
ST_INFO_NULL, // Wolf.st_shoot5,
|
|
ST_INFO_NULL, // Wolf.st_shoot6,
|
|
|
|
ST_INFO_NULL, // Wolf.st_shoot7,
|
|
ST_INFO_NULL, // Wolf.st_shoot8,
|
|
ST_INFO_NULL, // Wolf.st_shoot9,
|
|
|
|
ST_INFO_NULL, // Wolf.st_chase1,
|
|
ST_INFO_NULL, // Wolf.st_chase1s,
|
|
ST_INFO_NULL, // Wolf.st_chase2,
|
|
ST_INFO_NULL, // Wolf.st_chase3,
|
|
ST_INFO_NULL, // Wolf.st_chase3s,
|
|
ST_INFO_NULL, // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_HSMOKE_1, 3, null, null, Wolf.st_die2], // Wolf.st_die1,
|
|
[0, Wolf.SPR_HSMOKE_2, 3, null, null, Wolf.st_die3], // Wolf.st_die2,
|
|
[0, Wolf.SPR_HSMOKE_3, 3, null, null, Wolf.st_die4], // Wolf.st_die3,
|
|
[0, Wolf.SPR_HSMOKE_4, 3, null, null, Wolf.st_remove], // Wolf.st_die4,
|
|
ST_INFO_NULL, // Wolf.st_die5,
|
|
|
|
ST_INFO_NULL, // Wolf.st_die6,
|
|
ST_INFO_NULL, // Wolf.st_die7,
|
|
ST_INFO_NULL, // Wolf.st_die8,
|
|
ST_INFO_NULL, // Wolf.st_die9,
|
|
|
|
ST_INFO_NULL // Wolf.st_dead
|
|
],
|
|
// en_spectre,
|
|
[
|
|
ST_INFO_NULL, // Wolf.st_stand,
|
|
|
|
[0, Wolf.SPR_SPECTRE_W1, 10, Wolf.AI.T_Stand, null, Wolf.st_path2], // Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
[0, Wolf.SPR_SPECTRE_W2, 10, Wolf.AI.T_Stand, null, Wolf.st_path3], // Wolf.st_path2,
|
|
[0, Wolf.SPR_SPECTRE_W3, 10, Wolf.AI.T_Stand, null, Wolf.st_path4], // Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
[0, Wolf.SPR_SPECTRE_W4, 10, Wolf.AI.T_Stand, null, Wolf.st_path1], // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_pain,
|
|
ST_INFO_NULL, // Wolf.st_pain1,
|
|
|
|
ST_INFO_NULL, // Wolf.st_shoot1,
|
|
ST_INFO_NULL, // Wolf.st_shoot2,
|
|
ST_INFO_NULL, // Wolf.st_shoot3,
|
|
ST_INFO_NULL, // Wolf.st_shoot4,
|
|
ST_INFO_NULL, // Wolf.st_shoot5,
|
|
ST_INFO_NULL, // Wolf.st_shoot6,
|
|
|
|
ST_INFO_NULL, // Wolf.st_shoot7,
|
|
ST_INFO_NULL, // Wolf.st_shoot8,
|
|
ST_INFO_NULL, // Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_SPECTRE_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2], // Wolf.st_chase1,
|
|
ST_INFO_NULL, // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_SPECTRE_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_SPECTRE_W3, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase4], // Wolf.st_chase3,
|
|
ST_INFO_NULL, // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_SPECTRE_W4, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_SPECTRE_F1, 10, null, null, Wolf.st_die2], // Wolf.st_die1,
|
|
[0, Wolf.SPR_SPECTRE_F2, 10, null, null, Wolf.st_die3], // Wolf.st_die2,
|
|
[0, Wolf.SPR_SPECTRE_F3, 10, null, null, Wolf.st_die4], // Wolf.st_die3,
|
|
[0, Wolf.SPR_SPECTRE_F4, 300, null, null, Wolf.st_die5], // Wolf.st_die4,
|
|
[0, Wolf.SPR_SPECTRE_F4, 10, null, Wolf.ActorAI.dormant, Wolf.st_die5], // Wolf.st_die5,
|
|
|
|
ST_INFO_NULL, // Wolf.st_die6,
|
|
ST_INFO_NULL, // Wolf.st_die7,
|
|
ST_INFO_NULL, // Wolf.st_die8,
|
|
ST_INFO_NULL, // Wolf.st_die9,
|
|
|
|
ST_INFO_NULL // Wolf.st_dead
|
|
],
|
|
// en_angel,
|
|
[
|
|
[0, Wolf.SPR_ANGEL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
ST_INFO_NULL, // Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
ST_INFO_NULL, // Wolf.st_path2,
|
|
ST_INFO_NULL, // Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
ST_INFO_NULL, // Wolf.st_path4,
|
|
|
|
[0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_pain1], // Wolf.st_pain,
|
|
[0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot4], // Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_ANGEL_SHOOT1, 10, null, Wolf.ActorAI.startAttack, Wolf.st_shoot2], // Wolf.st_shoot1,
|
|
[0, Wolf.SPR_ANGEL_SHOOT2, 20, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,
|
|
[0, Wolf.SPR_ANGEL_SHOOT1, 10, null, Wolf.ActorAI.relaunch, Wolf.st_shoot2], // Wolf.st_shoot3,
|
|
|
|
[0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_shoot5], // Wolf.st_shoot4,
|
|
[0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot6], // Wolf.st_shoot5,
|
|
[0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_shoot7], // Wolf.st_shoot6,
|
|
[0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot8], // Wolf.st_shoot7,
|
|
[0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_chase1], // Wolf.st_shoot8,
|
|
ST_INFO_NULL, // Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_ANGEL_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,
|
|
[0, Wolf.SPR_ANGEL_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_ANGEL_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_ANGEL_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,
|
|
[0, Wolf.SPR_ANGEL_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_ANGEL_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_ANGEL_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
|
|
[0, Wolf.SPR_ANGEL_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,
|
|
[0, Wolf.SPR_ANGEL_DIE1, 10, null, Wolf.ActorAI.slurpie, Wolf.st_die4], // Wolf.st_die3,
|
|
[0, Wolf.SPR_ANGEL_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,
|
|
[0, Wolf.SPR_ANGEL_DIE3, 10, null, null, Wolf.st_die6], // Wolf.st_die5,
|
|
[0, Wolf.SPR_ANGEL_DIE4, 10, null, null, Wolf.st_die7], // Wolf.st_die6,
|
|
[0, Wolf.SPR_ANGEL_DIE5, 10, null, null, Wolf.st_die8], // Wolf.st_die7,
|
|
[0, Wolf.SPR_ANGEL_DIE6, 10, null, null, Wolf.st_die9], // Wolf.st_die8,
|
|
[0, Wolf.SPR_ANGEL_DIE7, 10, null, null, Wolf.st_dead], // Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_ANGEL_DEAD, 130, null, Wolf.ActorAI.victory, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_trans,
|
|
[
|
|
[0, Wolf.SPR_TRANS_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
ST_INFO_NULL, // Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
ST_INFO_NULL, // Wolf.st_path2,
|
|
ST_INFO_NULL, // Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
ST_INFO_NULL, // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_pain,
|
|
ST_INFO_NULL, // Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_TRANS_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
|
|
[0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3], // Wolf.st_shoot2,
|
|
[0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
|
|
[0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5], // Wolf.st_shoot4,
|
|
[0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6], // Wolf.st_shoot5,
|
|
[0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7], // Wolf.st_shoot6,
|
|
[0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8], // Wolf.st_shoot7,
|
|
[0, Wolf.SPR_TRANS_SHOOT1, 10, null, null, Wolf.st_chase1], // Wolf.st_shoot8,
|
|
ST_INFO_NULL, // Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_TRANS_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,
|
|
[0, Wolf.SPR_TRANS_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_TRANS_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_TRANS_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,
|
|
[0, Wolf.SPR_TRANS_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_TRANS_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_TRANS_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
|
|
[0, Wolf.SPR_TRANS_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,
|
|
[0, Wolf.SPR_TRANS_DIE1, 15, null, null, Wolf.st_die4], // Wolf.st_die3,
|
|
[0, Wolf.SPR_TRANS_DIE2, 15, null, null, Wolf.st_die5], // Wolf.st_die4,
|
|
[0, Wolf.SPR_TRANS_DIE3, 15, null, null, Wolf.st_dead], // Wolf.st_die5,
|
|
ST_INFO_NULL, // Wolf.st_die6,
|
|
ST_INFO_NULL, // Wolf.st_die7,
|
|
ST_INFO_NULL, // Wolf.st_die8,
|
|
ST_INFO_NULL, // Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_TRANS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_uber,
|
|
[
|
|
[0, Wolf.SPR_UBER_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
ST_INFO_NULL, // Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
ST_INFO_NULL, // Wolf.st_path2,
|
|
ST_INFO_NULL, // Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
ST_INFO_NULL, // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_pain,
|
|
ST_INFO_NULL, // Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_UBER_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
|
|
[0, Wolf.SPR_UBER_SHOOT2, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot3], // Wolf.st_shoot2,
|
|
[0, Wolf.SPR_UBER_SHOOT3, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot4], // Wolf.st_shoot3,
|
|
[0, Wolf.SPR_UBER_SHOOT4, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot5], // Wolf.st_shoot4,
|
|
[0, Wolf.SPR_UBER_SHOOT3, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot6], // Wolf.st_shoot5,
|
|
[0, Wolf.SPR_UBER_SHOOT2, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot7], // Wolf.st_shoot6,
|
|
[0, Wolf.SPR_UBER_SHOOT1, 12, null, null, Wolf.st_chase1], // Wolf.st_shoot7,
|
|
ST_INFO_NULL, // Wolf.st_shoot8,
|
|
ST_INFO_NULL, // Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_UBER_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,
|
|
[0, Wolf.SPR_UBER_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_UBER_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_UBER_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,
|
|
[0, Wolf.SPR_UBER_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_UBER_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_UBER_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
|
|
[0, Wolf.SPR_UBER_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,
|
|
[0, Wolf.SPR_UBER_DIE1, 15, null, null, Wolf.st_die4], // Wolf.st_die3,
|
|
[0, Wolf.SPR_UBER_DIE2, 15, null, null, Wolf.st_die5], // Wolf.st_die4,
|
|
[0, Wolf.SPR_UBER_DIE3, 15, null, null, Wolf.st_die6], // Wolf.st_die5,
|
|
[0, Wolf.SPR_UBER_DIE4, 15, null, null, Wolf.st_dead], // Wolf.st_die6,
|
|
ST_INFO_NULL, // Wolf.st_die7,
|
|
ST_INFO_NULL, // Wolf.st_die8,
|
|
ST_INFO_NULL, // Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_UBER_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_will,
|
|
[
|
|
[0, Wolf.SPR_WILL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
ST_INFO_NULL, // Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
ST_INFO_NULL, // Wolf.st_path2,
|
|
ST_INFO_NULL, // Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
ST_INFO_NULL, // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_pain,
|
|
ST_INFO_NULL, // Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_WILL_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
|
|
[0, Wolf.SPR_WILL_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,
|
|
[0, Wolf.SPR_WILL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
|
|
[0, Wolf.SPR_WILL_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5], // Wolf.st_shoot4,
|
|
[0, Wolf.SPR_WILL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6], // Wolf.st_shoot5,
|
|
[0, Wolf.SPR_WILL_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1], // Wolf.st_shoot6,
|
|
ST_INFO_NULL, // Wolf.st_shoot7,
|
|
ST_INFO_NULL, // Wolf.st_shoot8,
|
|
ST_INFO_NULL, // Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_WILL_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,
|
|
[0, Wolf.SPR_WILL_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_WILL_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_WILL_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,
|
|
[0, Wolf.SPR_WILL_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_WILL_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_WILL_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
|
|
[0, Wolf.SPR_WILL_W1, 10, null, null, Wolf.st_die3], // Wolf.st_die2,
|
|
[0, Wolf.SPR_WILL_DIE1, 10, null, null, Wolf.st_die4], // Wolf.st_die3,
|
|
[0, Wolf.SPR_WILL_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,
|
|
[0, Wolf.SPR_WILL_DIE3, 10, null, null, Wolf.st_dead], // Wolf.st_die5,
|
|
ST_INFO_NULL, // Wolf.st_die6,
|
|
ST_INFO_NULL, // Wolf.st_die7,
|
|
ST_INFO_NULL, // Wolf.st_die8,
|
|
ST_INFO_NULL, // Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_WILL_DEAD, 20, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
],
|
|
// en_death
|
|
[
|
|
[0, Wolf.SPR_DEATH_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,
|
|
|
|
ST_INFO_NULL, // Wolf.st_path1,
|
|
ST_INFO_NULL, // Wolf.st_path1s,
|
|
ST_INFO_NULL, // Wolf.st_path2,
|
|
ST_INFO_NULL, // Wolf.st_path3,
|
|
ST_INFO_NULL, // Wolf.st_path3s,
|
|
ST_INFO_NULL, // Wolf.st_path4,
|
|
|
|
ST_INFO_NULL, // Wolf.st_pain,
|
|
ST_INFO_NULL, // Wolf.st_pain1,
|
|
|
|
[0, Wolf.SPR_DEATH_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,
|
|
[0, Wolf.SPR_DEATH_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,
|
|
[0, Wolf.SPR_DEATH_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,
|
|
[0, Wolf.SPR_DEATH_SHOOT3, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot5], // Wolf.st_shoot4,
|
|
[0, Wolf.SPR_DEATH_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1], // Wolf.st_shoot5,
|
|
ST_INFO_NULL, // Wolf.st_shoot6,
|
|
ST_INFO_NULL, // Wolf.st_shoot7,
|
|
ST_INFO_NULL, // Wolf.st_shoot8,
|
|
ST_INFO_NULL, // Wolf.st_shoot9,
|
|
|
|
[0, Wolf.SPR_DEATH_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,
|
|
[0, Wolf.SPR_DEATH_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,
|
|
[0, Wolf.SPR_DEATH_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,
|
|
[0, Wolf.SPR_DEATH_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,
|
|
[0, Wolf.SPR_DEATH_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,
|
|
[0, Wolf.SPR_DEATH_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,
|
|
|
|
[0, Wolf.SPR_DEATH_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,
|
|
[0, Wolf.SPR_DEATH_W1, 10, null, null, Wolf.st_die3], // Wolf.st_die2,
|
|
[0, Wolf.SPR_DEATH_DIE1, 10, null, null, Wolf.st_die4], // Wolf.st_die3,
|
|
[0, Wolf.SPR_DEATH_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,
|
|
[0, Wolf.SPR_DEATH_DIE3, 10, null, null, Wolf.st_die6], // Wolf.st_die5,
|
|
[0, Wolf.SPR_DEATH_DIE4, 10, null, null, Wolf.st_die7], // Wolf.st_die6,
|
|
[0, Wolf.SPR_DEATH_DIE5, 10, null, null, Wolf.st_die7], // Wolf.st_die7,
|
|
[0, Wolf.SPR_DEATH_DIE6, 10, null, null, Wolf.st_die7], // Wolf.st_die8,
|
|
ST_INFO_NULL, // Wolf.st_die9,
|
|
|
|
[0, Wolf.SPR_DEATH_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead
|
|
]
|
|
];
|
|
|
|
|
|
// int starthitpoints[ 4 ][ NUMENEMIES ] =
|
|
var starthitpoints = [
|
|
//
|
|
// BABY MODE
|
|
//
|
|
[
|
|
25, // guards
|
|
50, // officer
|
|
100, // SS
|
|
1, // dogs
|
|
850, // Hans
|
|
850, // Schabbs
|
|
200, // fake hitler
|
|
800, // mecha hitler
|
|
500, // hitler
|
|
45, // mutants
|
|
25, // ghosts
|
|
25, // ghosts
|
|
25, // ghosts
|
|
25, // ghosts
|
|
|
|
850, // Gretel
|
|
850, // Gift
|
|
850, // Fat
|
|
// --- Projectiles
|
|
0, // en_needle,
|
|
0, // en_fire,
|
|
0, // en_rocket,
|
|
0, // en_smoke,
|
|
100, // en_bj,
|
|
// --- Spear of destiny!
|
|
0, // en_spark,
|
|
0, // en_hrocket,
|
|
0, // en_hsmoke,
|
|
|
|
5, // en_spectre,
|
|
1450, // en_angel,
|
|
850, // en_trans,
|
|
1050, // en_uber,
|
|
950, // en_will,
|
|
1250 // en_death
|
|
],
|
|
|
|
//
|
|
// DON'T HURT ME MODE
|
|
//
|
|
[
|
|
25, // guards
|
|
50, // officer
|
|
100, // SS
|
|
1, // dogs
|
|
950, // Hans
|
|
950, // Schabbs
|
|
300, // fake hitler
|
|
950, // mecha hitler
|
|
700, // hitler
|
|
55, // mutants
|
|
25, // ghosts
|
|
25, // ghosts
|
|
25, // ghosts
|
|
25, // ghosts
|
|
|
|
950, // Gretel
|
|
950, // Gift
|
|
950, // Fat
|
|
// --- Projectiles
|
|
0, // en_needle,
|
|
0, // en_fire,
|
|
0, // en_rocket,
|
|
0, // en_smoke,
|
|
100, // en_bj,
|
|
// --- Spear of destiny!
|
|
0, // en_spark,
|
|
0, // en_hrocket,
|
|
0, // en_hsmoke,
|
|
|
|
10, // en_spectre,
|
|
1550, // en_angel,
|
|
950, // en_trans,
|
|
1150, // en_uber,
|
|
1050, // en_will,
|
|
1350 // en_death
|
|
],
|
|
|
|
//
|
|
// BRING 'EM ON MODE
|
|
//
|
|
[
|
|
25, // guards
|
|
50, // officer
|
|
100, // SS
|
|
1, // dogs
|
|
|
|
1050, // Hans
|
|
1550, // Schabbs
|
|
400, // fake hitler
|
|
1050, // mecha hitler
|
|
800, // hitler
|
|
|
|
55, // mutants
|
|
25, // ghosts
|
|
25, // ghosts
|
|
25, // ghosts
|
|
25, // ghosts
|
|
|
|
1050, // Gretel
|
|
1050, // Gift
|
|
1050, // Fat
|
|
// --- Projectiles
|
|
0, // en_needle,
|
|
0, // en_fire,
|
|
0, // en_rocket,
|
|
0, // en_smoke,
|
|
100, // en_bj,
|
|
// --- Spear of destiny!
|
|
0, // en_spark,
|
|
0, // en_hrocket,
|
|
0, // en_hsmoke,
|
|
|
|
15, // en_spectre,
|
|
1650, // en_angel,
|
|
1050, // en_trans,
|
|
1250, // en_uber,
|
|
1150, // en_will,
|
|
1450 // en_death
|
|
],
|
|
|
|
//
|
|
// DEATH INCARNATE MODE
|
|
//
|
|
[
|
|
25, // guards
|
|
50, // officer
|
|
100, // SS
|
|
1, // dogs
|
|
|
|
1200, // Hans
|
|
2400, // Schabbs
|
|
500, // fake hitler
|
|
1200, // mecha hitler
|
|
900, // hitler
|
|
|
|
65, // mutants
|
|
25, // ghosts
|
|
25, // ghosts
|
|
25, // ghosts
|
|
25, // ghosts
|
|
|
|
1200, // Gretel
|
|
1200, // Gift
|
|
1200, // Fat
|
|
// --- Projectiles
|
|
0, // en_needle,
|
|
0, // en_fire,
|
|
0, // en_rocket,
|
|
0, // en_smoke,
|
|
100, // en_bj,
|
|
// --- Spear of destiny!
|
|
0, // en_spark,
|
|
0, // en_hrocket,
|
|
0, // en_hsmoke,
|
|
|
|
25, // en_spectre,
|
|
2000, // en_angel,
|
|
1200, // en_trans,
|
|
1400, // en_uber,
|
|
1300, // en_will,
|
|
1600 // en_death
|
|
]
|
|
];
|
|
|
|
/*
|
|
typedef struct
|
|
{
|
|
char rotate; // 1-if object can be rotated, 0 if one sprite for every direction
|
|
int texture; // base object's state texture if rotation is on facing player
|
|
int timeout; // after how man ticks change state to .next_state
|
|
think_t think; // what to do every frame
|
|
think_t action; // what to do once per state
|
|
en_state next_state; // next state
|
|
}
|
|
*/
|
|
|
|
// convert to state structs
|
|
for (var i=0;i<objstate.length;i++) {
|
|
var obj = objstate[i];
|
|
for (var j=0;j<obj.length;j++) {
|
|
var state = obj[j];
|
|
obj[j] = {
|
|
rotate : state[0],
|
|
texture : state[1],
|
|
timeout : state[2],
|
|
think : state[3],
|
|
action : state[4],
|
|
next_state : state[5]
|
|
};
|
|
}
|
|
}
|
|
|
|
Wolf.setConsts({
|
|
objstate : objstate,
|
|
starthitpoints : starthitpoints
|
|
});
|
|
|
|
})(); |