/* * =========================================================================== * * Wolf3D Browser Version GPL Source Code * Copyright (C) 2012 id Software LLC, a ZeniMax Media company. * * This file is part of the Wolf3D Browser Version GPL Source Code ("Wolf3D Browser Source Code"). * * Wolf3D Browser Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * Wolf3D Browser Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License version 2 * along with Wolf3D Browser Source Code. If not, see . * * If you have questions concerning this license, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. * * =========================================================================== */ /** * @namespace * @description Angle math */ Wolf.Angle = (function() { Wolf.setConsts({ DEG2RAD : function(a) { return a * 0.01745329251994329576; }, // a * M_PI / 180.0f RAD2DEG : function(a) { return a / 0.01745329251994329576; }, // a * 180.0f / M_PI ANGLE2SHORT : function(x) { return ((x * 65536 / 360)>>0) & 65535; }, SHORT2ANGLE : function(x) { return x * 360.0 / 65536; } }); /** * @description Finds the difference between two angles. * @memberOf Wolf.Angle * @param {number} angle1 Angle in radians. * @param {number} angle2 Angle in radians. * @returns {number} The absolute difference between two angles, this will always be between 0 and 180 degrees. */ function diff(angle1, angle2) { var d; if (angle1 > angle2) { d = angle1 - angle2; } else { d = angle2 - angle1; } if (d > Math.PI) { return 2 * Math.PI - d; } else { return d; } } /** * @description Clockwise distance between two angles. * @memberOf Wolf.Angle * @param {number} angle1 Angle in radians. * @param {number} angle2 Angle in radians. * @returns {number} The clockwise distance from angle2 to angle1, this may be greater than 180 degrees. */ function distCW(angle1, angle2) { if (angle1 > angle2) { return angle1 - angle2; } else { return angle1 + 2 * Math.PI - angle2; } } /** * @description Linear interpolate between angle from and to by fraction frac. * @memberOf Wolf.Angle * @param {number} from Angle in radians. * @param {number} to Angle in radians. * @param {number} frac Fraction. * @returns {number} */ function interpolate(from, to, frac) { var d = diff(from, to) * frac; if (distCW(to, from) >= Math.PI) { return from - diff; } else { return from + diff; } } /** * @description Normalize angle. * @memberOf Wolf.Angle * @param {number} angle * @returns {number} */ function normalize(angle) { while (angle < 0) { angle += (2 * Math.PI); } while (angle >= (2 * Math.PI)) { angle -= (2 * Math.PI); } return angle; } /** * @description Linear interpolate allowing for the Modulo 360 problem. * @memberOf Wolf.Angle * @param {number} from Angle in radians. * @param {number} to Angle in radians. * @param {number} frac fraction. * @returns {number} */ function lerp(from, to, frac) { if (to - from > 180) { to -= 360; } if (to - from < -180) { to += 360; } return from + frac * (to - from); } return { diff : diff, distCW : distCW, normalize : normalize, interpolate : interpolate, lerp : lerp } })();