76 lines
3.0 KiB
C++
76 lines
3.0 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\renderer\rendersystem.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 17560; PDB kind: class.
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class idRenderSystem
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 17566.
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virtual ~idRenderSystem();
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virtual void Init();
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virtual void Init2();
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virtual void Shutdown();
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virtual idRenderWorld *AllocRenderWorld(const char *, bool);
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virtual void RenderFrame(void *const, const idRenderFrameInfo *, const bool, const bool, const bool);
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virtual void EndFrame(void *, int, int, idRenderWorld *, idRenderModel **, int, bool, bool, bool, int);
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virtual void ToolEndFrame(void *, int, int, idRenderWorld *, const renderView_t *, idRenderModel *, int);
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virtual int FrameNumber();
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virtual bool SyncRenderThread(bool);
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virtual void BeginBinkVideo(void *, const char *const, const videoFlags_t, idRenderVideoOverlay *);
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virtual bool BinkVideoIsLoaded();
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virtual bool BinkVideoIsPlaying();
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virtual void FreeBinkVideo();
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virtual void AllowBackgroundSwaps(bool);
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virtual void BeginAutomaticBackgroundSwaps(void *, bool);
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virtual void EndAutomaticBackgroundSwaps();
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virtual void SetLoadingIconInfo(float, float, float, float);
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virtual void RegenerateReferences();
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virtual void InhibitEndFrameRendering(int);
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virtual bool IsEndFrameRenderingInhibited();
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virtual int GetNumRenderWorlds();
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virtual idRenderWorld *RenderWorldForIndex(int);
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virtual int GetNextRenderView(idRenderWorld *const);
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virtual int GetNumMonitors();
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virtual void GetMonitorSize(int, int *, int *);
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virtual int GetCurrentMonitor();
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virtual bool GPUTranscodeAvailable();
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virtual void EnableGPUTranscode(bool);
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virtual bool GPUTranscodeIsEnabled();
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virtual bool SwapTearAvailable();
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virtual void ClearOutOfMemory();
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virtual bool CheckOutOfMemory();
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virtual void *GetGameWindow();
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virtual void Restart();
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virtual void SwapBuffers(void *, bool);
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virtual void SetBlackLevel(const float);
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virtual void SetGamma(unsigned __int16 *, unsigned __int16 *, unsigned __int16 *);
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virtual bool MakeCurrent(void *);
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virtual int GetWidth();
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virtual int GetHeight();
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virtual float GetPixelAspect();
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virtual float GetScreenAspect();
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virtual int GetScanoutWidth();
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virtual int GetScanoutHeight();
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virtual stereoRenderMode_t GetStereoRenderMode();
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virtual int GetNumMultisamples();
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virtual int GetMaxSupportedMultisamples();
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virtual bool IgnoreSizeMessages();
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virtual void WindowSizeDragged(int, int);
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virtual bool WindowChangeMultisamples(const int);
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virtual bool EnumerateModes(int, int *, int *, int *);
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virtual void (__fastcall *ExtensionPointer(const char *))();
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virtual void SetPixelFormat(void *);
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virtual void ShowGameWindow();
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virtual void HideGameWindow();
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virtual bool IsFullscreen();
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virtual void GoWindowed();
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virtual void GoFullScreen();
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virtual void SetStudioMode(bool);
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};
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