Files
tech5/source/engine/renderer/jobs/transcode/image/baredct/dct_reference.h
T

452 lines
15 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\renderer\jobs\transcode\image\baredct\dct_reference.h
// Recovered logical types: 36
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 6002; PDB kind: unknown.
struct CP_RT9_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 6003; PDB kind: union.
union CP_RT9_REFERENCE
{
CP_RT9_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT9_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 6834; PDB kind: unknown.
struct CP_RT1_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 6835; PDB kind: union.
union CP_RT1_REFERENCE
{
CP_RT1_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT1_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 7465; PDB kind: unknown.
struct CP_RT6_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 7466; PDB kind: union.
union CP_RT6_REFERENCE
{
CP_RT6_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT6_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 7907; PDB kind: unknown.
struct CP_RT7_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 7908; PDB kind: union.
union CP_RT7_REFERENCE
{
CP_RT7_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT7_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 8280; PDB kind: unknown.
struct CP_RT14_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 8281; PDB kind: union.
union CP_RT14_REFERENCE
{
CP_RT14_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT14_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 8329; PDB kind: unknown.
struct CP_RT5_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 8330; PDB kind: union.
union CP_RT5_REFERENCE
{
CP_RT5_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT5_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 8429; PDB kind: unknown.
struct CP_RT10_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 8430; PDB kind: union.
union CP_RT10_REFERENCE
{
CP_RT10_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT10_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 8557; PDB kind: unknown.
struct CP_RT15_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 8558; PDB kind: union.
union CP_RT15_REFERENCE
{
CP_RT15_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT15_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 8628; PDB kind: unknown.
struct CP_RT12_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 8629; PDB kind: union.
union CP_RT12_REFERENCE
{
CP_RT12_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT12_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 8724; PDB kind: unknown.
struct CP_RT13_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 8725; PDB kind: union.
union CP_RT13_REFERENCE
{
CP_RT13_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT13_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 9209; PDB kind: unknown.
struct CP_RT0_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 9210; PDB kind: union.
union CP_RT0_REFERENCE
{
CP_RT0_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT0_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 9231; PDB kind: unknown.
struct CP_RT3_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 9232; PDB kind: union.
union CP_RT3_REFERENCE
{
CP_RT3_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT3_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 9706; PDB kind: unknown.
struct CP_RT2_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 9707; PDB kind: union.
union CP_RT2_REFERENCE
{
CP_RT2_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT2_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 9984; PDB kind: unknown.
struct CP_RT11_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 9985; PDB kind: union.
union CP_RT11_REFERENCE
{
CP_RT11_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT11_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 9996; PDB kind: unknown.
struct CP_RT8_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 9997; PDB kind: union.
union CP_RT8_REFERENCE
{
CP_RT8_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT8_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 10054; PDB kind: unknown.
struct CP_RT4_REFERENCE::<unnamed_type_bitfields>
{
unsigned __int32 REFERENCE : 32;
};
// IDA Local Type ordinal 10055; PDB kind: union.
union CP_RT4_REFERENCE
{
CP_RT4_REFERENCE::<unnamed_type_bitfields> bitfields;
CP_RT4_REFERENCE::<unnamed_type_bitfields> bits;
unsigned int u32All;
int i32All;
float f32All;
};
// IDA Local Type ordinal 19725; PDB kind: class.
class __declspec(align(8)) idReferenceMap : public idEntity
{
public:
// Recovered virtual interface; IDA vtable ordinal 19726.
virtual idTypeInfo *GetType();
virtual ~idReferenceMap();
virtual idEventArg *CallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
virtual bool RespondsTo(const idEventDef *);
virtual idEventArg *InternalCallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
virtual bool InternalRespondsTo(const idEventDef *);
virtual void PostSpawn();
virtual void Remove();
virtual void DeleteSubEntities();
virtual bool Draw(idPlayer *);
virtual void JobSync();
virtual void Think();
virtual void PauseThink();
virtual bool ShouldEnterDormancy();
virtual bool ShouldLeaveDormancy();
virtual void DormantBegin();
virtual void DormantEnd(const int);
virtual idRenderModelInfo *GetRenderModelInfo();
virtual const idRenderModelInfo *GetRenderModelInfo_2();
virtual void GetScale(idVec3 *);
virtual void SetScale(const idVec3 *);
virtual void SetModelByName(const char *);
virtual void SetModel(idRenderModel *);
virtual const idMaterial *GetCustomMaterial();
virtual void SetColor(const idVec4 *);
virtual void SetColor_2(const idColor *);
virtual void SetColor_3(const idVec3 *);
virtual void SetColor_4(float, float, float);
virtual void SetColor_5(float, float, float, float);
virtual void GetColor(idVec4 *);
virtual void GetColor_2(idColor *);
virtual void GetColor_3(idVec3 *);
virtual void Hide(bool);
virtual void Hide_2();
virtual void Show();
virtual void GetModelTransform(idVec3 *, idMat3 *);
virtual void GetSoundTransform(idVec3 *, idMat3 *);
virtual void UpdateModelTransform();
virtual void UpdateFX();
virtual void ProjectOverlay(const idVec3 *, const idVec3 *, float, const char *);
virtual idPresentable *AllocPresentable(idRenderModel *);
virtual const idComponentTimeLine *GetComponentTimeLine();
virtual idComponentTimeLine *GetComponentTimeLine_2();
virtual bool UpdateAnimationControllers();
virtual void UpdateAttachments();
virtual const idAnimStack *GetAnimStack();
virtual idAnimStack *GetAnimStack_2();
virtual idIndex<short,enum invalidJointIndex_t> *GetJointIndexFromTrace(idIndex<short,enum invalidJointIndex_t> *result, trace_t);
virtual awPathResult_t ChangeAnimWebState(const char *, const char *);
virtual awPathResult_t ChangeAnimWebState_2(const char *);
virtual awPathResult_t ForceAnimWebState(const char *);
virtual awPathResult_t ChangeAnimWebStateVia(const char *, const char *, const char *, const char *);
virtual awPathResult_t ChangeAnimWebStateVia_2(const char *, const char *);
virtual idAnimWebCmdCtx *GetAnimWebCmdCtx();
virtual const idAnimWebCmdCtx *GetAnimWebCmdCtx_2();
virtual const idAnimator_AF *GetAF();
virtual idAnimator_AF *GetAF_2();
virtual void PreBind();
virtual void PostBind();
virtual void PreUnbind();
virtual void PostUnbind();
virtual const splineLocation_t *GetSplineLocation();
virtual void SetAxis(const idMat3 *);
virtual bool CanDisablePhysics(const idEntity *);
virtual collide_t Collide(const int, trace_t *, const idVec3 *);
virtual collide_t Contact(const int, contactInfo_t *);
virtual void ApplyImpulse(const int, const int, const idVec3 *, const idVec3 *);
virtual void ApplyImpulseFromEntity(const idEntity *, const int, const idVec3 *, const idVec3 *);
virtual void ApplyForce(const int, const int, const idVec3 *, const idVec3 *);
virtual bool Crush(const int);
virtual void ApplyDamage(const int, const int, const idDeclDamage *);
virtual void ActivatePhysics(const int);
virtual void DeactivatePhysics(const int);
virtual void ApplyWaterEffects(const int, const int);
virtual void ApplyWaterSplashEffects(const int, const int, surfTypes_t, idPhysicsCallbacks::splashState_t);
virtual bool TakesDamage();
virtual void DamageFeedback(idEntity *, idEntity *, const idDeclDamage *, float *);
virtual void KilledNotification(const idEntity *, const idEntity *, const idDeclDamage *, const float);
virtual float Damage(idEntity *, idEntity *, const idDeclDamage *, const float, const idVec3 *, trace_t *);
virtual bool CalcDamageImpulse(const idEntity *, const idEntity *, const idDeclDamage *, const float, const idVec3 *, const trace_t *, idVec3 *, idVec3 *);
virtual bool IsTargetLockable(const idDeclAmmo *);
virtual void AddProjectileLock();
virtual void RemoveProjectileLock();
virtual const idScriptObject *GetScriptObject();
virtual idScriptObject *GetScriptObject_2();
virtual bool ShouldConstructScriptObjectAtSpawn();
virtual idThread *GetStateThread();
virtual int AddThread(const idHandle<int,enum invalidThreadHandle_t,0>);
virtual void RemoveThread(const idHandle<int,enum invalidThreadHandle_t,0>);
virtual idHandle<int,enum invalidThreadHandle_t,0> *GetThread(idHandle<int,enum invalidThreadHandle_t,0> *result, const int);
virtual int NumThreads();
virtual int MaxThreads();
virtual void ExecuteThread(idThread *);
virtual void ResetFSMWaitThreadIfPossible(idThread *);
virtual bool HandleGuiEvent(const sysEvent_t *);
virtual void ActivateTargets(idEntity *);
virtual bool GetRcCarCanTarget();
virtual const idBaseHealth *GetHealthComponent();
virtual idBaseHealth *GetHealthComponent_2();
virtual const idSmartLootComponent *GetSmartLootComponent();
virtual idSmartLootComponent *GetSmartLootComponent_2();
virtual void Teleport(const idVec3 *, const idAngles *);
virtual bool IsPusher();
virtual const idList<idEntityPtr<idEntity>,5> *GetTriggerTouchList();
virtual idList<idEntityPtr<idEntity>,5> *GetTriggerTouchList_2();
virtual void TestFunctionality();
virtual float GetUsableDistance();
virtual float GetCrosshairIconDistance();
virtual usableState_t GetUsableState(const idEntity *, const idFocusTrace *);
virtual bool ModifyCrosshairInfo(const idEntity *, const idFocusTrace *, const usableState_t, idCrosshairInfo *);
virtual bool IsCrosshairDisabled(const idEntity *, const idFocusTrace *, const usableState_t);
virtual bool IsCrosshairSubdued(const idEntity *, const idFocusTrace *, const usableState_t);
virtual bool IsEverUsable(const idEntity *);
virtual bool IsCurrentlyUsable(const idEntity *);
virtual bool Use(idEntity *, const usableState_t);
virtual void Dropped(idEntity *, const idDeclInventory *);
virtual const idInventoryCollection *GetInventory();
virtual idInventoryCollection *GetInventory_2();
virtual void InventoryAdded(idInventoryItem *, int);
virtual void InventoryRemoved(idInventoryItem *);
virtual const idAttachmentCollection *GetAttachments();
virtual idAttachmentCollection *GetAttachments_2();
virtual void EnableAIEventResponse(const idAIEvent::aiEventClass_t);
virtual void DisableAIEventResponse(const idAIEvent::aiEventClass_t);
virtual bool CanReceiveAIEvents(const int);
virtual bool RespondsToAIEvent(const idAIEvent *);
virtual void OnAIEvent(const idAIEvent *);
virtual bool IsDead();
virtual bool IsDying();
virtual idFaction *GetFaction();
virtual const idFaction *GetFaction_2();
virtual idEntityAuditor *GetAuditor();
virtual void GetVisibilityPoint(const visPoint_t, idVec3 *);
virtual void GetAimPoint(const aimPoint_t, idVec3 *);
virtual void GetEyePos(idVec3 *);
virtual bool IsVisible();
virtual idDynamicCoverMgr *GetDynamicCoverMgr();
virtual const idDynamicCoverMgr *GetDynamicCoverMgr_2();
virtual const idAAS2 *GetAAS();
virtual void GetViewStateFOV(idVec3 *, unsigned __int8 *, unsigned __int8 *);
virtual void GetViewStateFOV_2(idVec3 *, unsigned __int8 *, unsigned __int8 *);
virtual int GetNumRepairBotTetherPoints();
virtual bool GetRepairBotTetherPoint(const int, const int, idVec3 *);
virtual idEntityInterface *CreateEntityInterface(idGame *);
virtual void ShowEditingDialog();
virtual void UpdateEditingDialog();
virtual void UpdateModifiedProperties();
virtual inputSettings_t *GetInputSettings(inputSettings_t *result, idPlayer *);
virtual bool EvaluateControls(usercmd_t *, usercmd_t *);
virtual void CheckForErrors(idList<idStr,5> *);
virtual void DebugDrawEntity(const idColor *, int);
virtual void ClientThink();
virtual void Serialize(idSerializer *);
virtual void PostSerializeRead(bool);
virtual void OnActivate(idEntity *);
virtual void OnMakeActivatable(const bool);
virtual void OnNotifyProgressionOwner();
idStrMapName mapname;
bool zeroTransform;
};
// IDA Local Type ordinal 22327; PDB kind: class.
class idMapReference : public idMapPrimitive
{
public:
// Recovered virtual interface; IDA vtable ordinal 22328.
virtual ~idMapReference();
virtual unsigned int GetGeometryCRC();
virtual void Transform(const idVec3 *, const idMat3 *);
virtual bool Write(idFile *, int);
idStr mapName;
idStr worldSpawnText;
idMapFile *map;
};
// IDA Local Type ordinal 27553; PDB kind: typedef.
typedef char *reference;
// IDA Local Type ordinal 30328; PDB kind: typedef.
typedef const char *const_reference;