452 lines
15 KiB
C++
452 lines
15 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\renderer\jobs\transcode\image\baredct\dct_reference.h
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// Recovered logical types: 36
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 6002; PDB kind: unknown.
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struct CP_RT9_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 6003; PDB kind: union.
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union CP_RT9_REFERENCE
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{
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CP_RT9_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT9_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 6834; PDB kind: unknown.
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struct CP_RT1_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 6835; PDB kind: union.
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union CP_RT1_REFERENCE
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{
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CP_RT1_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT1_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 7465; PDB kind: unknown.
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struct CP_RT6_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 7466; PDB kind: union.
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union CP_RT6_REFERENCE
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{
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CP_RT6_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT6_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 7907; PDB kind: unknown.
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struct CP_RT7_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 7908; PDB kind: union.
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union CP_RT7_REFERENCE
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{
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CP_RT7_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT7_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 8280; PDB kind: unknown.
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struct CP_RT14_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 8281; PDB kind: union.
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union CP_RT14_REFERENCE
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{
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CP_RT14_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT14_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 8329; PDB kind: unknown.
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struct CP_RT5_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 8330; PDB kind: union.
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union CP_RT5_REFERENCE
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{
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CP_RT5_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT5_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 8429; PDB kind: unknown.
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struct CP_RT10_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 8430; PDB kind: union.
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union CP_RT10_REFERENCE
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{
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CP_RT10_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT10_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 8557; PDB kind: unknown.
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struct CP_RT15_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 8558; PDB kind: union.
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union CP_RT15_REFERENCE
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{
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CP_RT15_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT15_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 8628; PDB kind: unknown.
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struct CP_RT12_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 8629; PDB kind: union.
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union CP_RT12_REFERENCE
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{
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CP_RT12_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT12_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 8724; PDB kind: unknown.
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struct CP_RT13_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 8725; PDB kind: union.
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union CP_RT13_REFERENCE
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{
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CP_RT13_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT13_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 9209; PDB kind: unknown.
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struct CP_RT0_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 9210; PDB kind: union.
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union CP_RT0_REFERENCE
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{
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CP_RT0_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT0_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 9231; PDB kind: unknown.
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struct CP_RT3_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 9232; PDB kind: union.
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union CP_RT3_REFERENCE
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{
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CP_RT3_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT3_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 9706; PDB kind: unknown.
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struct CP_RT2_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 9707; PDB kind: union.
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union CP_RT2_REFERENCE
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{
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CP_RT2_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT2_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 9984; PDB kind: unknown.
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struct CP_RT11_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 9985; PDB kind: union.
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union CP_RT11_REFERENCE
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{
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CP_RT11_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT11_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 9996; PDB kind: unknown.
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struct CP_RT8_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 9997; PDB kind: union.
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union CP_RT8_REFERENCE
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{
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CP_RT8_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT8_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 10054; PDB kind: unknown.
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struct CP_RT4_REFERENCE::<unnamed_type_bitfields>
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{
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unsigned __int32 REFERENCE : 32;
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};
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// IDA Local Type ordinal 10055; PDB kind: union.
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union CP_RT4_REFERENCE
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{
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CP_RT4_REFERENCE::<unnamed_type_bitfields> bitfields;
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CP_RT4_REFERENCE::<unnamed_type_bitfields> bits;
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unsigned int u32All;
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int i32All;
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float f32All;
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};
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// IDA Local Type ordinal 19725; PDB kind: class.
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class __declspec(align(8)) idReferenceMap : public idEntity
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 19726.
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virtual idTypeInfo *GetType();
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virtual ~idReferenceMap();
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virtual idEventArg *CallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
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virtual bool RespondsTo(const idEventDef *);
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virtual idEventArg *InternalCallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
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virtual bool InternalRespondsTo(const idEventDef *);
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virtual void PostSpawn();
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virtual void Remove();
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virtual void DeleteSubEntities();
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virtual bool Draw(idPlayer *);
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virtual void JobSync();
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virtual void Think();
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virtual void PauseThink();
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virtual bool ShouldEnterDormancy();
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virtual bool ShouldLeaveDormancy();
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virtual void DormantBegin();
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virtual void DormantEnd(const int);
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virtual idRenderModelInfo *GetRenderModelInfo();
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virtual const idRenderModelInfo *GetRenderModelInfo_2();
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virtual void GetScale(idVec3 *);
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virtual void SetScale(const idVec3 *);
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virtual void SetModelByName(const char *);
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virtual void SetModel(idRenderModel *);
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virtual const idMaterial *GetCustomMaterial();
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virtual void SetColor(const idVec4 *);
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virtual void SetColor_2(const idColor *);
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virtual void SetColor_3(const idVec3 *);
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virtual void SetColor_4(float, float, float);
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virtual void SetColor_5(float, float, float, float);
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virtual void GetColor(idVec4 *);
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virtual void GetColor_2(idColor *);
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virtual void GetColor_3(idVec3 *);
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virtual void Hide(bool);
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virtual void Hide_2();
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virtual void Show();
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virtual void GetModelTransform(idVec3 *, idMat3 *);
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virtual void GetSoundTransform(idVec3 *, idMat3 *);
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virtual void UpdateModelTransform();
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virtual void UpdateFX();
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virtual void ProjectOverlay(const idVec3 *, const idVec3 *, float, const char *);
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virtual idPresentable *AllocPresentable(idRenderModel *);
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virtual const idComponentTimeLine *GetComponentTimeLine();
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virtual idComponentTimeLine *GetComponentTimeLine_2();
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virtual bool UpdateAnimationControllers();
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virtual void UpdateAttachments();
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virtual const idAnimStack *GetAnimStack();
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virtual idAnimStack *GetAnimStack_2();
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virtual idIndex<short,enum invalidJointIndex_t> *GetJointIndexFromTrace(idIndex<short,enum invalidJointIndex_t> *result, trace_t);
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virtual awPathResult_t ChangeAnimWebState(const char *, const char *);
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virtual awPathResult_t ChangeAnimWebState_2(const char *);
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virtual awPathResult_t ForceAnimWebState(const char *);
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virtual awPathResult_t ChangeAnimWebStateVia(const char *, const char *, const char *, const char *);
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virtual awPathResult_t ChangeAnimWebStateVia_2(const char *, const char *);
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virtual idAnimWebCmdCtx *GetAnimWebCmdCtx();
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virtual const idAnimWebCmdCtx *GetAnimWebCmdCtx_2();
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virtual const idAnimator_AF *GetAF();
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virtual idAnimator_AF *GetAF_2();
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virtual void PreBind();
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virtual void PostBind();
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virtual void PreUnbind();
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virtual void PostUnbind();
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virtual const splineLocation_t *GetSplineLocation();
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virtual void SetAxis(const idMat3 *);
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virtual bool CanDisablePhysics(const idEntity *);
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virtual collide_t Collide(const int, trace_t *, const idVec3 *);
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virtual collide_t Contact(const int, contactInfo_t *);
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virtual void ApplyImpulse(const int, const int, const idVec3 *, const idVec3 *);
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virtual void ApplyImpulseFromEntity(const idEntity *, const int, const idVec3 *, const idVec3 *);
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virtual void ApplyForce(const int, const int, const idVec3 *, const idVec3 *);
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virtual bool Crush(const int);
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virtual void ApplyDamage(const int, const int, const idDeclDamage *);
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virtual void ActivatePhysics(const int);
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virtual void DeactivatePhysics(const int);
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virtual void ApplyWaterEffects(const int, const int);
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virtual void ApplyWaterSplashEffects(const int, const int, surfTypes_t, idPhysicsCallbacks::splashState_t);
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virtual bool TakesDamage();
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virtual void DamageFeedback(idEntity *, idEntity *, const idDeclDamage *, float *);
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virtual void KilledNotification(const idEntity *, const idEntity *, const idDeclDamage *, const float);
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virtual float Damage(idEntity *, idEntity *, const idDeclDamage *, const float, const idVec3 *, trace_t *);
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virtual bool CalcDamageImpulse(const idEntity *, const idEntity *, const idDeclDamage *, const float, const idVec3 *, const trace_t *, idVec3 *, idVec3 *);
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virtual bool IsTargetLockable(const idDeclAmmo *);
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virtual void AddProjectileLock();
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virtual void RemoveProjectileLock();
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virtual const idScriptObject *GetScriptObject();
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virtual idScriptObject *GetScriptObject_2();
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virtual bool ShouldConstructScriptObjectAtSpawn();
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virtual idThread *GetStateThread();
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virtual int AddThread(const idHandle<int,enum invalidThreadHandle_t,0>);
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virtual void RemoveThread(const idHandle<int,enum invalidThreadHandle_t,0>);
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virtual idHandle<int,enum invalidThreadHandle_t,0> *GetThread(idHandle<int,enum invalidThreadHandle_t,0> *result, const int);
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virtual int NumThreads();
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virtual int MaxThreads();
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virtual void ExecuteThread(idThread *);
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virtual void ResetFSMWaitThreadIfPossible(idThread *);
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virtual bool HandleGuiEvent(const sysEvent_t *);
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virtual void ActivateTargets(idEntity *);
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virtual bool GetRcCarCanTarget();
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virtual const idBaseHealth *GetHealthComponent();
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virtual idBaseHealth *GetHealthComponent_2();
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virtual const idSmartLootComponent *GetSmartLootComponent();
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virtual idSmartLootComponent *GetSmartLootComponent_2();
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virtual void Teleport(const idVec3 *, const idAngles *);
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virtual bool IsPusher();
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virtual const idList<idEntityPtr<idEntity>,5> *GetTriggerTouchList();
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virtual idList<idEntityPtr<idEntity>,5> *GetTriggerTouchList_2();
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virtual void TestFunctionality();
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virtual float GetUsableDistance();
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virtual float GetCrosshairIconDistance();
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virtual usableState_t GetUsableState(const idEntity *, const idFocusTrace *);
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virtual bool ModifyCrosshairInfo(const idEntity *, const idFocusTrace *, const usableState_t, idCrosshairInfo *);
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virtual bool IsCrosshairDisabled(const idEntity *, const idFocusTrace *, const usableState_t);
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virtual bool IsCrosshairSubdued(const idEntity *, const idFocusTrace *, const usableState_t);
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virtual bool IsEverUsable(const idEntity *);
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virtual bool IsCurrentlyUsable(const idEntity *);
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virtual bool Use(idEntity *, const usableState_t);
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virtual void Dropped(idEntity *, const idDeclInventory *);
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virtual const idInventoryCollection *GetInventory();
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virtual idInventoryCollection *GetInventory_2();
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virtual void InventoryAdded(idInventoryItem *, int);
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virtual void InventoryRemoved(idInventoryItem *);
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virtual const idAttachmentCollection *GetAttachments();
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virtual idAttachmentCollection *GetAttachments_2();
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virtual void EnableAIEventResponse(const idAIEvent::aiEventClass_t);
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virtual void DisableAIEventResponse(const idAIEvent::aiEventClass_t);
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virtual bool CanReceiveAIEvents(const int);
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virtual bool RespondsToAIEvent(const idAIEvent *);
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virtual void OnAIEvent(const idAIEvent *);
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virtual bool IsDead();
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virtual bool IsDying();
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virtual idFaction *GetFaction();
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virtual const idFaction *GetFaction_2();
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virtual idEntityAuditor *GetAuditor();
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virtual void GetVisibilityPoint(const visPoint_t, idVec3 *);
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virtual void GetAimPoint(const aimPoint_t, idVec3 *);
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virtual void GetEyePos(idVec3 *);
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virtual bool IsVisible();
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virtual idDynamicCoverMgr *GetDynamicCoverMgr();
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virtual const idDynamicCoverMgr *GetDynamicCoverMgr_2();
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virtual const idAAS2 *GetAAS();
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virtual void GetViewStateFOV(idVec3 *, unsigned __int8 *, unsigned __int8 *);
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virtual void GetViewStateFOV_2(idVec3 *, unsigned __int8 *, unsigned __int8 *);
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virtual int GetNumRepairBotTetherPoints();
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virtual bool GetRepairBotTetherPoint(const int, const int, idVec3 *);
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virtual idEntityInterface *CreateEntityInterface(idGame *);
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virtual void ShowEditingDialog();
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virtual void UpdateEditingDialog();
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virtual void UpdateModifiedProperties();
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virtual inputSettings_t *GetInputSettings(inputSettings_t *result, idPlayer *);
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virtual bool EvaluateControls(usercmd_t *, usercmd_t *);
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virtual void CheckForErrors(idList<idStr,5> *);
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virtual void DebugDrawEntity(const idColor *, int);
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virtual void ClientThink();
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virtual void Serialize(idSerializer *);
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virtual void PostSerializeRead(bool);
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virtual void OnActivate(idEntity *);
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virtual void OnMakeActivatable(const bool);
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virtual void OnNotifyProgressionOwner();
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idStrMapName mapname;
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bool zeroTransform;
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};
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// IDA Local Type ordinal 22327; PDB kind: class.
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class idMapReference : public idMapPrimitive
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 22328.
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virtual ~idMapReference();
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virtual unsigned int GetGeometryCRC();
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virtual void Transform(const idVec3 *, const idMat3 *);
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virtual bool Write(idFile *, int);
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idStr mapName;
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idStr worldSpawnText;
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idMapFile *map;
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};
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// IDA Local Type ordinal 27553; PDB kind: typedef.
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typedef char *reference;
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// IDA Local Type ordinal 30328; PDB kind: typedef.
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typedef const char *const_reference;
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