79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\renderer\declrenderprog.h
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// Recovered logical types: 3
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 2609; PDB kind: enum.
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enum idDeclRenderProg::programType_t : __int32
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{
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PROGRAM_TYPE_VERTEX = 0x0,
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PROGRAM_TYPE_FRAGMENT = 0x1,
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};
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// IDA Local Type ordinal 13320; PDB kind: class.
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class __declspec(align(8)) idDeclRenderProg : public idDecl
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 13324.
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virtual ~idDeclRenderProg();
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virtual void LoadResource();
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virtual bool ReloadIfStale();
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virtual void WriteResourceFile();
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virtual idResourceList *GetResourceList();
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virtual void Print();
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virtual void List();
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virtual unsigned int GetDeclTimestamp();
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virtual idDeclInfo *GetDeclInfo();
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virtual bool RebuildTextSource();
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virtual bool SetImplicitText();
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virtual const char *DefaultDefinition();
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virtual void LogMissingDecl();
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virtual void Parse(idParser *);
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virtual void FreeData();
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virtual unsigned int Size();
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const idDeclRenderProg *renamed;
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unsigned __int64 glState;
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bool hasClip;
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bool hasAlphaToCoverage;
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bool hasHardwareSkinning;
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bool hasInteractions;
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bool has16BitScaleBias;
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bool hasVertexTexture;
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unsigned __int16 fragmentOutputs;
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unsigned __int8 registerCountPS3;
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unsigned __int8 registerCount360;
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float stageSort;
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idParmBlock parmBlock;
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unsigned int vertexMask;
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unsigned int vertexProgramChecksum;
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unsigned int fragmentProgramChecksum;
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__int16 vertexParms[32];
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int numVertexParms;
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__int16 fragmentParms[32];
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int numFragmentParms;
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__int16 textureParms[16];
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int numTextureParms;
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bool hasDerived;
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const idDeclRenderProg *inheritedVertexProgram;
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const idDeclRenderProg *inheritedFragmentProgram;
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idArray<idDeclRenderProg::vertexDeclaration_t,4> vertexDeclarations;
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int numVertexDeclarations;
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void *compiledVertexCode;
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D3DPixelShader *fragmentShaderD3D;
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bool isFastZ;
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idStr vertexCode[4];
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idStr fragmentCode[4];
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const idDeclRenderProg *versions[4];
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};
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// IDA Local Type ordinal 13322; PDB kind: struct.
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struct idDeclRenderProg::vertexDeclaration_t
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{
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D3DVertexShader *vertexShaderD3D;
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unsigned int vertexMask;
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};
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