Files
tech5/source/engine/models/skeletalanimation/md6allocator.h
T

41 lines
1.2 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\models\skeletalanimation\md6allocator.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 14227; PDB kind: class.
class idMD6Allocator
{
public:
// Recovered virtual interface; IDA vtable ordinal 14229.
virtual ~idMD6Allocator();
virtual idMD6Node *Alloc(const idMD6Node::nodeType_t);
virtual void Free(idMD6Node *);
virtual void Condense();
virtual unsigned int Size();
virtual int NumNodes();
virtual idMD6Node *NodeForIndex(const int);
virtual const idMD6Node *NodeForIndex_2(const int);
};
// IDA Local Type ordinal 21758; PDB kind: class.
class idMD6Allocator_New : public idMD6Allocator
{
public:
// Recovered virtual interface; IDA vtable ordinal 21759.
virtual ~idMD6Allocator_New();
virtual idMD6Node *Alloc(const idMD6Node::nodeType_t);
virtual void Free(idMD6Node *);
virtual void Condense();
virtual unsigned int Size();
virtual int NumNodes();
virtual idMD6Node *NodeForIndex(const int);
virtual const idMD6Node *NodeForIndex_2(const int);
idList<idMD6Node *,19> nodes;
};