107 lines
4.1 KiB
C++
107 lines
4.1 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\gamelib\physics\physics_simple_dynamic.h
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// Recovered logical types: 2
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 22316; PDB kind: struct.
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struct idPhysics_Simple_Dynamic::physicsSimpleDynamicData_t
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{
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idVec3 origin;
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idMat3 axis;
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idVec3 angularVelocity;
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idVec3 linearVelocity;
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};
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// IDA Local Type ordinal 22317; PDB kind: class.
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class idPhysics_Simple_Dynamic : public idPhysics_DynamicBase
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 22318.
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virtual ~idPhysics_Simple_Dynamic();
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virtual void SetClipModel(idClipModel *, float, int, bool);
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virtual idClipModel *GetClipModel(int);
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virtual int GetNumClipModels();
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virtual void SetMass(float, int);
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virtual float GetMass(int);
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virtual void SetContents(int, int);
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virtual int GetContents(int);
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virtual void SetClipMask(int, int);
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virtual int GetClipMask(int);
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virtual const idBounds *GetBounds(int);
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virtual const idBounds *GetAbsBounds(int);
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virtual void SetOrigin(const idVec3 *, int);
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virtual void SetAxis(const idMat3 *, int);
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virtual void Translate(const idVec3 *, int);
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virtual void Rotate(const idRotation *, int);
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virtual const idVec3 *GetOrigin(int);
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virtual const idMat3 *GetAxis(int);
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virtual const idVec3 *GetLocalOrigin(int);
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virtual const idMat3 *GetLocalAxis(int);
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virtual void SetLinearVelocity(const idVec3 *, int);
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virtual void SetAngularVelocity(const idVec3 *, int);
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virtual idVec3 *GetLinearVelocity(idVec3 *result, int);
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virtual idVec3 *GetAngularVelocity(idVec3 *result, int);
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virtual void SetGravity(const idVec3 *);
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virtual const idVec3 *GetGravity();
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virtual const idVec3 *GetGravityNormal();
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virtual void SetWaterLevel(float, int);
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virtual float GetWaterLevel(int);
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virtual void SetWaterViscosity(float, int);
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virtual float GetWaterViscosity(int);
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virtual void SetWaterEntNum(int);
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virtual int GetWaterEntNum();
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virtual void SetWaterSurfaceWrldHeight(float);
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virtual float GetWaterSurfaceWrldHeight();
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virtual void GetImpactInfo(const int, const idVec3 *, impactInfo_t *);
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virtual void ApplyImpulse(const int, const idVec3 *, const idVec3 *);
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virtual void ApplyForce(const int, const idVec3 *, const idVec3 *);
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virtual void Activate();
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virtual void PutToRest();
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virtual bool IsAtRest();
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virtual bool IsPushable(int);
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virtual void SaveState();
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virtual void RestoreState();
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virtual bool Evaluate(int, int);
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virtual void UpdateTime(int);
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virtual void ClipTranslation(trace_t *, const idVec3 *, const idClipModel *);
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virtual void ClipRotation(trace_t *, const idRotation *, const idClipModel *);
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virtual int ClipContents(const idClipModel *, int);
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virtual void DisableClip();
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virtual void EnableClip();
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virtual void UnlinkClip();
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virtual void LinkClip();
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virtual bool EvaluateContacts();
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virtual int GetNumContacts();
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virtual const contactInfo_t *GetContact(int);
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virtual void ClearContacts();
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virtual void AddContactPhysics(idPhysics *);
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virtual void RemoveContactPhysics(idPhysics *);
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virtual int GetNumContactPhysics();
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virtual idPhysics *GetContactPhysics(int);
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virtual void ActivateContactPhysics();
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virtual bool HasGroundContacts();
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virtual bool IsGroundEntity(int);
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virtual bool IsGroundClipModel(int, int);
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virtual void SetPushed(int);
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virtual idVec3 *GetPushedLinearVelocity(idVec3 *result, const int);
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virtual idVec3 *GetPushedAngularVelocity(idVec3 *result, const int);
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virtual void SetMaster(bool, const idVec3 *, const idMat3 *, const bindFlags_t);
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virtual void SetLocalOrigin(const idVec3 *, int);
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virtual void SetLocalAxis(const idMat3 *, int);
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virtual int GetBlockingEntityNum();
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virtual int GetLinearEndTime();
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virtual int GetAngularEndTime();
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virtual bool IsInNonResidentCollisionArea(bool);
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virtual bool IsOutsideWorld();
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idPhysics_Simple_Dynamic::physicsSimpleDynamicData_t previous;
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idPhysics_Simple_Dynamic::physicsSimpleDynamicData_t current;
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idClipModel *clipModel;
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idPush *pusher;
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bool isPusher;
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int pushFlags;
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};
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