176 lines
6.4 KiB
C++
176 lines
6.4 KiB
C++
#pragma once
|
|
|
|
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
|
|
// Original PDB header: w:\tech5\engine\gamelib\physics\physics_player.h
|
|
// Recovered logical types: 1
|
|
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
|
|
|
|
|
|
// IDA Local Type ordinal 15364; PDB kind: class.
|
|
class __declspec(align(8)) idPhysics_Player : public idPhysics_Actor
|
|
{
|
|
public:
|
|
// Recovered virtual interface; IDA vtable ordinal 15365.
|
|
virtual ~idPhysics_Player();
|
|
virtual void SetClipModel(idClipModel *, float, int, bool);
|
|
virtual idClipModel *GetClipModel(int);
|
|
virtual int GetNumClipModels();
|
|
virtual void SetMass(float, int);
|
|
virtual float GetMass(int);
|
|
virtual void SetContents(int, int);
|
|
virtual int GetContents(int);
|
|
virtual void SetClipMask(int, int);
|
|
virtual int GetClipMask(int);
|
|
virtual const idBounds *GetBounds(int);
|
|
virtual const idBounds *GetAbsBounds(int);
|
|
virtual void SetOrigin(const idVec3 *, int);
|
|
virtual void SetAxis(const idMat3 *, int);
|
|
virtual void Translate(const idVec3 *, int);
|
|
virtual void Rotate(const idRotation *, int);
|
|
virtual const idVec3 *GetOrigin(int);
|
|
virtual const idMat3 *GetAxis(int);
|
|
virtual const idVec3 *GetLocalOrigin(int);
|
|
virtual const idMat3 *GetLocalAxis(int);
|
|
virtual void SetLinearVelocity(const idVec3 *, int);
|
|
virtual void SetAngularVelocity(const idVec3 *, int);
|
|
virtual idVec3 *GetLinearVelocity(idVec3 *result, int);
|
|
virtual idVec3 *GetAngularVelocity(idVec3 *result, int);
|
|
virtual void SetGravity(const idVec3 *);
|
|
virtual const idVec3 *GetGravity();
|
|
virtual const idVec3 *GetGravityNormal();
|
|
virtual void SetWaterLevel(float, int);
|
|
virtual float GetWaterLevel(int);
|
|
virtual void SetWaterViscosity(float, int);
|
|
virtual float GetWaterViscosity(int);
|
|
virtual void SetWaterEntNum(int);
|
|
virtual int GetWaterEntNum();
|
|
virtual void SetWaterSurfaceWrldHeight(float);
|
|
virtual float GetWaterSurfaceWrldHeight();
|
|
virtual void GetImpactInfo(const int, const idVec3 *, impactInfo_t *);
|
|
virtual void ApplyImpulse(const int, const idVec3 *, const idVec3 *);
|
|
virtual void ApplyForce(const int, const idVec3 *, const idVec3 *);
|
|
virtual void Activate();
|
|
virtual void PutToRest();
|
|
virtual bool IsAtRest();
|
|
virtual bool IsPushable(int);
|
|
virtual void SaveState();
|
|
virtual void RestoreState();
|
|
virtual bool Evaluate(int, int);
|
|
virtual void UpdateTime(int);
|
|
virtual void ClipTranslation(trace_t *, const idVec3 *, const idClipModel *);
|
|
virtual void ClipRotation(trace_t *, const idRotation *, const idClipModel *);
|
|
virtual int ClipContents(const idClipModel *, int);
|
|
virtual void DisableClip();
|
|
virtual void EnableClip();
|
|
virtual void UnlinkClip();
|
|
virtual void LinkClip();
|
|
virtual bool EvaluateContacts();
|
|
virtual int GetNumContacts();
|
|
virtual const contactInfo_t *GetContact(int);
|
|
virtual void ClearContacts();
|
|
virtual void AddContactPhysics(idPhysics *);
|
|
virtual void RemoveContactPhysics(idPhysics *);
|
|
virtual int GetNumContactPhysics();
|
|
virtual idPhysics *GetContactPhysics(int);
|
|
virtual void ActivateContactPhysics();
|
|
virtual bool HasGroundContacts();
|
|
virtual bool IsGroundEntity(int);
|
|
virtual bool IsGroundClipModel(int, int);
|
|
virtual void SetPushed(int);
|
|
virtual idVec3 *GetPushedLinearVelocity(idVec3 *result, const int);
|
|
virtual idVec3 *GetPushedAngularVelocity(idVec3 *result, const int);
|
|
virtual void SetMaster(bool, const idVec3 *, const idMat3 *, const bindFlags_t);
|
|
virtual void SetLocalOrigin(const idVec3 *, int);
|
|
virtual void SetLocalAxis(const idMat3 *, int);
|
|
virtual int GetBlockingEntityNum();
|
|
virtual int GetLinearEndTime();
|
|
virtual int GetAngularEndTime();
|
|
virtual bool IsInNonResidentCollisionArea(bool);
|
|
virtual bool IsOutsideWorld();
|
|
virtual const idMat3 *GetGravityAxis();
|
|
virtual void DisableClip_2(const idPhysics_Actor::actorClipModel_t);
|
|
virtual void EnableClip_2(const idPhysics_Actor::actorClipModel_t);
|
|
virtual void LinkClip_2(const idVec3 *, const idMat3 *);
|
|
virtual void RestoreStateFromState(playerPState_t *);
|
|
virtual void ClearPushedVelocity();
|
|
virtual void Serialize(idSerializer *, playerPState_t *);
|
|
virtual void SerializeNonPredictiveState(idSerializer *);
|
|
|
|
playerExplicitMove_t explicitMove;
|
|
playerExplicitMove_t explicitMove2;
|
|
playerPState_t current;
|
|
playerPState_t previous;
|
|
playerPState_t saved;
|
|
idClipModel *clipModel_standing;
|
|
idClipModel *clipModel_crouched;
|
|
idClipModel *clipModel_sprintSlide;
|
|
idClipModel *clipModel_dead;
|
|
const idMaterial *overrideClipMaterial;
|
|
idPush *pusher;
|
|
idClipQuery slideMoveQuery;
|
|
idClipQuery ladderQuery1;
|
|
idClipQuery ladderQuery2;
|
|
idClipQuery contentsQuery;
|
|
int lastContents;
|
|
float walkSpeed;
|
|
float crouchSpeed;
|
|
float maxStepHeight;
|
|
float maxJumpHeight;
|
|
int debugLevel;
|
|
float walkAccelerate;
|
|
float airAccelerate;
|
|
float flyAccelerate;
|
|
float waterAccelerate;
|
|
float walkFriction;
|
|
float airFriction;
|
|
float flyFriction;
|
|
float waterFriction;
|
|
float slideFriction;
|
|
usercmd_t command;
|
|
usercmd_t prevcmd;
|
|
idAngles viewAngles;
|
|
int framemsec;
|
|
float frametime;
|
|
float playerSpeed;
|
|
idVec3 viewForward;
|
|
idVec3 viewRight;
|
|
bool walking;
|
|
bool startedOnGround;
|
|
bool groundPlane;
|
|
trace_t groundTrace;
|
|
int groundSurfaceFlags;
|
|
bool inhibitSprint;
|
|
bool inhibitJump;
|
|
bool toggleCrouch;
|
|
bool ladder;
|
|
idVec3 ladderNormal;
|
|
bool canLadder;
|
|
swimdepthstate_t currentSwimDepthState;
|
|
idVec3 swimStrokeVelocity;
|
|
int swimStrokeTimeLeft;
|
|
int swimStrokeTime;
|
|
bool swimStrokeAltCurve;
|
|
bool swimStrokeIgnoreInput;
|
|
int currentWaterEnt;
|
|
float currentWaterSurfaceHeight;
|
|
float blockedAccelerationPercent;
|
|
idVec3 blockedAccelerationVec;
|
|
float modifiedMovementMaxPercent;
|
|
float modifiedMovementAngle;
|
|
idVec3 modifiedAccelerationVec;
|
|
bool canCrouchSprint;
|
|
int lastJumpChance;
|
|
idVec3 perfectOriginPosition;
|
|
int perfectOriginDuration;
|
|
int perfectOriginTime;
|
|
idVec3 externalVelocity;
|
|
bool clientOriginSet;
|
|
idVec3 nextClientOrigin;
|
|
bool forcedClientCrouchState;
|
|
bool clientPusherLocked;
|
|
float pushDeltaZ;
|
|
bool (__fastcall *ownerJumpHandler)(int, const idVec3 *, const idVec3 *, const idVec3 *, const idVec3 *, const usercmd_t *);
|
|
bool (__fastcall *ownerCrouchHandler)(int, const idVec3 *, const idVec3 *, const idVec3 *, const idVec3 *, const usercmd_t *);
|
|
bool (__fastcall *ownerCrouchJumpHandler)(int, const idVec3 *, const idVec3 *, const idVec3 *, const idVec3 *, const usercmd_t *);
|
|
};
|