Files
tech5/source/engine/gamelib/physics/physics_player.h
T

176 lines
6.4 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\physics\physics_player.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 15364; PDB kind: class.
class __declspec(align(8)) idPhysics_Player : public idPhysics_Actor
{
public:
// Recovered virtual interface; IDA vtable ordinal 15365.
virtual ~idPhysics_Player();
virtual void SetClipModel(idClipModel *, float, int, bool);
virtual idClipModel *GetClipModel(int);
virtual int GetNumClipModels();
virtual void SetMass(float, int);
virtual float GetMass(int);
virtual void SetContents(int, int);
virtual int GetContents(int);
virtual void SetClipMask(int, int);
virtual int GetClipMask(int);
virtual const idBounds *GetBounds(int);
virtual const idBounds *GetAbsBounds(int);
virtual void SetOrigin(const idVec3 *, int);
virtual void SetAxis(const idMat3 *, int);
virtual void Translate(const idVec3 *, int);
virtual void Rotate(const idRotation *, int);
virtual const idVec3 *GetOrigin(int);
virtual const idMat3 *GetAxis(int);
virtual const idVec3 *GetLocalOrigin(int);
virtual const idMat3 *GetLocalAxis(int);
virtual void SetLinearVelocity(const idVec3 *, int);
virtual void SetAngularVelocity(const idVec3 *, int);
virtual idVec3 *GetLinearVelocity(idVec3 *result, int);
virtual idVec3 *GetAngularVelocity(idVec3 *result, int);
virtual void SetGravity(const idVec3 *);
virtual const idVec3 *GetGravity();
virtual const idVec3 *GetGravityNormal();
virtual void SetWaterLevel(float, int);
virtual float GetWaterLevel(int);
virtual void SetWaterViscosity(float, int);
virtual float GetWaterViscosity(int);
virtual void SetWaterEntNum(int);
virtual int GetWaterEntNum();
virtual void SetWaterSurfaceWrldHeight(float);
virtual float GetWaterSurfaceWrldHeight();
virtual void GetImpactInfo(const int, const idVec3 *, impactInfo_t *);
virtual void ApplyImpulse(const int, const idVec3 *, const idVec3 *);
virtual void ApplyForce(const int, const idVec3 *, const idVec3 *);
virtual void Activate();
virtual void PutToRest();
virtual bool IsAtRest();
virtual bool IsPushable(int);
virtual void SaveState();
virtual void RestoreState();
virtual bool Evaluate(int, int);
virtual void UpdateTime(int);
virtual void ClipTranslation(trace_t *, const idVec3 *, const idClipModel *);
virtual void ClipRotation(trace_t *, const idRotation *, const idClipModel *);
virtual int ClipContents(const idClipModel *, int);
virtual void DisableClip();
virtual void EnableClip();
virtual void UnlinkClip();
virtual void LinkClip();
virtual bool EvaluateContacts();
virtual int GetNumContacts();
virtual const contactInfo_t *GetContact(int);
virtual void ClearContacts();
virtual void AddContactPhysics(idPhysics *);
virtual void RemoveContactPhysics(idPhysics *);
virtual int GetNumContactPhysics();
virtual idPhysics *GetContactPhysics(int);
virtual void ActivateContactPhysics();
virtual bool HasGroundContacts();
virtual bool IsGroundEntity(int);
virtual bool IsGroundClipModel(int, int);
virtual void SetPushed(int);
virtual idVec3 *GetPushedLinearVelocity(idVec3 *result, const int);
virtual idVec3 *GetPushedAngularVelocity(idVec3 *result, const int);
virtual void SetMaster(bool, const idVec3 *, const idMat3 *, const bindFlags_t);
virtual void SetLocalOrigin(const idVec3 *, int);
virtual void SetLocalAxis(const idMat3 *, int);
virtual int GetBlockingEntityNum();
virtual int GetLinearEndTime();
virtual int GetAngularEndTime();
virtual bool IsInNonResidentCollisionArea(bool);
virtual bool IsOutsideWorld();
virtual const idMat3 *GetGravityAxis();
virtual void DisableClip_2(const idPhysics_Actor::actorClipModel_t);
virtual void EnableClip_2(const idPhysics_Actor::actorClipModel_t);
virtual void LinkClip_2(const idVec3 *, const idMat3 *);
virtual void RestoreStateFromState(playerPState_t *);
virtual void ClearPushedVelocity();
virtual void Serialize(idSerializer *, playerPState_t *);
virtual void SerializeNonPredictiveState(idSerializer *);
playerExplicitMove_t explicitMove;
playerExplicitMove_t explicitMove2;
playerPState_t current;
playerPState_t previous;
playerPState_t saved;
idClipModel *clipModel_standing;
idClipModel *clipModel_crouched;
idClipModel *clipModel_sprintSlide;
idClipModel *clipModel_dead;
const idMaterial *overrideClipMaterial;
idPush *pusher;
idClipQuery slideMoveQuery;
idClipQuery ladderQuery1;
idClipQuery ladderQuery2;
idClipQuery contentsQuery;
int lastContents;
float walkSpeed;
float crouchSpeed;
float maxStepHeight;
float maxJumpHeight;
int debugLevel;
float walkAccelerate;
float airAccelerate;
float flyAccelerate;
float waterAccelerate;
float walkFriction;
float airFriction;
float flyFriction;
float waterFriction;
float slideFriction;
usercmd_t command;
usercmd_t prevcmd;
idAngles viewAngles;
int framemsec;
float frametime;
float playerSpeed;
idVec3 viewForward;
idVec3 viewRight;
bool walking;
bool startedOnGround;
bool groundPlane;
trace_t groundTrace;
int groundSurfaceFlags;
bool inhibitSprint;
bool inhibitJump;
bool toggleCrouch;
bool ladder;
idVec3 ladderNormal;
bool canLadder;
swimdepthstate_t currentSwimDepthState;
idVec3 swimStrokeVelocity;
int swimStrokeTimeLeft;
int swimStrokeTime;
bool swimStrokeAltCurve;
bool swimStrokeIgnoreInput;
int currentWaterEnt;
float currentWaterSurfaceHeight;
float blockedAccelerationPercent;
idVec3 blockedAccelerationVec;
float modifiedMovementMaxPercent;
float modifiedMovementAngle;
idVec3 modifiedAccelerationVec;
bool canCrouchSprint;
int lastJumpChance;
idVec3 perfectOriginPosition;
int perfectOriginDuration;
int perfectOriginTime;
idVec3 externalVelocity;
bool clientOriginSet;
idVec3 nextClientOrigin;
bool forcedClientCrouchState;
bool clientPusherLocked;
float pushDeltaZ;
bool (__fastcall *ownerJumpHandler)(int, const idVec3 *, const idVec3 *, const idVec3 *, const idVec3 *, const usercmd_t *);
bool (__fastcall *ownerCrouchHandler)(int, const idVec3 *, const idVec3 *, const idVec3 *, const idVec3 *, const usercmd_t *);
bool (__fastcall *ownerCrouchJumpHandler)(int, const idVec3 *, const idVec3 *, const idVec3 *, const idVec3 *, const usercmd_t *);
};