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tech5/source/engine/gamelib/effectphysics/effectphysicsproperties.h
T

35 lines
913 B
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\effectphysics\effectphysicsproperties.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 14575; PDB kind: class.
class idEffectPhysicsProperties
{
public:
idEffectPhysicsBroadPhase *broadPhase;
int traceModelIndex;
int clipMask;
float linearFriction;
float angularFriction;
float contactFriction;
float linearFrictionWater;
float angularFrictionWater;
float bouncyness;
idVec3 gravityVector;
bool worldCollisionOnly;
bool simplePointCollision;
float crazyBounceChance;
float mass;
float inverseMass;
idVec3 centerOfMass;
idMat3 inertiaTensor;
idMat3 inverseInertiaTensor;
float stopSpeed;
float maxLinearVelocity;
float maxAngularVelocity;
};